Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 8870322527757045260 0 IndexError the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on Sept 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (3 turns). IndexError the Vexing (Poltergeist Hexslinger) Turns: 3, Time: 00:00:28 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - a scroll of poison Skills: - Level 0.8 Fighting * Level 1.5 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% 2d2 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Rending Blade Conj/Frge 0% 2d6 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Welcome, IndexError the Poltergeist Hexslinger. Are you destined to find the majestic Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a parchment of Rending Blade. Found a staircase leading out of the dungeon. Setting a skill training target for Fighting at 12.0. Setting a skill training target for Armour at 12.0. Setting a skill training target for Dodging at 12.0. Setting a skill training target for Stealth at 12.0. Setting a skill training target for Evocations at 12.0. Setting a skill training target for Ranged Weapons at 12.0. Setting a skill training target for Hexes at 8.0. Unknown command. You don't know any spells. Unknown command. Okay, then. Unknown command. Okay, then. You pick up a parchment of Rending Blade and begin reading... You add the spell Rending Blade to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## ####### ##P#P♣....+ ♣.#P♣..~~~# ♣<.@..ß~# ♣.#P♣..~~~# ##P#P♣....+ ## ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 3 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, chequers_serial_rivers_micro_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3 | 3 | 0 | 0 | 2 | 1 | 3.0 | Dungeon | 3 | 3 | 0 | 0 | 2 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3 daAuts Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms, chequers_serial_rivers_micro_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3 | 3 | 0 | 0 | 2 | 1 | 3.0 | Dungeon | 3 | 3 | 0 | 0 | 2 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3 daAuts