Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 3786760551524599407 263 IndexError the Conjurer (level 6, 0/36 HPs) Began as an Octopode Conjurer on May 17, 2025. Was a Believer of Vehumet. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:38 (2901 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 2901, Time: 00:05:38 Health: 0/36 AC: 0 Str: 11 XL: 6 Next: 19% Magic: 20/26 EV: 17 Int: 22 God: Vehumet [**....] Gold: 151 SH: 0 Dex: 10 Spells: 11/14 levels left rFire x . . g - melded +2 spear (flame) rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois ∞ y - amulet of regeneration {+regen, !d} rElec + p - ring of Ulaffuwn {rElec rPois MP+9 Str+4} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.20/turn (no ring) (no ring) %: no passive effects @: mighty, scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation, Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons g - a +2 spear of flaming (melded) (You found it on level 1 of the Dungeon) r - a +0 sling of electrocution (You found it on level 3 of the Dungeon) Magical Staves v - a staff of earth (You found it on level 3 of the Dungeon) Jewellery p - the ring of Ulaffuwn (worn) {rElec rPois MP+9 Str+4} (You found it on level 2 of the Dungeon) [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). y - an amulet of regeneration (worn) {+regen, !d} (You found it on level 3 of the Dungeon) Scrolls b - 3 scrolls of vulnerability {unknown} c - 3 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} f - 3 scrolls of immolation {unknown} h - a scroll of noise {unknown} k - a scroll of silence {unknown} l - 2 scrolls of blinking {unknown} w - a scroll of brand weapon {unknown} Potions a - a potion of magic i - a potion of ambrosia {unknown} j - a potion of moonshine {unknown} m - a potion of might {unknown} o - a potion of invisibility {unknown} s - a potion of resistance {unknown} t - a potion of curing {unknown} u - a potion of haste {unknown} x - a potion of enlightenment {unknown} Talismans n - an inkwell talisman (active) (You found it on level 2 of the Dungeon) q - a maw talisman (You found it on level 2 of the Dungeon) Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.8 Spellcasting + Level 5.3(5.8) Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 14% 1d3 26% 3 Soul Splinter Necr 28% N/A 9% 1 Grave Claw Necr 14% 2d8 13% 2 Call Canine Familiar Summ 7% N/A 26% 3 Sigil of Binding Hex 7% N/A 26% 3 Vampiric Draining Necr 7% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Passage of Golubria Tloc 7% N/A 63% 4 Silence Hex/Air 3% N/A 93% 5 Lehudib's Crystal Spear Conj/Erth 9% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Wu Jian Shops: D:1 * D:2 (( Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You continue putting on your amulet of regeneration {+regen, !d}. x5 You finish putting on your amulet of regeneration {+regen, !d}. y - an amulet of regeneration (worn) {+regen, !d} The amulet throbs as it attunes itself to your uninjured body. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. The gnoll shouts! There is a transporter here. You enter the transporter and appear at another place. The gnoll shouts! You hear a shout! The adder hisses angrily. The gnoll hits you with a +0 spear. You take 5 damage, and have 31/36 hp. Okay, then. The gnoll hits you from afar with a +0 spear. There is a fountain of clear blue water here. You take 4 damage, and have 27/36 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. (Press . to maintain the ray.) The adder closely misses you. The adder barely misses you. The gnoll closely misses you. You now have 24/26 mp. The searing ray hits the adder! The adder closely misses you. The gnoll barely misses you. The gnoll completely misses you. You now have 23/26 mp. The searing ray hits the adder. Vehumet accepts your kill. You feel your power returning. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. You take 1 damage, and have 28/36 hp. You finish channelling your searing ray. The gnoll barely misses you. The gnoll misses you. The gnoll hits you from afar with a +0 spear! You take 6 damage, and have 22/36 hp. You now have 22/26 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll hits you with a +0 whip! The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 spear. You take 10 damage, and have 12/36 hp. MASSIVE DAMAGE!! The bat closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +2 spear of chaos! