Jabberih Level 1 of the Dungeon (12, 28, D:1) a +0 leather armour (15, 16, D:1) a +0 club a +0 club (17, 21, D:1) 16 poisoned needles (38, 61, D:1) a +0 ring mail (45, 16, D:1) a +0 club (46, 19, D:1) a +0 flail Level 2 of the Dungeon (7, -22, D:2) a +0 spear (7, -14, D:2) a +0 club (7, -10, D:2) a cursed +0 club (13, -3, D:2) 4 needles of paralysis (16, -4, D:2) a +0 short sword (23, -5, D:2) a +0 club (24, -13, D:2) a +0 broad axe (31, -13, D:2) a +0 club Level 3 of the Dungeon (15, -5, D:3) a +0 robe (19, 5, D:3) a +0 short sword (31, -6, D:3) a scroll of teleportation (38, 3, D:3) a +0 hand axe Level 4 of the Dungeon (16, -20, D:4) a potion of mutation (17, -17, D:4) 4 needles of sleeping (18, -20, D:4) a ration (24, -12, D:4) 18 bolts (28, -8, D:4) 2 tomahawks (31, -3, D:4) 15 arrows (40, -28, D:4) a +0 flail (41, -3, D:4) a +0 dagger (56, -35, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 19 arrows (0, 4, D:5) 14 arrows (0, 16, D:5) a +0 leather armour (19, -10, D:5) a +0 mace of venom (22, 8, D:5) 25 arrows (23, -11, D:5) a +0 leather armour a +0 club a +0 war axe a +0 scale mail a +0 falchion (28, 11, D:5) a +0 leather armour (29, 16, D:5) a +0 giant spiked club (30, -10, D:5) a +0 ring mail a cursed -2 hand axe (30, 7, D:5) a +0 robe (31, -9, D:5) a +1 war axe of electrocution (33, -8, D:5) a +0 chain mail a +0 scimitar of protection (34, -10, D:5) a +0 chain mail a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (4, -8, D:6) a +0 leather armour (16, -6, D:6) a +0 ring mail (17, -4, D:6) a +1 dagger (18, -1, D:6) a +0 robe (19, -7, D:6) a +0 spear (19, 15, D:6) a +0 robe (20, 14, D:6) a +0 flail a +0 leather armour (21, 15, D:6) a +0 dagger a +0 robe (22, 14, D:6) a +0 flail a +0 chain mail a +0 morningstar (28, 9, D:6) a +0 war axe (36, -12, D:6) a +0 trident Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 dagger of Peace {freeze, *Slow rElec rF++ Int+4} (3990 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from fire. It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. the +2 robe of Tuoma {-Tele rC+++ Regen+ SInv} (5130 gold) It renders you almost immune to cold. It lets you see invisible. It prevents most forms of teleportation. It increases your rate of regeneration. the +7 hunting sling "Lixzi" {speed, -Tele rN++ Str+6} (6400 gold) Attacks with this weapon are significantly faster. It affects your strength (+6). It greatly protects you from negative energy. It prevents most forms of teleportation. the ring of Meun Pas {rPois Str+2 Int+4} (2710 gold) [ring of strength] It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. (7, 17, D:7) a +0 robe a cursed +0 flail (9, 25, D:7) a +0 whip (12, 29, D:7) a +0 giant club (13, 3, D:7) a +0 hunting sling (13, 9, D:7) a +0 robe a +4 spear (13, 10, D:7) a +0 robe a +3 falchion (15, 2, D:7) a +0 whip (27, 27, D:7) an arrow (29, 25, D:7) a +0 shortbow 8 arrows (31, 25, D:7) an arrow (32, 25, D:7) 2 arrows (35, -1, D:7) a +0 chain mail (37, -9, D:7) a +0 robe (41, -21, D:7) 5 javelins (45, -9, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 23 arrows (5, 8, D:8) 19 poisoned needles (15, -12, D:8) a +0 short sword (18, -22, D:8) a scroll of immolation (18, 24, D:8) a +0 whip (18, 25, D:8) a +3 dagger of draining (19, 25, D:8) a cursed -3 war axe a +0 chain mail (20, -22, D:8) a +0 dagger (21, -22, D:8) a +0 dire flail a cursed +0 chain mail a +4 mace (21, 