Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 5819333259023730657 51 IndexError the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 4, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:21 (1849 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 1849, Time: 00:02:21 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 1/7 EV: 12 Int: 22 God: Gold: 65 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . f - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -2) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of enchant armour {unknown} c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} e - a scroll of blinking {unknown} g - a scroll of vulnerability {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.2 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 12% 1 Call Canine Familiar Summ 3% N/A 36% 3 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dimensional Bullseye Hex/Tloc 1% N/A 77% 4 Martyr's Knell Necr/Summ 3% N/A 77% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A quokka comes into view. There is a stone staircase leading down here. A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. You now have 6/7 mp. The magic dart hits the quokka. You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of the Hunter and begin reading... You add the spells Sigil of Binding, Call Canine Familiar and Dimensional Bullseye to your library. MP restored: 7 You pick up a book of Unlife and begin reading... You add the spells Soul Splinter, Martyr's Knell and Death Channel to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. You see here a scroll labelled FEBBOS QEUJU. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 2 scrolls labelled FEBBOS QEUJU (gained 1) A bat comes into view. MP restored: 7 A bat is nearby! A bat is nearby! The magic dart hits the bat! You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A giant cockroach comes into view. MP restored: 7 A giant cockroach is nearby! The magic dart hits the giant cockroach. You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. MP restored: 7 A rat is nearby! The magic dart hits the rat. You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. MP restored: 7 A bat is nearby! The magic dart hits the bat. You now have 6/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. MP restored: 7 An adder is nearby! The magic dart hits the adder. The adder hisses angrily. You now have 6/7 mp. The magic dart hits the adder but does no damage. The adder bites you. You are poisoned. The adder poisons you! You take 3 damage, and have 18/21 hp. You now have 5/7 mp. The magic dart hits the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You take 3 damage, and have 15/21 hp. You now have 4/7 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 6/21 hp. MASSIVE DAMAGE!! You now have 2/7 mp. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You take 1 damage, and have 5/21 hp. You now have 1/7 mp. The searing ray hits the adder. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 3/21 hp. You now have 0/7 mp. Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/21 hp. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #†# #.### #.#.########### ## #..#...<..†.... .# #.#.########### .# #.#.# .# ..#.# .# ....# #####.# .#### #...@.# .# #.##### .############.## ...............##### .........###.......# ..)#####.# #...###.# .#.# #.###...# #.# .#.# ##.......###.## .#.# #.............#### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 bats 3 endoplasms (D:1) 2 giant cockroaches (D:2) 4 goblins 4 hobgoblins 4 kobolds 2 quokkas 5 ball pythons 3 frilled lizards 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 800 | D:1 | Found Nuitteck's Armour Emporium. 863 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/7 866 | D:1 | Learned a level 2 spell: Searing Ray 1300 | D:2 | Reached skill level 3 in Spellcasting 1446 | D:2 | Found a sacrificial altar of Ru. 1844 | D:2 | HP: 5/21 [poisoned by an adder] 1846 | D:2 | HP: 2/21 [poisoned by an adder] 1849 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, serial_shops, shop D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Tentacles || 1 Cast: Magic Dart || 64 Searing Ray || 1 Armour: Skin || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1833 | 1670 | 163 | 0 | 1534 | 2 | 916.5 | Dungeon | 1833 | 1670 | 163 | 0 | 1534 | 2 | 916.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1419 daAuts D:2: 414 daAuts Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, serial_shops, shop D:2: layout_loops_ring, basic_altar Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1833 | 1670 | 163 | 0 | 1534 | 2 | 916.5 | Dungeon | 1833 | 1670 | 163 | 0 | 1534 | 2 | 916.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1419 daAuts D:2: 414 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 +-------+-------+-------+-------+-------+----------------------