Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -3, D:1) 5 stones (8, 10, D:1) a +0 scale mail (12, 5, D:1) a +0 whip (14, -24, D:1) 3 stones (14, -23, D:1) 4 stones (14, -22, D:1) a stone (18, -23, D:1) a +0 dagger 16 stones (20, 4, D:1) a +0 club (24, 12, D:1) a +0 leather armour (32, -31, D:1) a +0 club (33, -31, D:1) 18 stones Level 2 of the Dungeon (1, 0, D:2) a +0 club (3, 0, D:2) a +0 club a +0 club a +0 club (10, -30, D:2) a +0 mace (14, 14, D:2) a +0 club (18, -1, D:2) a +0 dagger (19, 8, D:2) a +0 club (20, -12, D:2) a +0 leather armour (32, -22, D:2) a +0 chain mail (34, -14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (15, 27, D:3) a +0 club (18, 6, D:3) a +0 spear a +0 club (18, 7, D:3) a +0 club (20, 20, D:3) a +0 dagger (24, -17, D:3) a +0 spear (26, 3, D:3) a +0 mace (26, 6, D:3) 8 stones (30, 3, D:3) 30 stones (34, 23, D:3) a +0 whip 2 stones (36, -21, D:3) a +0 dagger a +0 robe (37, -22, D:3) a +0 dagger (38, 3, D:3) 10 sling bullets (39, -22, D:3) a +0 blowgun 18 poisoned needles (39, 20, D:3) a +0 club (41, 9, D:3) 27 stones (42, -14, D:3) a stone (42, 18, D:3) a stone (48, 3, D:3) a +0 halberd (49, 6, D:3) a +0 halberd Level 4 of the Dungeon (1, -1, D:4) a +0 helmet (5, -12, D:4) 13 stones (7, -35, D:4) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (7, -19, D:4) a +0 club (22, -19, D:4) 16 stones (32, -7, D:4) 16 stones (36, -19, D:4) a +0 mace (37, -20, D:4) a +0 hand axe (37, -19, D:4) a cursed +0 chain mail (37, -18, D:4) a +0 short sword a +0 leather armour (45, -15, D:4) 19 sling bullets (46, -29, D:4) a +0 trident (53, -21, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, 14, D:5) a +0 pair of boots (13, 17, D:5) a cursed -3 giant club (28, 44, D:5) a +0 flail (40, 33, D:5) 29 stones Level 6 of the Dungeon (0, 0, D:6) a +0 robe (6, -17, D:6) a +0 robe (6, 0, D:6) a +0 giant spiked club (13, 11, D:6) a +2 shortbow of freezing (32, 4, D:6) a +0 mace (33, -8, D:6) a +0 club (33, 12, D:6) a +0 pair of gloves (37, -21, D:6) 13 stones (38, -21, D:6) a scroll of identify (39, -2, D:6) a +0 flail (40, 7, D:6) a +0 club (40, 9, D:6) a +0 troll leather armour (40, 11, D:6) a +0 whip a +0 ring mail (40, 12, D:6) 5 poisoned needles Level 7 of the Dungeon [Shop] Oriuxyti's Magic Scroll Shoppe a scroll of enchant armour (90 gold) a scroll of remove curse (36 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of amnesia (42 gold) a scroll of noise (12 gold) a scroll of identify (24 gold) a scroll of holy word (90 gold) a scroll of amnesia (42 gold) (2, -29, D:7) a scroll of immolation a +0 robe a +0 dagger (5, 4, D:7) 20 stones (20, -33, D:7) a +0 leather armour a +0 club (21, -33, D:7) a +0 chain mail (22, -24, D:7) a +0 blowgun a +0 flail 2 tomahawks (23, -18, D:7) a +0 chain mail a +0 flail (25, -17, D:7) a tomahawk (38, 9, D:7) a +0 ring mail (48, 6, D:7) a +0 rapier Level 8 of the Dungeon [Shop] Xagiufua's Antique Weapon Emporium a +3 hand crossbow of velocity (488 gold) a +1 shortbow of freezing (272 gold) a +0 quarterstaff (88 gold) a +0 flail (77 gold) a +0 hand crossbow (77 gold) a +0 mace (66 gold) a +0 dagger (44 gold) (0, 0, D:8) a +1 dagger of freezing a +0 robe (0, 22, D:8) a +0 whip (1, 22, D:8) a stone (2, 8, D:8) a +0 leather armour (5, 24, D:8) a stone (8, -12, D:8) a +0 spear (13, 12, D:8) a +0 ring mail (16, 4, D:8) a cursed +0 club (17, 4, D:8) a +0 ring mail (19, 3, D:8) a +0 war axe a +0 plate armour (24, -3, D:8) a +0 war axe (30, 9, D:8) a +0 hunting sling (34, 4, D:8) 14 sling bullets (36, 4, D:8) a +0 shortbow (44, 13, D:8) a +0 helmet (50, 2, D:8) 16 gold pieces (50, 3, D:8) a +0 plate armour (50, 5, D:8) a scroll of fog (50, 6, D:8) a scroll of identify Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 dagger (7, -2, D:9) a +0 robe a +0 dagger (19, 52, D:9) a cursed -1 dagger (33, 2, D:9) a +0 hunting sling (36, -5, D:9) a +0 leather armour (37, -6, D:9) a +0 arbalest (38, 8, D:9) a scroll of immolation (41, 18, D:9) a +0 club (53, 2, D:9) 8 poisoned needles Level 10 of the Dungeon (0, 0, D:10) a -4 ring of dexterity (0, 2, D:10) a +0 flail (11, -9, D:10) a +0 war axe (14, -20, D:10) a +0 mace (20, -31, D:10) a +0 giant club a +0 giant club (21, -23, D:10) 16 stones (28, -28, D:10) 21 stones (34, -9, D:10) 3 stones (35, -9, D:10) a +0 club (40, -4, D:10) a +6 hand axe of flaming (41, -22, D:10) a +0 hand axe (41, 0, D:10) a +0 halberd (42, -22, D:10) a +0 robe a +0 dagger (43, -22, D:10) a +0 ring mail a +0 falchion Level 11 of the Dungeon (0, 0, D:11) 24 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (7, 11, Lair:1) the +4 dagger of the Dark Horse {freeze, *Contam MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (12, 5, Lair:1) a wolf corpse (skeletalised by now) (12, 13, Lair:1) a wolf skeleton (15, 5, Lair:1) a ration (20, 10, Lair:1) a +0 quarterstaff (20, 13, Lair:1) a bullfrog corpse (20, 15, Lair:1) a +0 war axe (20, 17, Lair:1) a wolf skeleton