Infinimo the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the -1,+3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a book of the Dragon (50, 1, D) the +3 scale mail "Brod" {MR+} It affects your resistance to hostile enchantments. (52, 1, D) a +3 chain mail of fire resistance (53, 1, D) a +2 ring mail of poison resistance (54, 1, D) Nyraommu's Collected Works on Evil and Translocation Spells Type Level Pain Necromancy 1 Blink Translocation 2 Regeneration Charms/Necromancy 3 Death Channel Necromancy 6 Disjunction Translocation 8 (55, 1, D) Iqekkoq's Grimoire of Lightness Spells Type Level Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Poisonous Cloud Conjuration/Poison/Air 6 (62, 1, D) a +2,+2 mace of draining (63, 1, D) a +1,+3 shortbow of evasion (67, 1, D) a book of Party Tricks (68, 1, D) a +4 chain mail of magic resistance (3, 2, D) a +5,+5 claymore a +5,+5 great sword a +5,+5 bastard sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 cutlass a +5,+5 dagger (37, 2, D) the +2,+6 glaive of Destruction {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (38, 2, D) a +1,+2 vampiric glaive (49, 2, D) a lamp of fire (51, 2, D) a fan of gales (52, 2, D) the Guide on Supportive Aid Spells Type Level Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Ozocubu's Armour Charms/Ice 3 Abjuration Summoning 3 Iskenderun's Battlesphere Conjuration/Charms 5 Summon Demon Summoning 5 (53, 2, D) a +1,+1 whip of venom (54, 2, D) an uncursed staff of summoning (55, 2, D) the +5,+5 halberd "Caoshar" {chop, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 2, D) a +5 rod of destruction (9/9) (73, 2, D) the +0 leather armour "Jafil" {rN+ Curse} It protects you from negative energy. It may recurse itself when equipped. (75, 2, D) a book of Clouds (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (51, 3, D) an uncursed ring of stealth (62, 3, D) a +2,+2 long sword a +0 robe (74, 3, D) a +0,+0 scythe a +0 robe (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 shortbow 1000 bolts a +5,+5 crossbow (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a +0,+0 dagger a +2 robe of magic resistance (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) a +0 scale mail (10, 5, D) an uncursed ring of flight (66, 5, D) a +0,+0 dagger a +2 robe (67, 5, D) a +0,+0 club (2, 6, D) a +5,+5 bardiche (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (5, 7, D) a +0 shield (4, 8, D) a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (47, 9, D) a green rat corpse (still there?) a rat corpse (still there?) (48, 9, D) a giant gecko corpse a water moccasin corpse a blink frog corpse (61, 9, D) the +6,+6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (63, 9, D) the +7,+8 dagger "Esaakiong" {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (72, 9, D) a cursed amulet of inaccuracy (62, 10, D) a fan of gales (70, 10, D) a +2,+4 hand axe of freezing (72, 10, D) the Compendium of the Magi Spells Type Level Shock Conjuration/Air 1 Summon Butterflies Summoning 1 Fulminant Prism Conjuration/Hexes 4 Summon Ice Beast Ice/Summoning 4 Iskenderun's Battlesphere Conjuration/Charms 5 Bolt of Magma Conjuration/Fire/Earth 5 (34, 11, D) an uncursed staff of summoning (71, 11, D) a +3 buckler (33, 12, D) a sling bullet (49, 13, D) an uncursed staff of poison (50, 13, D) the +2,+4 morningstar "Vitt" {crush, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (51, 13, D) a cursed staff of air (52, 13, D) the Almanac of Destructive Flames Spells Type Level Flame Tongue Conjuration/Fire 1 Throw Flame Conjuration/Fire 2 Fireball Conjuration/Fire 5 Ignite Poison Fire/Transmutation 5 Ring of Flames Charms/Fire 7 (53, 13, D) a +6,+0 dagger of speed (54, 13, D) an uncursed staff of power (55, 13, D) a phial of floods (50, 14, D) an uncursed staff of air (51, 14, D) a +6,+5 giant club (52, 14, D) the +3,+3 crossbow "Hahoawni" {penet, rN+ Dex-1} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-1). It protects you from