Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 5953085144199100998 399 IndexError the Conjurer (level 6, -5/36 HPs) Began as an Octopode Conjurer on Mar 14, 2025. Slain by a gnoll bouda ... wielding a +0 whip (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:36 (3318 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 3318, Time: 00:04:37 Health: -5/36 AC: 1 Str: 7 XL: 6 Next: 84% Magic: 0/13 EV: 12 Int: 22 God: Gold: 122 SH: 0 Dex: 10 Spells: 11/14 levels left rFire + . . l - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . g - ring of protection from fire {rF+, !d} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-5 -> -8), marked, weakened A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons l - a +2 dagger of protection (weapon) (You took it off a goblin on level 2 of the Dungeon) Magical Staves n - a staff of conjuration {!a} (You found it on level 3 of the Dungeon) Jewellery g - a ring of protection from fire (worn) {rF+, !d} (You found it on level 1 of the Dungeon) Wands i - a wand of flame (24) (You found it on level 3 of the Dungeon) Scrolls e - a scroll of teleportation {unknown} f - 2 scrolls of summoning {unknown} k - a scroll of noise {unknown} m - a scroll of amnesia {unknown} Potions a - 2 potions of magic b - 3 potions of enlightenment {unknown} c - a potion of haste {unknown} d - 2 potions of might {unknown} h - 2 potions of attraction {unknown} j - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.7 Spellcasting + Level 6.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hear a bark! x3; You hear a howl! You hear a bark! x4; You hear a shout! x2 You hear a bark! You hear a shout! x13 You see here a +0 falchion. Items here: )))) [[ ÷÷÷. An orc comes into view. It is wielding a +2 dagger of freezing. Things that are here: a +0 halberd; a gnoll skeleton Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The searing ray hits the gnoll! (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 club. You now have 10/12 mp. The searing ray hits the gnoll! The searing ray hits the gnoll. The searing ray hits the gnoll! Your Conjurations skill increases to level 6! You now have 9/12 mp. The searing ray hits the gnoll. A gnoll bouda comes into view. It is wielding a +0 whip. A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. You now have 8/12 mp. The searing ray hits the gnoll. You finish channelling your searing ray. You now have 7/12 mp. Items here: )))) [[ ÷÷÷. Items here: ))) ††. A gnoll bouda comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 flail. Items here: )))) [[ ÷÷÷. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (74% to hit) You focus your ray upon the kobold brigand. The searing ray hits the orc. The searing ray hits the gnoll! The searing ray hits the kobold brigand! (Press . to maintain the ray.) The orc hits you with a +2 dagger of freezing. The orc freezes you. The gnolls pick up the pace! The gnoll bouda picks up the pace! You take 5 damage, and have 31/36 hp. You now have 6/12 mp. The searing ray hits the orc. The searing ray hits the gnoll! The searing ray hits the kobold brigand. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. A gnoll comes into view. It is wielding a +0 flail. You now have 5/12 mp. The searing ray hits the kobold brigand! You feel very sick. A gnoll comes into view. It is wielding a +0 whip. The kobold brigand throws a poisoned dart. The poisoned dart hits you. You are more poisoned. You take 3 damage, and have 28/36 hp. You now have 4/12 mp. The searing ray hits the kobold brigand! You finish channelling your searing ray. You feel very sick. A gnoll comes into view. It is wielding a +0 spear. You take 2 damage, and have 26/36 hp. You now have 3/13 mp. You feel sick. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip! An orc priest comes into view. It is wielding a +0 dagger. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You take 9 damage, and have 17/36 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll bouda. x2; The searing ray hits the gnoll! (Press . to maintain the ray.) You feel sick. The gnoll bouda barely misses you. A gnoll comes into view. It is wielding a +0 whip. You take 2 damage, and have 15/36 hp. You now have 1/13 mp. The searing ray misses the gnoll bouda. x2; The searing ray hits the gnoll! You feel sick. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 6/36 hp. MASSIVE DAMAGE!! You now have 0/13 mp. Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll bouda calls upon its god to heal the gnoll bouda. The gnoll bouda's wounds heal themselves! The gnoll bouda hits you with a +0 whip! You die... ##### #...# #########################...# ..............)...)))...#'### ####################......# #ß..ß#......#....### '....'.gß#..##''##.# '...g'goß#......)..# #....#ggg@)).......# #....#########''##[# #....#....#.#....### #....###.##.#†...g.# #....#...†).†....#'# ########''''#############... ....................... ...# ≈~~≈≈~≈~....~≈~~~~~~~≈≈ #### ≈≈≈≈~≈≈≈....~≈~≈≈≈≈~~≈≈ ≈~ You could see 2 gnoll boudas, 4 gnolls and an orc. Vanquished Creatures A kobold brigand (D:3) A bombardier beetle (D:3) 2 hounds (D:3) Terence (D:2) An iguana (D:2) 6 gnolls (D:3) 3 adders A ribbon worm (D:2) 5 dart slugs 12 orcs (D:3) 9 bats 3 endoplasms (D:1) A giant cockroach (D:3) 4 goblins 4 hobgoblins 6 jackals (D:3) 3 quokkas 4 ball pythons 4 frilled lizards 8 kobolds A rat (D:2) 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 881 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1344 | D:2 | Reached skill level 3 in Spellcasting 1344 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/8 1964 | D:2 | Reached skill level 5 in Conjurations 1967 | D:2 | Learned a level 2 spell: Searing Ray 2025 | D:2 | You fall into a shaft and drop 1 floor! 2214 | D:2 | Noticed Terence 2226 | D:2 | Killed Terence 2227 | D:2 | Reached XP level 5. HP: 14/31 MP: 1/10 2913 | D:3 | Reached skill level 4 in Spellcasting 3199 | D:3 | Reached XP level 6. HP: 34/36 MP: 6/12 3306 | D:3 | Reached skill level 6 in Conjurations 3317 | D:3 | HP: 6/36 [gnoll bouda/+0 whip (9)] 3318 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_basic, uniq_terence D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_rooms, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_concentric_impassable Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.7 Conjurations | 5 6 | 6.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Constrict | 5 | 2 || 7 Short sword | 8 | 10 || 18 Tentacles | 2 | 2 || 4 Dagger | | 4 || 4 Cast: Magic Dart | 46 | 52 || 98 Searing Ray | | 14 || 14 Evoke: Wand | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Skin | 6 | 24 || 30 Dodge: Dodged | 7 | 30 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3320 | 2822 | 498 | 0 | 2459 | 3 | 1106.7 | Dungeon | 3320 | 2822 | 498 | 0 | 2459 | 3 | 1106.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1386 daAuts D:2: 1271 daAuts D:3: 662 daAuts Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_basic, uniq_terence D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_rooms, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_concentric_impassable Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3320 | 2822 | 498 | 0 | 2459 | 3 | 1106.7 | Dungeon | 3320 | 2822 | 498 | 0 | 2459 | 3 | 1106.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1386 daAuts D:2: 1271 daAuts D:3: 662 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 190.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 190.0 +-------+-------+-------+-------+-------+----------------------