Infinimo the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +16,+1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +8,+10 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 1, D) a plain deck of summonings (63, 1, D) a +3 leather armour of fire resistance (68, 1, D) a +3 plate armour of fire resistance (3, 2, D) a +5,+5 claymore a +5,+5 great sword a +5,+5 bastard sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 cutlass a +5,+5 dagger (62, 2, D) an uncursed staff of poison (73, 2, D) the +3,+7 short sword of the Vine {freeze, rElec rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It insulates you from electricity. (75, 2, D) an uncursed staff of conjuration (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 shortbow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 battleaxe a +5,+5 broad axe (5, 5, D) a +0,+0 hand axe (10, 5, D) an uncursed ring of flight (4, 6, D) a +0 animal skin (5, 6, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3,+0 bardiche of flaming (63, 9, D) an uncursed ring of wizardry (72, 9, D) a book of Party Tricks (62, 10, D) a +2 pearl dragon armour (70, 10, D) a +1 ring mail of cold resistance (72, 11, D) an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the ring "Dejenog" {MR+ Stlth--} [ring of protection from magic] It affects your resistance to hostile enchantments. It makes you much less stealthy. (62, 12, D) a +2,+5 hand axe of flaming (69, 12, D) a +0,+0 short sword (unseen) (70, 12, D) a +0,+0 club an orc skeleton (71, 12, D) a +0,+0 club (71, 13, D) a +0,+0 morningstar (unseen) (71, 17, D) a +0,+4 dagger of holy wrath (72, 17, D) the cursed -4 mottled dragon armour of the Lion {MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 17, D) a +2,+2 scimitar of holy wrath (71, 18, D) a +5,+3 cutlass of holy wrath (72, 18, D) an uncursed ring of sustain abilities (73, 18, D) a +3 scale mail of cold resistance (72, 23, D) a chunk of spiny frog flesh (rotten by now) a spiny frog skeleton (70, 24, D) a rotting jackal corpse (71, 24, D) 5 javelins of returning (72, 27, D) the -1,+5 long sword of Fortitude {flame, +Blink +Fly rN+ Int+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from negative energy. It lets you fly. It lets you blink. (73, 27, D) a +4,+7 hand axe of electrocution (71, 28, D) the +9,+4 demon blade of Lirugeir {distort, rPois Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It protects you from poison. (73, 28, D) a scroll of brand weapon