25, D:8) a +0 flail (22, -22, D:8) a +0 flail a +0 chain mail a +0 dagger a +0 flail (22, -11, D:8) a +0 giant club (23, 0, D:8) a +0 giant spiked club (24, 9, D:8) 18 arrows (25, -20, D:8) 22 arrows (25, -9, D:8) a +0 flail (41, 22, D:8) a +1 dagger of holy wrath a +0 leather armour (42, 23, D:8) a +0 giant spiked club (44, 9, D:8) a cursed +0 mace a +0 chain mail a +0 short sword (45, 10, D:8) a +1 whip of flaming a +0 ring mail (48, 20, D:8) a +0 quarterstaff a +1 leather armour of cold resistance (54, -2, D:8) a +0 hand axe (55, 8, D:8) a +0 robe a +0 scimitar of flaming (57, 22, D:8) 21 poisoned needles Level 9 of the Dungeon (0, 0, D:9) 5 tomahawks (0, 1, D:9) a +0 trident (1, 0, D:9) a +0 dire flail a +0 plate armour (9, -6, D:9) a +0 plate armour a +0 glaive (10, -5, D:9) a +0 battleaxe a +0 plate armour a +0 dagger (10, -4, D:9) a +0 leather armour a +0 dagger (12, -9, D:9) a +0 robe a +0 dagger (13, -21, D:9) a +0 scale mail a +0 club (13, -20, D:9) a +0 scale mail a +0 flail of crushing 4 tomahawks a +0 club a +0 whip (13, -9, D:9) a +0 leather armour a +0 short sword (13, -7, D:9) a +0 robe a +0 dagger (29, -13, D:9) a +0 robe a +0 giant club (34, 10, D:9) a +0 ring mail (39, -2, D:9) a +0 dagger a +0 whip a +0 dagger a +0 robe (40, -2, D:9) a +0 dagger a +0 robe (40, 23, D:9) a +0 hand crossbow (41, -2, D:9) a +0 dagger (43, 25, D:9) a +0 crystal plate armour (43, 35, D:9) a +0 shortbow (51, -22, D:9) a +0 shortbow 24 arrows (52, 0, D:9) a +0 trident (54, -22, D:9) an arrow Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 dagger of venom (0, 2, D:10) a +0 leather armour a +0 flail (0, 3, D:10) a +0 dagger (2, 7, D:10) a +0 mace a +0 leather armour (12, -12, D:10) a +0 robe a +0 dagger (13, -11, D:10) a +0 dagger a +0 ring mail a +0 dagger (13, -10, D:10) a cursed -1 club (13, -6, D:10) a +0 cloak (14, -10, D:10) a +0 ring mail (15, 1, D:10) a +0 chain mail (16, -9, D:10) a +0 robe a +0 club (17, -24, D:10) a +0 dagger a +0 robe (18, -26, D:10) a potion of lignification (19, -26, D:10) an uncursed staff of poison (19, -1, D:10) a +0 club (21, 9, D:10) a +0 plate armour a +0 war axe (27, -1, D:10) a +0 chain mail (33, 16, D:10) a +0 plate armour a +0 trident (34, 6, D:10) a cursed -3 spear (35, -6, D:10) a +0 long sword a +0 chain mail (35, -5, D:10) a +0 dagger a +0 robe (35, -2, D:10) a +0 dagger a cursed +0 robe (36, -5, D:10) a +0 dagger a +0 robe (38, 10, D:10) a +0 hand axe (45, 10, D:10) a +0 whip (46, -13, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a potion of agility (13, -5, D:11) 2 arrows (15, -5, D:11) a +0 shortbow (unseen) (16, -5, D:11) an arrow (19, -1, D:11) an arrow (21, 23, D:11) 2 arrows (22, 23, D:11) 17 arrows a +0 shortbow (23, 3, D:11) 2 arrows (23, 23, D:11) 18 arrows a +0 shortbow (23, 24, D:11) a +0 chain mail a +0 club (24, 8, D:11) a +0 long sword (24, 23, D:11) 2 arrows (25, 18, D:11) an arrow (25, 20, D:11) a +0 giant club (25, 22, D:11) 8 arrows a +0 shortbow (26, 16, D:11) a +0 leather armour a cursed -2 trident (33, 10, D:11) the +1 leather armour of the Ego {rPois MR- Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. (52, 29, D:11) a cursed +0 mace (53, 22, D:11) a scroll of teleportation the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 gold pieces (17, 3, Lair:1) a wand of polymorph (11) (19, -24, Lair:1) a -1 halberd a +0 animal skin (25, -17, Lair:1) a potion of heal wounds