Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 1075416055231419660 277 IndexError the Conjurer (level 6, -9/36 HPs) Began as an Octopode Conjurer on May 17, 2025. Mangled by Edmund ... wielding a +1 heavy flail (15 damage) ... on level 4 of the Dungeon. The game lasted 00:04:03 (3867 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 3867, Time: 00:04:03 Health: -9/36 AC: 1 Str: 6 XL: 6 Next: 25% Magic: 1/13 EV: 12 Int: 23 God: Gold: 143 SH: 5 Dex: 16 Spells: 11/14 levels left rFire . . . o - +2 short sword (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . r - amulet of reflection rElec . l - ring of flight {+Fly, !d} rCorr . f - +6 ring of dexterity SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: reflection @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons o - a +2 short sword of protection (weapon) (You took it off a kobold on level 2 of the Dungeon) Jewellery f - a +6 ring of dexterity (worn) (You found it on level 1 of the Dungeon) l - a ring of flight (worn) {+Fly, !d} (You took it off a hobgoblin on level 2 of the Dungeon) r - an amulet of reflection (worn) (You found it on level 3 of the Dungeon) Scrolls b - a scroll of noise {unknown} c - a scroll of poison {unknown} d - a scroll of fear {unknown} g - a scroll of immolation {unknown} h - 2 scrolls of enchant weapon {unknown} j - 2 scrolls of enchant armour {unknown} k - 3 scrolls of identify {unknown} q - 2 scrolls of teleportation {unknown} t - a scroll of blinking {unknown} Potions a - a potion of magic e - a potion of resistance {unknown} i - 2 potions of curing {unknown} m - 3 potions of lignification {unknown} n - 2 potions of heal wounds {unknown} s - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 4.8 Spellcasting + Level 5.4 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Fugue of the Fallen Necr 5% N/A 28% 3 Ozocubu's Armour Ice 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 67% 4 Detonation Catalyst Fire/Alch 5% 1d1 95% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 [ D:4 ( Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are caught in a web! You now have 9/13 mp. The magic dart hits the kobold. The kobold closely misses you. You now have 8/13 mp. The magic dart hits the kobold. You now have 7/13 mp. The magic dart hits the ribbon worm. The ribbon worm bites you but does no damage. You now have 6/13 mp. There are monsters nearby! The magic dart hits the ribbon worm. The magic dart hits the ribbon worm. The ribbon worm bites you! You take 7 damage, and have 29/36 hp. You now have 5/13 mp. The magic dart hits the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. You now have 4/13 mp. You are caught in a web! You are caught in a web! You are caught in a web! The web tears apart. The ribbon worm barely misses you. You hit the ribbon worm. Your weapon exudes an aura of protection. Things that are here: 10 gold pieces; a +0 club; a hobgoblin corpse Things that are here: 10 gold pieces; a +0 club; a hobgoblin corpse The helpless dart slug fails to defend itself. You hit the dart slug. Your weapon exudes an aura of protection. You grab the dart slug. You constrict the dart slug. You completely miss the dart slug. You constrict the dart slug. The dart slug launches a dart at you. The slug dart hits you but does no damage. You hit the dart slug. HP restored. You now have 119 gold pieces (gained 10). Things that are here: a +0 club; a hobgoblin corpse Found a stone staircase leading down. Health restored: 36; MP restored: 13 You now have 133 gold pieces (gained 14). You now have 143 gold pieces (gained 10). You pick up a book of Battle and begin reading... You add the spells Ozocubu's Armour, Detonation Catalyst and Manifold Assault to your library. m - 3 smoky dark potions (gained 1) Edmund the Younger comes into view. He is wielding a +1 heavy flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +0 ring mail (asleep, 100% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund shouts! (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits Edmund. You now have 10/13 mp. The searing ray hits Edmund. Edmund hits you with a +1 heavy flail! You take 8 damage, and have 28/36 hp. MASSIVE DAMAGE!! You now have 9/13 mp. The searing ray misses Edmund. You