Ivhor Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (8, 26, D:1) a +0 ring mail (9, -16, D:1) a frilled lizard corpse (skeletalised by now) (9, -3, D:1) a +0 dagger (9, -1, D:1) a +0 helmet (12, 34, D:1) a +0 whip of electrocution (15, 42, D:1) a +0 robe (31, 38, D:1) a +0 short sword (55, 20, D:1) a medusa talisman (57, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, 8, D:2) a rat corpse (skeletalised by now) (3, 12, D:2) a -2 short sword (6, 48, D:2) a rat corpse (skeletalised by now) (8, 55, D:2) 4 stones (11, 32, D:2) a potion of haste (15, 44, D:2) a +0 whip a quokka skeleton (17, 40, D:2) a +0 robe a +0 scythe (24, 41, D:2) the felid skeleton of Natasha (31, 3, D:2) a +0 dagger a goblin skeleton a hobgoblin skeleton (33, 2, D:2) a quokka skeleton (43, 9, D:2) a +0 leather armour (50, -1, D:2) 6 boomerangs (55, 17, D:2) the felid corpse of Natasha (skeletalised by now) (59, 46, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) the +5 dagger of World Downfall {drain, rC- rN+ SInv} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (7, 2, D:3) a +2 vampiric dagger an orc corpse (skeletalised by now) (11, 5, D:3) a +0 dagger a bat corpse (skeletalised by now) (17, 10, D:3) a +0 spear (36, -5, D:3) a +0 quarterstaff (37, 29, D:3) the +5 hammer "Yrghoh" {heavy, Str-4 Int+3 Stlth+} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (37, 31, D:3) a +0 hammer (38, 30, D:3) a +0 hammer (38, 32, D:3) a +0 hammer (38, 33, D:3) a +0 hammer (38, 36, D:3) a +0 hammer (38, 37, D:3) a +0 hammer (39, 5, D:3) a +0 dagger 5 poisoned darts a kobold corpse (skeletalised by now) (39, 34, D:3) a +0 hammer (39, 35, D:3) a +0 club the gnoll corpse of Crazy Yiuf (skeletalised by now) (39, 36, D:3) a +0 hammer (39, 37, D:3) a +0 hammer (40, -5, D:3) a +0 dagger a +0 robe (40, 36, D:3) a +0 hammer (40, 37, D:3) a +1 hammer of protection (40, 38, D:3) a +0 hammer (41, -5, D:3) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (49, 21, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) the +0 scale mail of the Butcher {Fly rElec Int-3 Slay+2} Fly: It grants you flight. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (0, 21, D:4) a +0 dagger 2 stones (1, 9, D:4) a +0 mace (5, 3, D:4) a +0 dagger (10, 12, D:4) a ball python skeleton (12, 4, D:4) a +1 vampiric dagger a goblin skeleton (23, 13, D:4) the +11 mace of the Rescuing Prawn {heavy, Fly rF++ rC+ Dex-5} Fly: It grants you flight. rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). (24, -19, D:4) a +0 whip (29, -18, D:4) a +0 leather armour (45, -11, D:4) 5 stones (50, -14, D:4) a hobgoblin corpse (skeletalised by now) (51, 10, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 12 gold pieces (4, 2, D:5) a scroll of noise (11, -7, D:5) a black bear corpse (14, -10, D:5) 8 gold pieces (14, -5, D:5) 12 gold pieces