JaMaZz the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 buckler of cold resistance (63, 1, D) the +9 halberd of Fundamental Breach {holy, Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 rapier a +5 dagger (5, 2, D) a +5 demon blade a +5 broad axe a +0 hand axe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (7, 3, D) the +0 Sword of Power (61, 3, D) a +0 hand axe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed ring of see invisible (63, 9, D) the +9 dagger of Urocawun {vamp, rF- rC- Str+6 Int+3 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your intelligence (+3). It makes you vulnerable to fire. It makes you vulnerable to cold. It enhances your eyesight. a +6 ring of intelligence a +5 quick blade a +3 shield (70, 10, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (61, 17, D) the ring of Nociulyo {-Cast rPois Int+5 Dex+2 SInv} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+2). It protects you from poison. It enhances your eyesight. It prevents spellcasting. (63, 17, D) an uncursed staff of energy (64, 17, D) Mnav's Catalogue of Flamy Boosts Spells Type Level a - Infusion Charms 1 b - Sure Blade Hexes/Charms 2 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (70, 17, D) an uncursed staff of energy a +3 whip of electrocution a plain deck of wonders a +6 ring of dexterity a plain deck of wonders a +0 leather armour (72, 17, D) an uncursed staff of wizardry (63, 18, D) a book of Spatial Translocations (72, 18, D) a plain deck of summoning (63, 23, D) an uncursed staff of earth (72, 23, D) a basilisk corpse (61, 27, D) an uncursed staff of death (62, 27, D) the +6 glaive of Chagrin {flame, +Blink rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you blink. (63, 27, D) a +1 ring mail of magic resistance (64, 27, D) a +2 pair of gloves of strength (65, 27, D) a +1 scimitar of holy wrath (71, 27, D) a +0 chain mail of magic resistance (72, 27, D) a manual of Evocations a book of Conjurations the Papyrus of Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Conjure Ball Lightning Conjuration/Air 6 (73, 27, D) an uncursed staff of cold (62, 28, D) a +3 greatsling (63, 28, D) the +4 war axe of the Moon {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (64, 28, D) an uncursed staff of conjuration (72, 28, D) an uncursed staff of summoning (73, 28, D) a +0 trident (72, 31, D) a +0 trident (74, 32, D) a +0 trident (71, 33, D) the +3 whip of the Puffin {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. a merfolk skeleton (72, 33, D) the cursed -1 great sword "Bloer" {speed, rC+ MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow