Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6481784914304602611 4 Ivhor the Apothecary (level 1, -2/11 HPs) Began as an Octopode Alchemist on July 1, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (144 turns). Ivhor the Apothecary (Octopode Alchemist) Turns: 144, Time: 00:00:14 Health: -2/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 2 throwing nets Potions a - a potion of magic Skills: + Level 0.2 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.1 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (moderately wounded, poisoned) Poisonous fumes billow around the endoplasm! The endoplasm looks even sicker. The endoplasm barely misses you. Casting: Poisonous Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, very poisoned) Poisonous fumes billow around the endoplasm! The endoplasm looks even sicker. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... # # # # #.# #####.# #.. #..@J.# #.# #.##### ... #..## ### ##.#.## #.# ##.###.## #.# #.## ##># #.# ##.###.## #.# ##.#.## #.# ##.## #####.# You could see an endoplasm (very poisoned). Vanquished Creatures A giant cockroach (D:1) 2 quokkas (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ivhor the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 3 Tentacles || 1 Cast: Poisonous Vapours || 6 Stab: Sleeping || 2 Armour: Skin || 1 Dodge: Dodged || 3