Iskender the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 shield a +0 scale mail a +0 war axe a +3 large shield (10, 6, D) an uncursed staff of energy a crystal ball of energy (59, 36, D) an uncursed ring of flight (59, 37, D) a +2 robe of magic resistance (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed ring of magical power (61, 8, D) a cursed staff of summoning (61, 26, D) a scarf of repulsion (61, 36, D) a +0 arbalest of flaming (61, 37, D) an uncursed staff of summoning (62, 1, D) an uncursed amulet of magic regeneration (62, 3, D) a +0 mace a +0 club a +0 chain mail (62, 8, D) a +0 hand axe of venom (62, 16, D) an uncursed staff of energy (62, 26, D) a +2 leather armour of poison resistance (62, 27, D) an uncursed amulet of regeneration (62, 36, D) The Foundations of Rites and Rhymes Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Stone Arrow Conjuration/Earth 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Call Canine Familiar Summoning 3 no e - Lesser Beckoning Translocation 3 yes (62, 37, D) an uncursed staff of poison (63, 0, D) a +2 buckler of fire resistance (63, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 8, D) a +3 halberd of protection (63, 16, D) an uncursed staff of power (63, 26, D) the +7 scale mail of Pleasant Breezes {-Tele rElec rCorr SInv} It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (63, 36, D) a +3 ring mail of magic resistance (63, 37, D) a +1 shortbow of flaming (64, 16, D) the +1 mace of Nioveyb {elec, rPois Str+8 Int-2 Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from poison. (64, 17, D) a ration (64, 26, D) a +1 shortbow of freezing (64, 27, D) a +0 great sword of freezing (64, 30, D) a +2 vampiric broad axe (65, 26, D) an uncursed staff of cold (67, 0, D) the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power (67, 1, D) a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of amnesia (68, 0, D) an uncursed ring of magical power (69, 0, D) an uncursed staff of power (69, 36, D) a +0 leather armour (69, 39, D) a +0 shortbow an uncursed staff of summoning 13 arrows a +0 leather armour (70, 8, D) an uncursed ring of protection from magic (70, 36, D) a +0 short sword (70, 37, D) a +0 long sword (71, 8, D) the +3 chain mail of Jekhurha {Int+2} It affects your intelligence (+2). (71, 20, D) a +0 short sword a +6 arbalest of freezing a +0 leather armour (71, 26, D) a cursed -2 ring of strength (71, 31, D) a +2 arbalest of flaming 25 bolts a +0 shortbow 32 arrows (71, 33, D) an arrow (71, 36, D) a +0 dagger (71, 37, D) a crystal ball of energy (71, 39, D) a +0 dagger a +0 leather armour (71, 40, D) a +0 shortbow a +0 short sword 8 arrows a +0 leather armour the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 leather armour an elf corpse (71, 41, D) a +3 battleaxe of freezing an elf corpse (71, 42, D) a +0 rapier a +1 leather armour of poison resistance (71, 43, D) 3 arrows (72, 8, D) an uncursed staff of cold (72, 9, D) a box of beasts (72, 16, D) a +0 flail of crushing (72, 18, D) a +2 flail of holy wrath a +0 ring mail a +4 quarterstaff of chaos a +2 cloak (72, 20, D) a +1 scimitar of flaming a cursed +0 robe (72, 26, D) an uncursed staff of cold (72, 27, D) a +2 ring of dexterity (72, 31, D) the +10 battleaxe "Fithrupn" {chop, rF+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. a +0 arbalest of flaming 13 bolts (72, 32, D) a large rock (72, 33, D) 2 arrows a bolt (72, 36, D) an uncursed staff of conjuration (72, 37, D) the +8 war axe "Binomol" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (72, 38, D) a +0 scimitar (unseen) (72, 41, D) a +0 short sword a +0 leather armour an uncursed ring of fire (73, 17, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (73, 18, D) an uncursed staff of energy a +0 robe (73, 19, D) a +0 dagger a +0 robe a wand of random effects (29) (73, 26, D) quicksilver dragon scales (73, 31, D) a +0 shortbow 17 arrows (73, 32, D) a +0 shortbow (75, 3, D) a +3 scimitar a +0 robe (75, 29, D) 2 large rocks