Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (console) character file. Game seed: 12897314676682250463 1 IsvaffelMax the Grave Robber (level 1, 0/11 HPs) Began as an Octopode Necromancer on June 6, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (148 turns). IsvaffelMax the Grave Robber (Octopode Necromancer) Turns: 148, Time: 00:00:21 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of flight {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 15% 2d7 11% 3 Animate Dead Necr 15% N/A 36% 4 Agony Necr 15% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. The jackal barks! x3 You see here 3 gold pieces. You miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal bites you. The jackal bites you but does no damage. The jackal misses you. You tentacle-slap the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal barely misses you. The jackal misses you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (constricted by you, chance to affect: 85%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal barely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (constricted by you, chance to affect: 85%) The jackal writhes in agony. You constrict the jackal. The jackal bites you. You die... ..## #.# .. #...# #.# ..#...# #.# .#...# #.###### ....# # .......# #.#.###.#.# ..####.# #.........# ### #.# #.#hh...... #.# #..@# #.# #.#.# #.# #.#.# #.# #.#.# #.#######.### #.........# ########### You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IsvaffelMax the Octopode Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 148 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, chequers_ecumenical_altar_simple_redux, st_stairs_10 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Tentacles || 2 Cast: Necrotise || 1 Armour: Skin || 1 Dodge: Dodged || 6