Seeded DCSS version 0.34-a0-603-g50ae0a3e31 (webtiles) character file. Game seed: 7336447 (custom seed) 12 IndexError the Conjurer (level 2, 20/20 HPs) Began as a Gnoll Conjurer on Aug 13, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (601 turns). IndexError the Conjurer (Gnoll Conjurer) Turns: 601, Time: 00:00:49 Health: 20/20 AC: 2 Str: 6 XL: 2 Next: 33% Magic: 7/7 EV: 12 Int: 17 God: Gold: 62 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . (100%) b - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) c - a +1 hand axe of draining (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls p - a scroll of poison {!r} d - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - 2 potions of curing {unknown} k - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 0.4 Evocations + Level 0.3 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Foxfire Conj/Fire 64% 2x1d7 3% 1 Momentum Strike Conj/Tloc 32% 3d8 4% 2 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Petrify Alch/Erth 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Search for what [Enter for "weapon", or ? for help]? weapon An endoplasm comes into view. Health restored: 20 Okay, then. The magic dart hits the endoplasm. You now have 4/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [Enter for "weapon", or ? for help]? A rat comes into view. The magic dart hits the rat. The rat squeaks loudly. You now have 4/7 mp. The magic dart hits the rat. You now have 3/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [Enter for "weapon", or ? for help]? Things that are here: a +1 dagger; a goblin corpse b - a +1 dagger (weapon) c - a scroll labelled LIPUAS OSOAV MP restored: 7 You pick up a parchment of Petrify and begin reading... You add the spell Petrify to your library. You pick up a parchment of Momentum Strike and begin reading... You add the spell Momentum Strike to your library. You see here a rat corpse. You open the door. A hobgoblin comes into view. Found a scroll labelled VEDEEH EDUJ. Found a stone staircase leading down. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 6/7 mp. The magic dart hits the hobgoblin. You now have 5/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. d - a scroll labelled VEDEEH EDUJ MP restored: 7 You open the door. There is an open door here. Found a stone staircase leading down. You now have 51 gold pieces (gained 12). f - a bubbling puce potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a brown potion You now have 58 gold pieces (gained 7). You open the door. There is an open door here. You now have 60 gold pieces (gained 2). There is an open door here. You open the door. There is an open door here. c - a +1 hand axe of draining You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You open the door. There is an open door here. You see here a rat skeleton. You open the door. There is an open door here. Found a stone staircase leading down. j - 2 brown potions (gained 1) You see here a goblin skeleton. You open the door. There is an open door here. k - a sapphire potion You see here a +0 leather armour. You now have 62 gold pieces (gained 2). c - 2 scrolls labelled LIPUAS OSOAV (gained 1) You pick up a parchment of Foxfire and begin reading... You add the spell Foxfire to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The air fills with toxic fumes! As you read the scroll labelled LIPUAS OSOAV, it crumbles to dust. It was a scroll of poison. c -> p - a scroll of poison Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##....#.+....#.#....#. #.##....#.#....#'####### #......##..........# #.####.##..........# #.#....##.#........# ###.<.###..........# #....#§####.......# #§####§####.......# ##§§§§§@##...[...).# #§§§§##§##.######### #§§..##§##.# #.....§§#..# #.....§§#.## #....§§§§.# ########### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 86 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/7 601 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 22 Use: Scroll || 2 Armour: Robe || 14 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 600 | 586 | 14 | 0 | 522 | 1 | 600.0 | Dungeon | 600 | 586 | 14 | 0 | 522 | 1 | 600.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 600 daAuts Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 600 | 586 | 14 | 0 | 522 | 1 | 600.0 | Dungeon | 600 | 586 | 14 | 0 | 522 | 1 | 600.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 600 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.0 +-------+-------+-------+-------+-------+----------------------