Dungeon Sprint DCSS version 0.31-a0-1327-g8c40ea976f (webtiles) character file. Game seed: 11204640659059840933 0 InterstingKuromi the Shield-Bearer (level 1, -1/18 HPs) Began as a Human Fighter on Dec 21, 2023. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (9 turns). InterstingKuromi the Shield-Bearer (Human Fighter) Turns: 9, Time: 00:00:10 Health: -1/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.0 Fighting + Level 2.0 Maces & Flails + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You hit the scorpion. The scorpion is lightly wounded. You feel very sick. You block the scorpion's attack. The scorpion misses you. The scorpion barely misses you. You barely miss the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion barely misses you. The scorpion stings you but does no damage. x2 The scorpion completely misses you. You sock the scorpion! The scorpion is heavily wounded. You feel sick. The scorpion stings you but does no damage. The scorpion stings you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. You feel sick. The scorpion attacks as it pursues you! You block the scorpion's attack. The scorpion stings you but does no damage. There is a staircase leading out of the dungeon here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: a) +0 flail Press: ? - help, Dir - move target, f - scorpion Aim: a scorpion (heavily wounded, about 44% to evade your +0 flail) You hit the scorpion. The scorpion is almost dead. You feel sick. You are no longer poisoned. The scorpion stings you. You die... ### ### #.. ..# #s#s# #s# ##s## +.@.+ ##.## #+# You could see 4 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | InterstingKuromi the Human Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 9 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Flail || 5 Armour: Scale mail || 9 Dodge: Dodged || 5 Block: Buckler || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 1 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 1 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts