Ivo Level 1 of the Dungeon (0, 0, D:1) 13 bolts (4, 3, D:1) a +0 spear (8, -13, D:1) 18 sling bullets (9, -14, D:1) 18 sling bullets (24, 24, D:1) a +0 club (35, -3, D:1) 18 arrows (36, 15, D:1) a +0 dagger (46, -13, D:1) a +0 club (53, 2, D:1) a +0 dagger Level 2 of the Dungeon (12, -37, D:2) a cursed -3 club (19, -5, D:2) 14 sling bullets (32, -38, D:2) a +0 hand axe (38, -1, D:2) a +0 spear (43, -15, D:2) 21 bolts (48, -29, D:2) a +0 dagger (51, -36, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 27 bolts (3, 2, D:3) a +0 club a cursed +0 dagger a +0 club (4, 7, D:3) a +0 dagger (4, 8, D:3) a +0 spear a +0 animal skin (4, 11, D:3) a +0 club (4, 13, D:3) a +0 club a +0 hunting sling (7, 22, D:3) a +0 mace (8, 7, D:3) a +0 dagger (9, 15, D:3) a +0 club (12, 41, D:3) a +0 club (13, 3, D:3) a +0 club (14, 14, D:3) a +0 dagger a +0 ring mail (25, 32, D:3) a +0 hunting sling (29, 2, D:3) a +0 club (34, 20, D:3) a +0 dagger a cursed +0 robe (34, 22, D:3) a +0 scale mail (43, 24, D:3) a +0 club a +0 dagger (47, 32, D:3) a +0 club (59, 14, D:3) 27 bolts Level 4 of the Dungeon (0, 32, D:4) a +0 club (2, 20, D:4) a +0 short sword a +0 hand axe (4, 6, D:4) a +0 flail (5, 25, D:4) a +0 whip (6, 11, D:4) a +0 dagger (17, 12, D:4) a cursed +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +2 robe of positive energy (2, 5, D:5) a +0 club a +0 leather armour (8, -20, D:5) 23 bolts (13, -27, D:5) an arrow (13, -23, D:5) a +0 whip (17, -27, D:5) an arrow (17, -25, D:5) an arrow (17, -24, D:5) 3 arrows (18, -28, D:5) a +0 shortbow a +0 rapier 14 arrows (37, 14, D:5) a +0 hand axe (49, -17, D:5) a +0 flail Level 6 of the Dungeon [Shop] Ipraosat's Antique Weapon Shop a +0 trident (80 gold) a +0 dagger (46 gold) a +0 great sword (149 gold) a +0 rapier (92 gold) the +7 scimitar "Geameust" {flame, rElec rPois rC- Dex+2} (1324 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. a +0 trident (80 gold) a +2 long sword of pain (476 gold) a +0 dagger (46 gold) a +1 shortbow of freezing (285 gold) the +9 hand axe "Tiwunono" {vorpal, rElec} (1460 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 flail (80 gold) (3, -35, D:6) a +0 great mace (21, -30, D:6) a +0 scale mail (35, -28, D:6) a +0 club (40, -22, D:6) a +0 spear (43, -33, D:6) a +0 dagger (44, -37, D:6) 11 bolts (45, -38, D:6) a +0 robe (45, -23, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (13, 8, D:7) a scroll of amnesia (13, 10, D:7) an uncursed ring of ice (14, 8, D:7) 16 gold pieces (14, 9, D:7) a +0 trident (14, 10, D:7) the +2 hat of Pandemonium {*Contam rF+ Int+2 Slay+4} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It causes magical contamination when unequipped. (22, 28, D:7) a +0 whip (23, -7, D:7) an iguana skeleton (34, -8, D:7) a +0 short sword a +0 dagger a +0 short sword a +0 dagger a +0 club a kobold corpse a kobold corpse a big kobold corpse a kobold corpse a kobold corpse Level 8 of the Dungeon (0, 0, D:8) a quokka skeleton (9, -4, D:8) a ration