Infinimo the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the -2,+6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a stone of tremors (62, 1, D) a lantern of shadows (62, 2, D) an uncursed staff of conjuration (73, 2, D) a stone of tremors (73, 3, D) a +0,+0 short sword (3, 4, D) 939 sling bullets (still there?) 946 sling bullets (still there?) 949 sling bullets (still there?) 957 sling bullets (still there?) 962 sling bullets (still there?) 966 sling bullets (still there?) 972 sling bullets (still there?) 975 sling bullets (still there?) (62, 4, D) a sheep corpse (61, 9, D) a sack of spiders (62, 9, D) a +2,+2 mace of crushing (63, 9, D) a phial of floods (70, 9, D) an uncursed amulet of clarity (71, 9, D) a +5,+1 great sword of slicing (62, 10, D) a +4,+2 broad axe of venom (72, 10, D) an uncursed staff of poison (73, 11, D) an uncursed staff of death (63, 17, D) a book of Debilitation (64, 17, D) the +3,+4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (71, 17, D) a phial of floods (72, 17, D) a disc of storms (62, 18, D) a +1,+1 hand axe of distortion (64, 18, D) a +2,+1 hand axe (71, 18, D) a box of beasts (72, 18, D) the +4,+5 hand axe of Bruud {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (73, 18, D) a +1 robe of magic resistance (63, 21, D) an adder corpse (still there?) a ball python corpse (still there?) (65, 21, D) the +7,+7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. (61, 27, D) a +2 robe of positive energy (62, 27, D) a +0,+2 falchion of slicing (65, 27, D) a plain deck of defence (71, 27, D) a cursed amulet of inaccuracy (72, 27, D) a +3,+3 glaive of protection (62, 28, D) a +3,+3 war axe of holy wrath (63, 28, D) a +1,+2 dagger of draining (64, 28, D) the +12,+11 falchion of the Fool {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (71, 28, D) the cursed +2,+0 battleaxe "Zorrun" {antimagic, +Rage +Fly rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It lets you fly. It lets you go berserk. It has a curse placed upon it. (72, 28, D) a +0,+0 short sword (73, 28, D) a +2,+3 great sword of electrocution (62, 29, D) a troll corpse (63, 30, D) a +0,+0 giant spiked club a +0,+0 giant club a +0,+0 giant club a +0,+0 giant club a large rock a two-headed ogre corpse a two-headed ogre corpse (64, 30, D) a +0,+0 giant club (still there?) 2 large rocks (still there?) (63, 31, D) 3 large rocks (64, 31, D) a +0,+0 giant club (71, 31, D) a +0,+1 spear (72, 31, D) a +5,+1 quarterstaff of protection a +0 robe a wolf corpse (73, 31, D) a +0,+0 quarterstaff (unseen) (63, 32, D) a large rock (63, 34, D) 2 large rocks (49, 37, D) a book of Power (50, 37, D) the ring "Straul" {+Fly rElec SInv} [ring of see invisible] It insulates you from electricity. It enhances your eyesight. It lets you fly. (52, 37, D) a +0,+0 cutlass of electrocution (53, 37, D) the +8,+4 demon blade of the Solstice {flame, Stlth--} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you much less stealthy. (54, 37, D) a +0,+3 broad axe (59, 37, D) a +1,+2 shortbow of flame (61, 37, D) an uncursed staff of energy (62, 37, D) a +3 scale mail of poison resistance (69, 37, D) the +9,+10 spear "Shreusor" {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (70, 37, D) a +0,+2 short sword of electrocution (71, 37, D) a +2,+2 short sword of flaming (72, 37, D) a +2 ring mail of poison resistance (49, 38, D) a +4 ring mail of poison resistance (50, 38, D) The Foundations of Spellcraft Spells Type Level Song of Slaying Charms 2 Throw Flame Conjuration/Fire 2 Sure Blade Hexes/Charms 2 Cure Poison Poison 2 Call Imp Summoning 2 (51, 38, D) a crystal ball of energy (52, 38, D) the ring of Trepidation {AC+2 Dex+2 Int+1} [ring of protection] It affects your AC (+2). It affects your intelligence (+1). It affects your dexterity (+2). (62, 38, D) a +1,+0 shortbow of velocity (72, 38, D) a +2,+0 great sword of freezing (73, 38, D) a lantern of shadows (71, 40, D) a fire drake corpse (72, 40, D) a steam dragon corpse (71, 41, D) a steam dragon corpse (61, 42, D) an uncursed staff of power (62, 42, D) a +9 rod of inaccuracy (12/12) (72, 42, D) a ball python corpse (50, 43, D) a +0,+0 war axe a large rock (51, 43, D) a +0,+0 great mace (unseen) (51, 44, D) a bolt a large rock