Dungeon Crawl Stone Soup version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 8487107112815986636 1224 IndexError the Magician (level 8, -14/46 HPs) Began as an Octopode Conjurer on May 15, 2025. Was an Initiate of Ashenzari. Demolished by a wight ... wielding a +4 trident of freezing (16 damage) ... on level 6 of the Dungeon. The game lasted 00:09:48 (6356 turns). IndexError the Magician (Octopode Conjurer) Turns: 6356, Time: 00:09:48 Health: -14/46 AC: 0 Str: 7 XL: 8 Next: 47% Magic: 10/32 EV: 17 Int: 22 God: Ashenzari [......] Gold: 323 SH: 0 Dex: 10 Spells: 19/22 levels left rFire x . . i - melded +5 quarterstaff of the Dwarven Hall {freeze, rN+++ Str-5 Int-3 Dex+5} rCold . . . [offhand occupied] rNeg . . . (helmet unavailable) rPois ∞ (no amulet) rElec . o - ring of magical power {MP+9} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.23/turn (no ring) (no ring) %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation, Renounce Religion You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You were a walking scroll. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 323 gold pieces. Inventory: Hand Weapons i - the +5 quarterstaff of the Dwarven Hall (melded) {freeze, rN+++ Str-5 Int-3 Dex+5} (You found it on level 2 of the Dungeon) rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). q - a +1 whip of venom (You took it off an orc on level 5 of the Dungeon) Jewellery o - a ring of magical power (worn) {MP+9} (You found it on level 4 of the Dungeon) Wands k - a wand of flame (30) (You found it on level 3 of the Dungeon) m - a wand of paralysis (14) (You found it on level 4 of the Dungeon) r - a wand of iceblast (7) (You found it on level 6 of the Dungeon) Scrolls b - a scroll of silence {unknown} e - a scroll of blinking {unknown} f - a scroll of fear {unknown} j - 3 scrolls of identify {unknown} l - 2 scrolls of vulnerability {unknown} p - a scroll of summoning {unknown} s - a scroll of enchant weapon {unknown} Potions a - a potion of magic c - a potion of heal wounds d - 4 potions of lignification {unknown} g - a potion of brilliance {unknown} h - a potion of curing {unknown} Talismans n - an inkwell talisman (active) (You found it on level 4 of the Dungeon) Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 7.6 Spellcasting + Level 7.0(7.5) Conjurations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 20% 2d3 10% 2 Fulminant Prism Conj/Alch 13% 3d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 14% 4 Sigil of Binding Hex 10% N/A 19% 3 Diamond Sawblades Frge 5% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Wu Jian Xom Yredelemnul Zin Shops: D:1 ! D:2 [ Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Your magical contamination has completely faded away. A wight comes into view. It is wielding a +4 trident of freezing. You regained 2 mp, and now have 20/32 mp. You are too injured to fight recklessly! A wight comes into view. It is wielding a +0 short sword. You regained 2 hp, and now have 30/46 hp. You regained 2 mp, and now have 22/32 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the wight but does no damage. You now have 21/32 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (100% to hit) The magic dart hits the wight but does no damage. The wight throws a stone. The stone barely misses you. You now have 20/32 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (100% to hit) The magic dart hits the wight. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (lightly damaged, 100% to hit) The magic dart hits the wight but does no damage. You now have 19/32 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (lightly damaged, 82% to hit) You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The wight throws a stone. The stone hits you. You take 4 damage, and have 27/46 hp. You now have 17/32 mp. The searing ray hits the wight. You now have 16/32 mp. The searing ray hits the wight! You now have 15/32 mp. The searing ray hits the wight but does no damage. You finish channelling your searing ray. The wight throws a stone. The stone completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (almost destroyed, 82% to hit) Okay, then. Unknown command. The wight throws a stone. The stone barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (almost destroyed, 82% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword, wearing a +0 robe and quivering stones (almost destroyed, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight. The searing ray hits the wight! (Press . to maintain the ray.) The wight hits you from afar with a +4 trident of freezing! The wight freezes you. Your Conjurations skill increases to level 7! You take 14 damage, and have 15/46 hp. MASSIVE DAMAGE!! You now have 14/32 mp. The searing ray hits the wight. The wight closely misses you. You now have 13/32 mp. The searing ray hits the wight. The wight misses you. You now have 12/32 mp. The searing ray hits the wight but does no damage. You finish channelling your searing ray. The wight hits you from afar with a +4 trident of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 2/46 hp. MASSIVE DAMAGE!! You now have 11/32 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 trident of freezing and wearing a +0 robe (severely damaged, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight. (Press . to maintain the ray.) The wight hits you from afar with a +4 trident of freezing! You die... #..