Dungeon Crawl Stone Soup version 0.33-a0-1081-g4b46c49a68 (webtiles) character file. Game seed: 5205700649097028593 579 IndexError the Conjurer (level 7, -1/41 HPs) Began as an Octopode Conjurer on Mar 12, 2025. Slain by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 5 of the Dungeon. The game lasted 00:04:04 (4839 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 4839, Time: 00:04:04 Health: -1/41 AC: 1 Str: 6 XL: 7 Next: 36% Magic: 3/14 EV: 12 Int: 23 God: Gold: 220 SH: 0 Dex: 10 Spells: 13/16 levels left rFire . . . p - +2 whip (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons p - a +2 whip of venom (weapon) (You took it off an orc priest on level 4 of the Dungeon) q - a +1 falchion of protection (You found it on level 5 of the Dungeon) Jewellery b - a ring of ice {rC+, rF-} (You found it on level 1 of the Dungeon) Wands k - a wand of paralysis (5) (You found it on level 3 of the Dungeon) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of revelation {unknown} f - 3 scrolls of teleportation {unknown} g - 2 scrolls of blinking {unknown} h - 2 scrolls of immolation {unknown} j - 3 scrolls of brand weapon {unknown} m - a scroll of vulnerability {unknown} Potions a - 2 potions of magic d - 2 potions of curing {unknown} i - a potion of haste {unknown} l - a potion of cancellation {unknown} n - 2 potions of enlightenment {unknown} o - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.2 Spellcasting + Level 6.8 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 10% 1 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Confusing Touch Hex 6% N/A 28% 3 Cigotuvi's Putrefaction Necr/Air 6% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Xom Zin Shops: D:4 : Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 73% to hit) You focus your ray upon the hound. The searing ray hits the hound! (Press . to maintain the ray.) You now have 11/14 mp. The searing ray hits the hound! The searing ray misses the hound. You now have 10/14 mp. You now have 9/14 mp. You finish channelling your searing ray. The hound bites you. You take 3 damage, and have 38/41 hp. You now have 8/14 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (73% to hit) You focus your ray upon the hound. The searing ray hits the hound! (Press . to maintain the ray.) The hound bites you. The hound completely misses you. You take 2 damage, and have 36/41 hp. You now have 7/14 mp. The searing ray hits the hound. The hound bites you. You take 2 damage, and have 34/41 hp. You now have 6/14 mp. The searing ray misses the hound. The hound closely misses you. The hound bites you. You take 1 damage, and have 33/41 hp. You now have 5/14 mp. The searing ray hits the hound. You finish channelling your searing ray. You now have 4/14 mp. HP restored. Magic restored. Found a glowing silver altar of Zin. Health restored: 41; MP restored: 14 Okay, then. q - a +1 falchion of protection There is a glowing silver altar of Zin here. You now have 207 gold pieces (gained 14). You see here a +0 tower shield. f - 2 scrolls labelled MECHAA JIPEHE (gained 1) An orc comes into view. It is wielding a +0 flail. The magic dart hits the orc. The orc shouts! You now have 13/14 mp. The magic dart hits the orc. You now have 12/14 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 flail; an orc corpse Found a stone staircase leading down. MP restored: 14 Found a stone staircase leading down. d - 2 fizzy silvery potions (gained 1) f - 3 scrolls labelled MECHAA JIPEHE (gained 1) g - 2 scrolls labelled WONEFU XUDAL (gained 1) You now have 220 gold pieces (gained 13). A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The magic dart hits the two-headed ogre. The two-headed ogre shouts in stereo! You now have 13/14 mp. The magic dart hits the two-headed ogre. You now have 12/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the two-headed ogre. You now have 11/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. (Press . to maintain the ray.) You now have 9/14 mp. The searing ray hits the two-headed ogre! You now have 8/14 mp. The searing ray hits the two-headed ogre. You now have 7/14 mp. The searing ray hits the two-headed ogre! You finish channelling your searing ray. