Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 15568815581024627490 51 IndexError the Shooter (level 3, -10/28 HPs) Began as a Coglin Hunter on Sept 1, 2025. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... on level 3 of the Dungeon. The game lasted 00:02:37 (1540 turns). IndexError the Shooter (Coglin Hunter) Turns: 1540, Time: 00:02:38 Health: -10/28 AC: 3 Str: 11 XL: 3 Next: 81% Magic: 3/3 EV: 11 Int: 8 God: Gold: 80 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Juwon} rCold . . . (100%) c - +0 sling {Margit} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Juwon} c - a +0 sling (offhand) {Margit} d - a +0 dagger of electrocution (You took it off a kobold on level 1 of the Dungeon) f - a +1 falchion of holy wrath (You found it on level 3 of the Dungeon) Missiles e - a throwing net {=f, !d} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of enchant armour {unknown} e - a scroll of torment {unknown} h - a scroll of amnesia {unknown} j - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} n - 4 scrolls of identify {unknown} o - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} f - a potion of might {unknown} k - 3 potions of heal wounds {unknown} l - a potion of brilliance {unknown} Skills: + Level 2.8 Fighting * Level 4.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 65% 2 Confusing Touch Hex 0% N/A 86% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Sticky Flame Fire/Alch 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the quokka but does no damage. You shoot a sling bullet. The sling bullet hits the quokka. You shoot a sling bullet. The sling bullet hits the quokka. You shoot a sling bullet. No target in view! No target in view! Found a stone staircase leading down. A ball python comes into view. Found a shimmering blue altar of Sif Muna. Found an escape hatch in the floor. The ball python hisses angrily. A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. You shoot a sling bullet. The sling bullet closely misses the ball python. You shoot a sling bullet. The sling bullet hits the ball python but does no damage. You shoot a sling bullet. The sling bullet hits the ball python. The ball python bites you. The ball python misses you. You take 1 damage, and have 27/28 hp. A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. You shoot a sling bullet. No target in view! No target in view! You see here a quokka corpse. n - 4 scrolls labelled DEHUWIEPAG (gained 1) An endoplasm comes into view. Health restored: 28 An endoplasm is nearby! You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet barely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet barely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. No target in view! No target in view! You now have 80 gold pieces (gained 11). An orc comes into view. It is wielding a +0 club. The orc shouts! You shoot a sling bullet. The sling bullet hits the orc. You shoot a sling bullet. The sling bullet hits the orc. You shoot a sling bullet. The sling bullet barely misses the orc. You shoot a sling bullet. The sling bullet hits the orc. No target in view! No target in view! A hobgoblin comes into view. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin hits you. You take 4 damage, and have 24/28 hp. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet hits the hobgoblin. No target in view! No target in view! You see here a hobgoblin corpse. An endoplasm and an ogre come into view. The ogre shouts! The endoplasm quivers. Health restored: 28 You shoot a sling bullet. The sling bullet hits the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The ogre hits you with a +0 giant club! Ouch! That really hurt! You take 17 damage, and have 11/28 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Fire: a) +2 sling {Juwon} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre but does no damage. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. Fire: a) +2 sling {Juwon} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. You shoot a sling bullet. The sling bullet hits the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ♣♣ .... .... .♣♣ ..... ... ♣♣.♣♣ ......#.# ♣...♣♣ #...?..<) ♣.PPP♣ ......... ##..## ......... #....# ##....### ###...##########.... #.#..†..@OJ.....##..#. # #.##.#########.###... #.##.# #.# #. . #.##.# #J# # #.##.# #....# . #.##.# ......... $ #.##.# .......... . #.##.# ........... #. #...[# #####+#........ You could see an ogre and an endoplasm. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) An orc (D:3) 9 endoplasms 4 giant cockroaches 3 hobgoblins 2 jackals (D:2) 2 quokkas 4 ball pythons 2 bats (D:2) 4 frilled lizards 3 goblins 5 kobolds A rat (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 142 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 196 | D:1 | Reached skill level 4 in Ranged Weapons 529 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1444 | D:3 | Found a shimmering blue altar of Sif Muna. 1529 | D:3 | Noticed an ogre 1540 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, minivault_11 D:2: layout_loops_corners, hangedman_abyss_or_decor_lesser_grid, corexii_corridor_pit, hex_tiny D:3: layout_basic, general_overflow_altar, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_2, aquarium_view_2e, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.4 Fighting | | 2.8 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 186 Armour: Leather armour || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1563 | 1442 | 121 | 0 | 1232 | 3 | 521.0 | Dungeon | 1563 | 1442 | 121 | 0 | 1232 | 3 | 521.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 911 daAuts D:1: 439 daAuts D:3: 212 daAuts Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, minivault_11 D:2: layout_loops_corners, hangedman_abyss_or_decor_lesser_grid, corexii_corridor_pit, hex_tiny D:3: layout_basic, general_overflow_altar, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_2, aquarium_view_2e, uniq_jessica, uniq_crazy_yiuf_cottage Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1563 | 1442 | 121 | 0 | 1232 | 3 | 521.0 | Dungeon | 1563 | 1442 | 121 | 0 | 1232 | 3 | 521.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 911 daAuts D:1: 439 daAuts D:3: 212 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.3 +-------+-------+-------+-------+-------+----------------------