Infinimo Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -8, D:1) 18 stones (4, -1, D:1) a stone (4, 0, D:1) a stone (8, -28, D:1) 13 poisoned needles (9, -3, D:1) a +0 whip (13, -3, D:1) a stone (15, -13, D:1) a +0 hand axe (15, -3, D:1) a +0 spear (26, -34, D:1) a +0 short sword (34, -27, D:1) a +0 club (38, -37, D:1) a +0 ring mail (40, -10, D:1) a +0 hunting sling (48, -40, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -2, D:2) 14 bolts (5, 14, D:2) 3 stones (5, 19, D:2) a +0 pair of gloves (7, 12, D:2) a stone (26, 15, D:2) a +2 spear of freezing (35, 6, D:2) 10 poisoned needles (38, -7, D:2) 13 sling bullets (41, 6, D:2) a cursed +0 dagger a +0 robe (43, 7, D:2) a +0 ring mail (44, 8, D:2) a stone (44, 11, D:2) a +4 dagger (47, -1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (0, 13, D:3) a +0 club (3, 20, D:3) 13 poisoned needles (3, 29, D:3) 5 tomahawks (10, -6, D:3) a +0 club (11, -6, D:3) a +0 club (12, -4, D:3) a stone (12, 18, D:3) a +0 mace of holy wrath (16, -14, D:3) a +0 flail a +0 dagger a +0 robe (16, -13, D:3) a +0 short sword a +0 leather armour (19, 18, D:3) a +0 leather armour (20, 21, D:3) a +0 dagger (20, 29, D:3) a +0 leather armour (30, 27, D:3) 22 stones (34, 3, D:3) a +0 robe (35, 13, D:3) a +0 club (43, 8, D:3) 23 stones Level 4 of the Dungeon [Shop] Miyxkusk's Gadget Emporium a lightning rod (4/4) (400 gold) a wand of flame (5) (35 gold) a wand of random effects (18) (100 gold) a crystal ball of energy (200 gold) a sack of spiders (200 gold) a box of beasts (200 gold) a wand of paralysis (6) (80 gold) a phantom mirror (300 gold) a wand of digging (4) (160 gold) a phantom mirror (300 gold) a wand of flame (17) (95 gold) a fan of gales (400 gold) a crystal ball of energy (200 gold) (0, 0, D:4) a +0 glaive (6, -8, D:4) 13 stones (6, 9, D:4) 12 stones (8, 28, D:4) a +0 falchion a tomahawk (10, 27, D:4) 2 tomahawks (12, 26, D:4) a tomahawk (17, 27, D:4) a +0 pair of gloves (18, 29, D:4) 11 sling bullets (37, 30, D:4) a +0 robe a +0 dagger (38, 25, D:4) a +0 giant spiked club (39, 3, D:4) a +0 scale mail (41, 30, D:4) a +0 leather armour a +0 short sword (42, 30, D:4) a +0 dagger a cursed +0 robe a cursed -2 club (48, -2, D:4) a wand of flame (11) (56, 8, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (6, 3, D:5) a +0 scale mail a +0 mace a +0 dagger a +0 robe (34, 10, D:5) a +0 giant club (38, 3, D:5) an uncursed ring of attention a +3 ring of intelligence an uncursed ring of flight (39, -2, D:5) a +0 chain mail a +0 club (42, -2, D:5) 2 tomahawks (46, -12, D:5) a +0 robe a +0 dagger a +0 dagger (46, -11, D:5) a +0 robe a +0 dagger (49, -12, D:5) a +0 leather armour a +0 flail (49, -11, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Feenecsa's General Store 12 poisoned needles (57 gold) a cursed -1 long sword (1 gold) 18 stones (21 gold) a scroll of fog (24 gold) a potion of flight (36 gold) a +1 war axe of freezing (159 gold) a wand of iceblast (12) (192 gold) 3 curare-tipped needles (21 gold) a ration (60 gold) a potion of might (48 gold) a wand of polymorph (7) (108 gold) 17 poisoned needles (81 gold) (0, 0, D:6) a +0 falchion (2, -11, D:6) a +0 robe a cursed +0 battleaxe (3, -21, D:6) an uncursed ring of resist corrosion (4, -27, D:6) a cursed +2 dire flail a +0 robe (5, -30, D:6) a +0 ring mail (5, -27, D:6) a +0 shortbow a +0 robe (14, -23, D:6) a +2 ring mail of cold resistance (17, -36, D:6) 17 poisoned needles (22, -20, D:6) a cursed +0 robe a cursed +3 mace (22, -7, D:6) a +0 dagger a cursed -1 hand axe a +0 chain mail 11 tomahawks (22, -6, D:6) a +0 trident (22, 6, D:6) a +0 leather armour (28, -26, D:6) a +0 shortbow (29, -11, D:6) a +0 leather armour (30, -14, D:6) 20 stones (41, -24, D:6) the +3 mace "Weargh" {freeze, *Contam +Inv rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. It causes magical contamination when unequipped. a +0 robe (43, -28, D:6) a +0 war axe a cursed +0 plate armour (44, -19, D:6) 22 bolts Level 7 of the Dungeon [Shop] Jurchopua's Assorted Antiques a box of beasts (440 gold) a +0 robe (15 gold) the +8 spear of Uggizxu {elec, rElec MR+} (1476 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your resistance to hostile enchantments. a phial of floods (880 gold) a +0 blowgun (55 gold) a +0 chain mail (99 gold) an uncursed ring of flight (385 gold) a +0 pair of gloves (99 gold) a +0 leather armour (44 gold) a cursed -1 morningstar (2 gold) (0, 0, D:7) 29 stones (7, 2, D:7) a +0 flail a +0 leather armour a +0 club (8, 2, D:7) a +0 dagger a +0 leather armour (9, 2, D:7) a +0 trident (19, -23, D:7) 14 stones (20, -34, D:7) a +0 ring mail (20, -33, D:7) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed +0 dagger a +0 robe of magic resistance (20, -31, D:7) a +0 dagger a +0 robe (21, -34, D:7) a +0 dagger (25, 6, D:7) a +0 quarterstaff (28, -22, D:7) a +0 broad axe (56, -9, D:7) a +0 whip Level 8 of the Dungeon [Shop] Uxovos's Assorted Antiques a wand of iceblast (6) (270 gold) a scroll of identify (54 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1717 gold) It affects your evasion (+4). It makes you more stealthy. the +11 arbalest "Lugag" {elec, MR++} (2203 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. a lamp of fire (1080 gold) a scroll of immolation (94 gold) a +0 long sword of protection (167 gold) (0, 0, D:8) a +0 club (16, -32, D:8) a +0 club a +0 leather armour (16, -31, D:8) a +0 club a +0 ring mail (16, -10, D:8) a +0 broad axe (19, -28, D:8) 31 stones (28, -27, D:8) a +0 spear (33, -19, D:8) a +0 animal skin (35, -18, D:8) a +0 whip of freezing a +0 robe a wand of flame (16) (40, -46, D:8) a +0 trident (41, -46, D:8) a +0 hand axe a +0 ring mail a +0 hand axe a +0 morningstar (42, -46, D:8) a +0 mace (42, -29, D:8) a +0 short sword a +0 plate armour (42, -28, D:8) a +0 whip a +0 leather armour (42, -15, D:8) a +0 vampiric spear a +0 scale mail (43, -31, D:8) a +0 dagger a +0 robe (45, -22, D:8) a +0 mace (45, -15, D:8) a +0 spear (45, -13, D:8) a +0 whip (49, -35, D:8) a +0 giant club (49, -32, D:8) an uncursed staff of fire (52, -37, D:8) a +0 flail (61, -15, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a wand of polymorph (11) (0, 24, D:9) a +0 giant club (12, 12, D:9) a +0 dagger (12, 35, D:9) a +0 shortbow (14, 33, D:9) a +0 club (15, 27, D:9) a +1 dire flail of draining a +0 giant club (16, 19, D:9) a +0 falchion a +0 chain mail (16, 20, D:9) a +0 hand axe a +0 ring mail (17, 19, D:9) a +0 hand axe a +0 scale mail (17, 20, D:9) a +0 scimitar a +0 chain mail (20, 21, D:9) a +0 mace (21, 19, D:9) a +0 trident (21, 21, D:9) a +0 hand axe a +2 dagger of venom (23, 20, D:9) a +2 whip of draining a +0 robe (24, -8, D:9) a cursed -3 short sword a +0 leather armour a +0 mace a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (25, -8, D:9) a +0 club (26, -10, D:9) 19 stones (26, -6, D:9) 19 sling bullets (27, 22, D:9) a +0 dagger a +0 robe (27, 23, D:9) a +0 hand axe (27, 24, D:9) a +0 flail (32, 31, D:9) a +0 dagger a +0 robe (36, -7, D:9) an uncursed ring of flight (39, 35, D:9) a +0 long sword (42, 12, D:9) 21 stones (46, -4, D:9) a +0 leather armour (47, 21, D:9) 21 sling bullets (48, 24, D:9) a +0 flail a +0 scale mail (49, 24, D:9) a +0 hand axe 3 tomahawks (49, 25, D:9) a +0 war axe a +0 leather armour a +0 flail a +0 leather armour (49, 27, D:9) a tomahawk (50, 25, D:9) a +0 flail a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) an uncursed ring of positive energy an uncursed ring of resist corrosion an uncursed ring of wizardry an uncursed ring of protection from cold the +2 ring mail of Maloux {+Inv rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. a +0 pair of boots a stone (0, 1, D:10) a stone (2, -3, D:10) a +0 giant club (3, -3, D:10) a +0 dagger 3 stones (5, 10, D:10) a +0 hand axe (5, 12, D:10) a +0 hand axe (6, 13, D:10) a +0 hand axe (7, -9, D:10) a cursed -2 short sword a cursed ring of attention (7, 15, D:10) a +1 dagger of electrocution a +0 robe (8, -23, D:10) a cursed -2 dagger a cursed -2 robe (8, -9, D:10) a +0 whip (8, 15, D:10) a +0 flail (9, 14, D:10) a +0 hand axe (10, 15, D:10) a +0 dagger a +0 robe (10, 16, D:10) a +0 hand axe (11, 15, D:10) a +0 mace a +0 leather armour (12, -22, D:10) a +0 glaive a +0 chain mail (14, -19, D:10) a +0 trident (22, -26, D:10) a +0 scale mail (26, 2, D:10) 11 stones (28, -20, D:10) a +0 robe (33, 23, D:10) a +0 dagger (34, 7, D:10) a poisoned needle (35, 7, D:10) a poisoned needle (35, 8, D:10) 2 stones (36, 8, D:10) 6 poisoned needles a +0 blowgun (38, 7, D:10) a stone (38, 14, D:10) a +0 robe (39, -25, D:10) a +0 giant spiked club (42, -2, D:10) a +2 short sword of flaming a +0 leather armour (42, -1, D:10) the +8 fustibalus of Termination {velocity, +Inv Str+3 Dex+2 Stlth-} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+2). It lets you turn invisible. It makes you less stealthy. (42, 0, D:10) a +0 shortbow (44, -10, D:10) a cursed +0 mace (47, -8, D:10) a +2 ring of protection (47, -3, D:10) a phantom mirror (47, 0, D:10) a +0 quarterstaff (48, -12, D:10) a +0 dagger of draining (48, -7, D:10) a +2 great mace of protection (60, -10, D:10) a +0 war axe (61, -12, D:10) a +0 hand axe (62, -7, D:10) 14 stones (62, 17, D:10) a +0 robe (62, 23, D:10) a +0 leather armour (66, -12, D:10) a cursed +0 scale mail Level 11 of the Dungeon (0, 0, D:11) a book of Changes (2, 11, D:11) an uncursed ring of flight (3, -17, D:11) a +0 long sword (5, 31, D:11) a +0 scale mail (9, 3, D:11) a +0 trident 5 tomahawks a +0 chain mail (9, 4, D:11) a cursed -1 dagger a +0 robe (10, 5, D:11) a +0 club (11, 6, D:11) a tomahawk (12, 18, D:11) a tomahawk (13, 14, D:11) the cursed +3 rapier of the Ancient Places {elec, *Drain rF+ Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It protects you from fire. It causes draining when unequipped. It has a curse placed upon it. (14, -12, D:11) a +0 mace (14, 10, D:11) a tomahawk (15, 5, D:11) a +0 leather armour (15, 10, D:11) 8 poisoned needles (15, 15, D:11) a +0 giant spiked club (16, 11, D:11) a +0 war axe a +0 chain mail a +0 halberd a +0 chain mail a +0 war axe 2 tomahawks (16, 14, D:11) a cursed -3 dagger a +0 robe (19, -4, D:11) a ration (19, -3, D:11) 10 gold pieces (19, 1, D:11) a hell hound corpse (20, -4, D:11) a scroll of amnesia (20, -3, D:11) a book of Clouds (21, -4, D:11) 16 gold pieces (21, -3, D:11) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (28, -12, D:11) a +0 giant club (32, -20, D:11) a large rock (34, -19, D:11) 3 large rocks (38, 18, D:11) a scroll of random uselessness (39, -19, D:11) a large rock (43, -18, D:11) a +0 dagger a +0 falchion (44, -20, D:11) a +0 flail a +0 hand axe (44, -19, D:11) a +0 short sword a +0 leather armour a +0 scale mail (46, 17, D:11) 3 large rocks (48, 17, D:11) a large rock (50, 19, D:11) a +0 war axe a +0 leather armour (54, -11, D:11) 17 stones (54, -8, D:11) a +0 robe (58, -2, D:11) a wand of random effects (7) the Ecumenical Temple