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! (Press . to maintain the ray.) You now have 5/14 mp. The searing ray hits the two-headed ogre! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre closely misses you. You take 24 damage, and have 17/41 hp. MASSIVE DAMAGE!! You now have 4/14 mp. The searing ray hits the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! You die... .##.# #.... .##.# #.....## #. .. ..).# ##..# ...##.. ... ....###..## ..... #... ..........####.... ..... .....##..........##..... ## ..........# ......... #. ..........# ##........### ..# .....###..## #.@O..# ..#. .. ..).## ##..# ##..#..##. ... #. .....#####.###......... #.## ##. ............#..........# #>###.. ..................#....# #...... ....#..####...........## #...... #...#..## ##..###.###..####...... ##..#...## #..#.....#...##...#### #..#.#..###..#.....#........# # You could see a two-headed ogre. Vanquished Creatures An ogre (D:4) A phantom (D:4) A scorpion (D:3) 2 hounds (D:5) 3 orc priests Jessica (D:2) 2 orc wizards 3 adders A dart slug (D:1) 2 ribbon worms 15 orcs 8 ball pythons 6 bats 8 endoplasms 3 giant cockroaches 7 goblins 2 hobgoblins (D:4) 2 jackals (D:3) 2 quokkas 11 frilled lizards 7 kobolds 5 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 377 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 906 | D:1 | Reached XP level 3. HP: 15/21 MP: 0/6 909 | D:1 | Learned a level 2 spell: Searing Ray 1314 | D:2 | Noticed Jessica 1316 | D:2 | Killed Jessica 1528 | D:2 | Reached skill level 3 in Spellcasting 1528 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/8 1801 | D:2 | Found a hazy altar of Hepliaklqana. 1811 | D:2 | Reached skill level 5 in Conjurations 2460 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/10 2692 | D:3 | Reached skill level 4 in Spellcasting 2692 | D:3 | Reached XP level 6. HP: 26/36 MP: 0/12 3238 | D:3 | HP: 8/36 [orc/+0 falchion (7)] 3239 | D:3 | HP: 3/36 [orc/+0 club (5)] 3409 | D:4 | Found Noutsaby's Book Shoppe. 3535 | D:4 | Reached skill level 6 in Conjurations 4156 | D:4 | Reached skill level 5 in Spellcasting 4156 | D:4 | Reached XP level 7. HP: 41/41 MP: 5/14 4245 | D:4 | Found a shimmering altar of Xom. 4430 | D:5 | Entered Level 5 of the Dungeon 4518 | D:5 | Found a glowing silver altar of Zin. 4829 | D:5 | Noticed a two-headed ogre 4839 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners, minmay_lizard_king D:2: layout_loops_ring, basic_altar, uniq_jessica D:3: layout_rooms D:4: layout_gridville, xom_teletrap_fun, corexii_checkpoint, nicolae_stop_n_shop_1 D:5: layout_layer_cave, mainiacjoe_overflow_cross_hatched, lemuel_crystal_altar, st_stairs_3, glass_columns_b, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.2 Conjurations | 5 6 | 6.8 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Tentacles | 4 | 1 | || 5 Constrict | 3 | 3 | || 6 Dagger | 13 | | || 13 Whip | | 14 | || 14 Cast: Magic Dart | 49 | 94 | 6 || 149 Searing Ray | 1 | 10 | 4 || 15 Stab: Sleeping | | 1 | || 1 Armour: Skin | 12 | 23 | 6 || 41 Dodge: Dodged | 9 | 29 | 5 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4843 | 4618 | 225 | 0 | 4194 | 5 | 968.6 | Dungeon | 4843 | 4618 | 225 | 0 | 4194 | 5 | 968.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1310 daAuts D:2: 1104 daAuts D:4: 1035 daAuts D:3: 984 daAuts D:5: 408 daAuts Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners, minmay_lizard_king D:2: layout_loops_ring, basic_altar, uniq_jessica D:3: layout_rooms D:4: layout_gridville, xom_teletrap_fun, corexii_checkpoint, nicolae_stop_n_shop_1 D:5: layout_layer_cave, mainiacjoe_overflow_cross_hatched, lemuel_crystal_altar, st_stairs_3, glass_columns_b, uniq_sigmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4843 | 4618 | 225 | 0 | 4194 | 5 | 968.6 | Dungeon | 4843 | 4618 | 225 | 0 | 4194 | 5 | 968.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1310 daAuts D:2: 1104 daAuts D:4: 1035 daAuts D:3: 984 daAuts D:5: 408 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 165.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 165.6 +-------+-------+-------+-------+-------+----------------------