negative energy. (53, 14, D) a +0 chain mail of poison resistance (55, 14, D) a +0,+2 falchion of freezing (61, 17, D) an uncursed ring of flight (71, 17, D) a sack of spiders (73, 17, D) a plain deck of changes (60, 18, D) a +0,+1 trident (64, 18, D) an uncursed staff of cold (72, 18, D) a +4,+2 broad axe of freezing (73, 18, D) an ornate deck of destruction (47, 21, D) a demonic crawler corpse a wolf spider corpse (48, 21, D) a jumping spider corpse a trapdoor spider corpse a wolf spider corpse (50, 25, D) a +1 large shield of fire resistance (53, 25, D) the -9 chain mail of the Hills {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). (54, 25, D) an uncursed staff of summoning (50, 26, D) a +0,+2 dagger of protection (52, 26, D) a fan of gales (53, 26, D) a +0,+4 dire flail of protection (61, 27, D) an uncursed staff of conjuration (63, 27, D) a +4 chain mail of cold resistance (64, 27, D) a +3,+2 spear of flaming (65, 27, D) a +3,+4 short sword of venom (72, 27, D) an uncursed ring of sustain abilities (73, 27, D) a +1,+1 trident (62, 28, D) a phial of floods (63, 28, D) the cursed -3 helmet of Gehenna {Acc+4 Stlth++} It affects your accuracy with ranged weapons and melee attacks (+4). It makes you much more stealthy. It has a curse placed upon it. (64, 28, D) a plain deck of changes (71, 28, D) the +12,+10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (72, 28, D) a +0,+0 trident (73, 28, D) a disc of storms (69, 32, D) a large rock a +1,+1 trident (47, 33, D) a +2 ring mail of poison resistance a lamp of fire (63, 33, D) a sheep corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (64, 33, D) a yak corpse (skeletalised by now) (69, 33, D) a +4 rod of destruction (13/14) (still there?) a +4 rod of destruction (13/14) (still there?) a +4 rod of destruction (13/14) (still there?) (69, 34, D) a tomahawk 2 large rocks a throwing net (70, 34, D) 5 large rocks a +0,+3 scimitar of electrocution 5 tomahawks (71, 34, D) a large rock (49, 37, D) a box of beasts (50, 37, D) a disc of storms (54, 37, D) a lantern of shadows (59, 37, D) a +1 plate armour of positive energy (60, 37, D) the +11,+4 spear of Insomnia {flame, +Fly rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It lets you fly. (62, 37, D) a +2,+5 long sword of slicing (63, 37, D) an uncursed staff of power (69, 37, D) an uncursed staff of air (71, 37, D) the +5 chain mail of Impressiveness {rElec} It insulates you from electricity. (72, 37, D) a plain deck of wonders (73, 37, D) an uncursed ring of sustain abilities (49, 38, D) a +0 chain mail of poison resistance (52, 38, D) a +2 leather armour of cold resistance (53, 38, D) a +2 plate armour of magic resistance (59, 38, D) a +1,+1 whip of venom (61, 38, D) a +2,+2 shortbow of flame (62, 38, D) a plain deck of destruction (70, 38, D) the +0 buckler of the Known World {Str+3 Dex+5} It affects your strength (+3). It affects your dexterity (+5). (71, 38, D) the +2 cloak of the Thief {+Fog Dam-3 SInv Stlth+} It affects your damage with ranged weapons and melee attacks (-3). It enhances your eyesight. It can be evoked to emit clouds of fog. It makes you more stealthy. (72, 38, D) a box of beasts (73, 38, D) an uncursed staff of summoning (50, 39, D) the +0 helmet "Doclov" {Str+2} It affects your strength (+2). (51, 39, D) the amulet "Trodaoc" {Clar Contam +Blink rC+} [amulet of clarity] It provides mental clarity. It protects you from cold. It lets you blink. It causes magical contamination when unequipped. the ring "Wicvotaop" {+Blink +Fly MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. It lets you blink. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 39, D) a +6 ring of strength (47, 44, D) a cursed +2,+1 dagger a +0 robe (48, 44, D) a cursed +2,+2 hand axe a +0 robe (57, 44, D) a crocodile corpse (skeletalised by now) (still there?) a giant frog corpse (skeletalised by now) (still there?) (48, 45, D) a +0,+0 dagger (still there?) a cursed +2,+1 dagger (still there?)