Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 11539470194362517455 24 JGreham the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Dec 28, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:58 (2292 turns). JGreham the Conjurer (Draconian Conjurer) Turns: 2292, Time: 00:03:59 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 2/5 EV: 12 Int: 18 God: Gold: 48 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -7) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Scrolls a - a scroll of teleportation {unknown} b - a scroll of amnesia {unknown} f - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} Potions c - a potion of curing {unknown} e - 2 potions of haste {unknown} h - a potion of degeneration {unknown} Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 0.1 Unarmed Combat + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder misses you. The searing ray misses the adder. The adder closely misses you. Without enough magic to sustain it, your searing ray dissipates. The adder bites you but does no damage. The adder barely misses you. Your magical contamination has completely faded away. The adder bites you. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You hit the adder but do no damage. You feel sick. The adder bites you but does no damage. You hit the adder but do no damage. You feel sick. The adder bites you. x2 You barely miss the adder. You feel sick. The adder barely misses you. The adder attacks as you move away! The adder bites you but does no damage. You feel sick. You are no longer poisoned. The adder barely misses you. The adder bites you. You hit the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder completely misses you. You miss the adder. Your tail-slap misses the adder. The adder is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You closely miss the adder. The adder is lightly wounded. You die... #.# ### #. #.. ..# .. ...####. #.# . ###.. +.P #....#.##.##### ...# ....#............. #.## .P..#.#.###.....## ##.## #..## ....P............# #.....##.#.# .)......#.#.#....# #.......###. .............S@..# #.######.#.# . ....#.#.#.#.#........# #...## P### #P.........#.#.#### #.#.## ........#.#.#.#...# # #.#.## ......##.........# #.#รท#. #..## #..##.##### #.#.#. .#.#####.##.# #.#.#. # #.#........# #.#.#. #.#.#.######..... #.#.#. You could see an adder. Vanquished Creatures 4 bats (D:1) 3 endoplasms 2 goblins (D:1) 6 hobgoblins A quokka (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JGreham the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 397 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 567 | D:1 | Learned a level 2 spell: Searing Ray 2292 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic D:2: cheibrodos_old_hovel, layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_paths_c, co_window_of_opportunity_b, co_window_2corner, co_window_of_opportunity_b, co_window_sun, glass_columns_b, glass_columns_a, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica Action || total -------------------------++------- Melee: Unarmed || 31 Tailslap || 4 Short sword || 15 Cast: Magic Dart || 11 Searing Ray || 11 Use: Potion || 1 Armor: Skin || 21 Dodge: Dodged || 50