##.... ########.##..... #####........#.....# #.....#####.#....... #................... #..###.....###.z.... #..#####_#####...... #..###)...)###...... ##.;.z.....)........ ######$...#$....... #......)).... #.....##... #..=.## #>. #....# #....# ....# You could see a wight. Vanquished Creatures A water moccasin (D:5) An ice beast (D:6) 2 ogres (D:5) A centaur (D:5) A phantom (D:5) 2 scorpions A wight (D:6) A howler monkey (D:6) 3 hounds An orc priest (D:6) 2 iguanas 6 orc wizards 3 gnolls (D:4) 5 adders A shadow imp (D:6) 2 ufetubi (D:6) 4 dart slugs A ribbon worm (D:2) 22 orcs 8 endoplasms 3 giant cockroaches 8 hobgoblins 4 jackals (D:1) 2 quokkas 5 ball pythons 3 bats (D:1) 5 frilled lizards 3 goblins 3 kobolds 4 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 248 | D:1 | Found Pupto's Distillery. 837 | D:1 | Found a faded altar of an unknown god. 840 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/7 847 | D:1 | Learned a level 2 spell: Searing Ray 959 | D:1 | Reached skill level 3 in Spellcasting 1261 | D:2 | HP: 5/21 [poisoned by an adder] 1263 | D:1 | HP: 2/21 [poisoned by an adder] 1632 | D:2 | Reached XP level 4. HP: 23/27 MP: 1/9 1833 | D:2 | Identified the +5 quarterstaff of the Dwarven Hall {freeze, | rN+++ Str-5 Int-3 Dex+5} 2229 | D:2 | Found Akeresu's Armour Shoppe. 2378 | D:3 | Found a blossoming altar of Fedhas. 3103 | D:4 | Found a staircase to the Ecumenical Temple. 3121 | D:4 | Found a stormy altar of Qazlal. 3127 | Temple | Entered the Ecumenical Temple 3364 | D:4 | Found a glowing silver altar of Zin. 3545 | D:4 | Reached skill level 4 in Spellcasting 3545 | D:4 | Reached XP level 5. HP: 29/31 MP: 3/11 3809 | D:4 | Reached skill level 5 in Conjurations 4262 | D:5 | Entered Level 5 of the Dungeon 4428 | D:5 | Noticed a centaur 4430 | D:5 | Noticed an ogre 4434 | D:5 | Killed a centaur 4435 | D:5 | Reached skill level 5 in Spellcasting 4435 | D:5 | Reached XP level 6. HP: 13/36 MP: 17/17 4806 | D:5 | Noticed a water moccasin 4816 | D:5 | Killed a water moccasin 4817 | D:5 | Reached XP level 7. HP: 32/41 MP: 18/19 4831 | D:5 | Reached skill level 6 in Spellcasting 4831 | D:5 | Reached skill level 6 in Conjurations 5288 | D:5 | Found a hazy altar of Hepliaklqana. 6003 | D:6 | Reached skill level 7 in Spellcasting 6003 | D:6 | Reached XP level 8. HP: 46/46 MP: 22/22 6293 | D:6 | Found a broken altar of Ashenzari. 6323 | D:6 | Became a worshipper of Ashenzari the Shackled 6353 | D:6 | Reached skill level 7 in Conjurations 6355 | D:6 | HP: 3/46 [wight/+4 trident of freezing (13)] 6356 | D:6 | Demolished by a wight Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_blasted D:2: layout_rooms, serial_shops, nicolae_shop_well_armoured, minmay_hedge_maze D:3: layout_rooms, mainiacjoe_overflow_24_doors, chequers_hall_statues_corner_a D:4: layout_gridville, nicolae_qazlal_scattered_showers, kennysheep_mini, minmay_temple_entry_junction D:5: layout_layer_cave, nicolae_hepliaklqana_hazy_memory, minmay_misc_feat_room D:6: layout_rooms, slow_altar_1, cheibrodos_ashenzari_chains Temple: pf_temple_reverse_labyrinth Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 7 | 7.6 Conjurations | 5 6 7 | 7.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | 3 | || 14 Constrict | 4 | 2 | || 6 Tentacles | 4 | 1 | || 5 Cast: Magic Dart | 60 | 101 | 49 || 210 Searing Ray | 5 | 6 | 23 || 34 Use: Potion | 1 | | || 1 Stab: Sleeping | 1 | | || 1 Armour: Skin | 18 | 6 | 14 || 38 Dodge: Dodged | 13 | 13 | 39 || 65 Form: Scroll | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6359 | 5909 | 450 | 0 | 5290 | 7 | 908.4 | Dungeon | 6357 | 5907 | 450 | 0 | 5290 | 6 | 1059.5 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1481 daAuts D:1: 1450 daAuts D:4: 1213 daAuts D:2: 869 daAuts D:3: 822 daAuts D:6: 520 daAuts Temple: 1 daAuts Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_blasted D:2: layout_rooms, serial_shops, nicolae_shop_well_armoured, minmay_hedge_maze D:3: layout_rooms, mainiacjoe_overflow_24_doors, chequers_hall_statues_corner_a D:4: layout_gridville, nicolae_qazlal_scattered_showers, kennysheep_mini, minmay_temple_entry_junction D:5: layout_layer_cave, nicolae_hepliaklqana_hazy_memory, minmay_misc_feat_room D:6: layout_rooms, slow_altar_1, cheibrodos_ashenzari_chains Temple: pf_temple_reverse_labyrinth Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6359 | 5909 | 450 | 0 | 5290 | 7 | 908.4 | Dungeon | 6357 | 5907 | 450 | 0 | 5290 | 6 | 1059.5 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1481 daAuts D:1: 1450 daAuts D:4: 1213 daAuts D:2: 869 daAuts D:3: 822 daAuts D:6: 520 daAuts Temple: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 249.9 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 291.5 +-------+-------+-------+-------+-------+----------------------