Iskender Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 1, D:1) 16 poisoned needles (13, 7, D:1) a +0 club (19, -3, D:1) a +0 leather armour (22, 5, D:1) a +0 club (25, -13, D:1) a +0 robe (25, -10, D:1) a +0 club (30, -19, D:1) a +0 mace (34, -13, D:1) a +0 club (35, 8, D:1) 13 bolts (35, 9, D:1) a +0 whip a +0 robe (38, 1, D:1) a +0 club (44, -13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (6, 11, D:2) a +0 dagger (10, -23, D:2) a +0 dagger (12, -12, D:2) a +1 short sword of protection (14, -25, D:2) 19 arrows (43, 1, D:2) a +0 whip (43, 3, D:2) a cursed +0 robe (45, 1, D:2) a +1 club of chaos an orc corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, -5, D:3) a +0 short sword (10, -23, D:3) a +0 short sword (12, -13, D:3) a +0 helmet (15, -4, D:3) a +0 arbalest (17, -11, D:3) a +0 club (18, -33, D:3) a +0 club (18, -17, D:3) a +0 club (24, -23, D:3) a +0 robe (27, 2, D:3) a +0 club (49, -25, D:3) a bat corpse (skeletalised by now) (49, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of berserk rage (1, 0, D:4) a scroll of fear (5, 9, D:4) a scroll of amnesia (5, 13, D:4) an uncursed ring of poison resistance (6, 8, D:4) the +3 hunting sling of the Chickpea {flame, +Blink +Fly MR+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. It lets you blink. (7, 17, D:4) a +0 dagger (unseen) (11, 26, D:4) a cursed ring of teleportation (16, 10, D:4) 8 gold pieces