Dungeon Crawl Stone Soup version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 11520009839053678208 335 IndexError the Conjurer (level 6, -7/36 HPs) Began as an Octopode Conjurer on May 14, 2025. Mangled by Edmund ... wielding a +1 heavy flail (13 damage) ... on level 4 of the Dungeon on May 15, 2025. The game lasted 00:06:40 (3444 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 3444, Time: 00:06:40 Health: -7/36 AC: 0 Str: 6 XL: 6 Next: 53% Magic: 4/17 EV: 22 Int: 22 God: Gold: 192 SH: 0 Dex: 11 Spells: 12/15 levels left rFire x . . f - melded +3 dagger (flame) rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois ∞ (no amulet) rElec . h - +5 ring of evasion rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: confused, scroll-form, ambrosia-drunk A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons f - a +3 dagger of flaming (melded) (You took it off a goblin on level 1 of the Dungeon) Missiles i - 2 silver javelins Jewellery h - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) Scrolls b - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} m - 2 scrolls of teleportation {unknown} p - a scroll of blinking {unknown} q - a scroll of fear {unknown} s - a scroll of enchant weapon {unknown} t - a scroll of immolation {unknown} Potions a - a potion of magic c - 3 potions of ambrosia d - a potion of attraction {unknown} e - 2 potions of heal wounds {unknown} k - 2 potions of curing {unknown} l - 2 potions of might {unknown} n - a potion of resistance {unknown} o - a potion of cancellation {unknown} u - a potion of brilliance {unknown} Talismans j - an inkwell talisman (active) (You found it on level 1 of the Dungeon) r - the quill talisman of Ismaphy {Str-5 Dex+9} (You found it on level 3 of the Dungeon) [quill talisman] Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 5.0 Spellcasting + Level 5.3(6.3) Conjurations + Level 1.1 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 20% N/A 10% 2 Maxwell's Portable Pile Tloc 10% (3-9)d3 21% 3 Teleport Other Tloc 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Rending Blade Conj/Frge 22% 2d7 22% 4 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Platinum Paragon Frge 5% 4d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, 76% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! (Press . to maintain the ray.) You now have 14/17 mp. The searing ray hits the bullfrog! Your Spellcasting skill increases to level 5! Your Shapeshifting skill increases to level 1! You now have 13/17 mp. You now have 12/17 mp. You stop channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. MP restored: 17 A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. You now have 16/17 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Edmund the Younger comes into view. He is wielding a +1 heavy flail and wearing a +3 leather armour of positive energy. Found an escape hatch in the floor. Edmund shouts! Edmund moves out of view. MP restored: 17 Edmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of positive energy (81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) You now have 15/17 mp. The searing ray hits Edmund but does no damage. You now have 14/17 mp. The searing ray hits Edmund but does no damage. You now have 13/17 mp. The searing ray hits Edmund. You finish channelling your searing ray. Edmund misses you. You now have 12/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of positive energy (lightly wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. (Press . to maintain the ray.) Edmund closely misses you. You now have 10/17 mp. The searing ray misses Edmund. You now have 9/17 mp. The searing ray hits Edmund! Edmund hits you with a +1 heavy flail! You take 11 damage, and have 25/36 hp. MASSIVE DAMAGE!! The searing ray hits Edmund but does no damage. You finish channelling your searing ray. Edmund misses you. You now have 8/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of positive energy (heavily wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) You now have 6/17 mp. The searing ray hits Edmund. Edmund completely misses you. You now have 5/17 mp. The searing ray hits Edmund. Edmund hits you with a +1 heavy flail! You take 13 damage, and have 13/36 hp. MASSIVE DAMAGE!! You now have 4/17 mp. The searing ray hits Edmund. You finish channelling your searing ray. You now have 3/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +3 leather armour of positive energy (severely wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. (Press . to maintain the ray.) Edmund barely misses you. You now have 1/17 mp. The searing ray hits Edmund. Edmund hits you with a +1 heavy flail! * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 2/36 hp. MASSIVE DAMAGE!! The searing ray misses Edmund. You now have 0/17 mp. Without enough magic to sustain it, your Searing Ray dissipates. Edmund completely misses you. Okay, then. Okay, then. Okay, then. Okay, then. It was a potion of ambrosia. You are confused. You feel invigorated. Edmund hits you with a +1 heavy flail! You die... Edmund says, "That'll show my brother!" ..#......##...... .##................ # ## >..............##.. .#..#..............#... ...#.............##... #.....#####.......... ## . #...#####......##... # .. ....#...##.#...##......# .. ##.####......;......###.#....# #.##.......##..@......## .#..... .......... #.........# #...##.. ........ .....#.......# #... ##† ......###....#.##......##..# #. #<...#..#####...##...... ####. ###.....# #....#####.# ...#. ..... .).... ..# ....#. .... . # ..#.#. You could see Edmund. Vanquished Creatures A bullfrog (D:4) A scorpion (D:4) A bombardier beetle (D:4) A hound (D:4) A jelly (D:3) Terence (D:3) 4 adders (D:3) A dart slug (D:2) A ribbon worm (D:4) An orc (D:3) 5 endoplasms A giant cockroach (D:3) 7 hobgoblins 3 jackals (D:2) 2 quokkas 5 ball pythons 4 bats 5 frilled lizards 10 goblins 11 kobolds 8 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 195 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1076 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 1283 | D:2 | Reached skill level 3 in Spellcasting 1862 | D:3 | Found a shimmering altar of Xom. 1969 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/9 2174 | D:3 | Noticed Terence 2196 | D:2 | Learned a level 2 spell: Searing Ray 2397 | D:3 | Killed Terence 2398 | D:3 | Reached skill level 4 in Spellcasting 2398 | D:3 | Reached XP level 5. HP: 31/31 MP: 1/11 2743 | D:3 | Identified the quill talisman of Ismaphy {Str-5 Dex+9} 2882 | D:4 | Reached skill level 5 in Conjurations 3040 | D:4 | Reached XP level 6. HP: 36/36 MP: 9/13 3375 | D:4 | Reached skill level 5 in Spellcasting 3375 | D:4 | Reached skill level 1 in Shapeshifting 3426 | D:4 | Noticed Edmund 3441 | D:4 | HP: 2/36 [Edmund/+1 heavy flail (12)] 3444 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, hangedman_decor_growths D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, uniq_terence D:4: layout_cave_pools, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.0 Conjurations | 5 | 5.3 Shapeshifting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Constrict | 6 | || 6 Tentacles | 3 | || 3 Dagger | 7 | || 7 Cast: Magic Dart | 69 | 61 || 130 Searing Ray | | 9 || 9 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 5 | 5 || 10 Dodge: Dodged | 11 | 15 || 26 Form: Scroll | | 2 || 2 | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3446 | 3116 | 330 | 0 | 2758 | 4 | 861.5 | Dungeon | 3446 | 3116 | 330 | 0 | 2758 | 4 | 861.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1156 daAuts D:3: 1118 daAuts D:2: 734 daAuts D:4: 437 daAuts Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, hangedman_decor_growths D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, uniq_terence D:4: layout_cave_pools, uniq_edmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3446 | 3116 | 330 | 0 | 2758 | 4 | 861.5 | Dungeon | 3446 | 3116 | 330 | 0 | 2758 | 4 | 861.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1156 daAuts D:3: 1118 daAuts D:2: 734 daAuts D:4: 437 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.8 +-------+-------+-------+-------+-------+----------------------