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. The gnoll closely misses you. There is an open translucent door here. You take 7 damage, and have 5/36 hp. The bat barely misses you. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/36 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (69% to hit) You focus your ray upon the bat. The searing ray hits the bat. Vehumet accepts your kill. The searing ray hits the gnoll! The searing ray hits the gnoll. (Press . to maintain the ray.) The hound barks! You now have 22/26 mp. The searing ray hits the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll! The searing ray hits the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll. The searing ray hits the gnoll. You finish channelling your searing ray. The hound bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 7/36 hp. The hound closely misses you. The gnoll barely misses you. You regained 2 hp, and now have 9/36 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (71% to hit) You focus your ray upon the hound. The searing ray hits the hound! (Press . to maintain the ray.) The hound bites you. * * * LOW HITPOINT WARNING * * * The hound pauses to sniff the ground. The hound closely misses you. The gnoll barely misses you. You take 2 damage, and have 7/36 hp. You now have 21/26 mp. The searing ray hits the hound! Vehumet accepts your kill. 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Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 165 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 502 | D:1 | Found a faded altar of an unknown god. 644 | D:1 | Prayed at the altar of an unknown god. 644 | D:1 | Became a worshipper of Vehumet 644 | D:1 | Reached * piety under Vehumet 644 | D:1 | Offered knowledge of Freeze by Vehumet. 934 | D:1 | Found Keosu's Assorted Antiques. 1061 | D:2 | Reached XP level 3. HP: 18/21 MP: 4/7 1170 | D:2 | Learned a level 2 spell: Searing Ray 1175 | D:2 | Reached skill level 3 in Spellcasting 1514 | D:2 | Found an ornate altar of the Wu Jian Council. 1544 | D:2 | Found Feocs's Weapon Shop. 1555 | D:2 | Identified the ring of Ulaffuwn {rElec rPois MP+9 Str+4} 1769 | D:2 | Reached XP level 4. HP: 27/27 MP: 13/13 1904 | D:2 | Found Toifor's Antique Weapon Shoppe. 2110 | D:3 | Identified the +6 spear of Cowardice {venom, rElec rC+ | Int+3 Stlth+} 2210 | D:3 | Reached ** piety under Vehumet 2210 | D:3 | Offered knowledge of Scorch by Vehumet. 2464 | D:3 | Noticed Jessica 2467 | D:3 | Killed Jessica 2468 | D:3 | Reached skill level 4 in Spellcasting 2468 | D:3 | Reached XP level 5. HP: 31/31 MP: 15/15 2499 | D:3 | Reached skill level 5 in Conjurations 2564 | D:3 | Found a transporter. 2728 | D:3 | Offered knowledge of Frozen Ramparts by Vehumet. 2734 | D:3 | Reached XP level 6. HP: 31/36 MP: 16/16 2819 | D:3 | Found a transporter. 2889 | D:3 | HP: 5/36 [gnoll/+2 spear of chaos (8)] 2898 | D:3 | HP: 7/36 [hound (2)] 2901 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, basic_ecumenical_altar, serial_shops, nicolae_shop_back_alley_shop, minmay_cupped D:2: layout_loops_ring, basic_altar, serial_shops, shop, nicolae_shop_back_alley_shop D:3: gammafunk_gnarly_gnolls, layout_rooms, minmay_joined_circles, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.8 Conjurations | 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Constrict | 9 | || 9 Tentacles | 6 | || 6 Spear | 11 | || 11 Cast: Magic Dart | 58 | 50 || 108 Searing Ray | | 9 || 9 Stab: Sleeping | 1 | || 1 Armour: Skin | 11 | 15 || 26 Dodge: Dodged | 19 | 34 || 53 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2903 | 2739 | 164 | 0 | 2379 | 3 | 967.7 | Dungeon | 2903 | 2739 | 164 | 0 | 2379 | 3 | 967.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1101 daAuts D:2: 993 daAuts D:3: 808 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, basic_ecumenical_altar, serial_shops, nicolae_shop_back_alley_shop, minmay_cupped D:2: layout_loops_ring, basic_altar, serial_shops, shop, nicolae_shop_back_alley_shop D:3: gammafunk_gnarly_gnolls, layout_rooms, minmay_joined_circles, uniq_jessica Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2903 | 2739 | 164 | 0 | 2379 | 3 | 967.7 | Dungeon | 2903 | 2739 | 164 | 0 | 2379 | 3 | 967.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1101 daAuts D:2: 993 daAuts D:3: 808 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 139.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 139.7 +-------+-------+-------+-------+-------+----------------------