finish channelling your searing ray. You now have 8/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +0 ring mail (moderately wounded, 82% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. (Press . to maintain the ray.) Edmund closely misses you. You now have 6/13 mp. The searing ray hits Edmund! Edmund hits you with a +1 heavy flail. You take 3 damage, and have 26/36 hp. You now have 5/13 mp. The searing ray hits Edmund but does no damage. The searing ray hits Edmund. You finish channelling your searing ray. Edmund hits you with a +1 heavy flail. You take 5 damage, and have 21/36 hp. You now have 4/13 mp. Edmund hits you with a +1 heavy flail! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 6/36 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 heavy flail and wearing a +0 ring mail (heavily wounded, 82% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. (Press . to maintain the ray.) You now have 2/13 mp. The searing ray hits Edmund. Edmund hits you with a +1 heavy flail! You die... Edmund whines, "They better pay attention to me now!" #..# ## ... .. ..# #. #.# #.# #### #.# #.# #..## ##.###.# ##### #...## #....@.###...###....# #...@................ #.########...##...... #.# ##.###..#... #.# ####.# #..##.. #.# #....# #..###. #.######.#### #...#.. #.....##.# ##.##.. ####...#.## #.#... ######.......########..# You could see Edmund. Vanquished Creatures A phantom (D:4) A bombardier beetle (D:3) An iguana (D:3) 3 gnolls (D:3) 3 adders 5 dart slugs 2 ribbon worms 7 orcs 7 endoplasms 2 giant cockroaches (D:1) 9 hobgoblins 3 jackals (D:3) 5 quokkas 8 ball pythons 5 bats 2 frilled lizards (D:1) 6 goblins 7 kobolds 3 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 11/17 MP: 1/5 767 | D:1 | Reached XP level 3. HP: 14/21 MP: 1/7 1196 | D:2 | Reached skill level 3 in Spellcasting 1930 | D:2 | Found a faded altar of an unknown god. 2068 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/9 2073 | D:2 | Learned a level 2 spell: Searing Ray 2413 | D:3 | Found Qoiczes's Antique Armour Emporium. 2717 | D:3 | Reached XP level 5. HP: 31/31 MP: 0/10 2884 | D:3 | Reached skill level 4 in Spellcasting 3136 | D:3 | Reached skill level 5 in Conjurations 3497 | D:4 | Noticed a phantom 3503 | D:4 | Killed a phantom 3504 | D:4 | Reached XP level 6. HP: 36/36 MP: 3/13 3633 | D:4 | Found Ickek's Antique Weapon Shop. 3831 | D:4 | Noticed Edmund 3865 | D:4 | HP: 6/36 [Edmund/+1 heavy flail (16)] 3867 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_cross, minmay_tetromino_i4 D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, minmay_liquid_box, hangedman_decor_growths, amcnicky_mini_rare_corridor_liquid D:3: minmay_evil_eye, layout_basic, serial_shops, nicolae_shop_trees D:4: layout_loops_ring, grunt_temple_overflow_magic_moments, nicolae_uskayaw_murder_on_the_dancefloor, serial_shops, shop, minmay_crossroads, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Constrict | 5 | 3 || 8 Tentacles | 2 | 2 || 4 Short sword | | 9 || 9 Cast: Magic Dart | 81 | 80 || 161 Searing Ray | | 8 || 8 Stab: Sleeping | | 2 || 2 Armour: Skin | 14 | 13 || 27 Dodge: Dodged | 22 | 13 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3868 | 3594 | 274 | 0 | 3148 | 4 | 967.0 | Dungeon | 3868 | 3594 | 274 | 0 | 3148 | 4 | 967.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1275 daAuts D:1: 1267 daAuts D:2: 995 daAuts D:4: 330 daAuts Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_cross, minmay_tetromino_i4 D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, minmay_liquid_box, hangedman_decor_growths, amcnicky_mini_rare_corridor_liquid D:3: minmay_evil_eye, layout_basic, serial_shops, nicolae_shop_trees D:4: layout_loops_ring, grunt_temple_overflow_magic_moments, nicolae_uskayaw_murder_on_the_dancefloor, serial_shops, shop, minmay_crossroads, uniq_edmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3868 | 3594 | 274 | 0 | 3148 | 4 | 967.0 | Dungeon | 3868 | 3594 | 274 | 0 | 3148 | 4 | 967.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1275 daAuts D:1: 1267 daAuts D:2: 995 daAuts D:4: 330 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 99.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 99.0 +-------+-------+-------+-------+-------+----------------------