Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (10, 36, D:1) a +0 pair of boots (11, 1, D:1) 32 bolts (17, 4, D:1) a +0 dagger (20, 4, D:1) a +0 spear (20, 42, D:1) a +0 club (22, 30, D:1) a +0 hunting sling (27, 2, D:1) a +0 dagger (36, -2, D:1) a +0 spear (36, 0, D:1) a +0 club (45, 12, D:1) a stone (46, 7, D:1) a +0 club (46, 8, D:1) a stone (46, 10, D:1) a stone (46, 12, D:1) a stone (47, 5, D:1) 19 arrows (47, 6, D:1) a +0 dagger (48, 36, D:1) a +0 centaur barding (50, 5, D:1) a +0 dagger (59, 32, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (17, 3, D:2) a +0 buckler (21, 1, D:2) a +0 short sword (22, 19, D:2) a +0 club (28, 30, D:2) a +1 helmet of intelligence (32, 25, D:2) 2 curare-tipped needles (46, 14, D:2) a cursed +0 robe (47, 11, D:2) a +0 short sword (47, 17, D:2) 8 arrows (48, 5, D:2) a +0 dagger (57, 5, D:2) a +0 helmet (64, -6, D:2) an uncursed amulet of inaccuracy (64, 1, D:2) a +0 club Level 3 of the Dungeon (2, -1, D:3) 16 gold pieces (2, 0, D:3) 3 gold pieces (18, 13, D:3) a +0 hunting sling (21, 3, D:3) a +0 whip (25, 4, D:3) a +0 club (29, 14, D:3) a +0 club a +0 short sword (30, -7, D:3) a +0 ring mail a +0 club (30, -6, D:3) a +0 club a +0 club a +0 ring mail (31, -2, D:3) a +0 leather armour (31, 14, D:3) a +0 club a +0 robe (32, -9, D:3) a +0 flail (32, -8, D:3) a +3 ring mail Level 4 of the Dungeon [Shop] Muashare's Weapon Emporium a +0 hunting sling (16 gold) 17 stones (18 gold) a +0 dagger (22 gold) 12 stones (13 gold) a +0 hand crossbow (38 gold) a +0 spear (33 gold) a +0 whip (27 gold) 24 stones (26 gold) a +0 club (11 gold) 8 javelins (70 gold) a +0 hand axe of electrocution (104 gold) the +4 great mace of Extermination {flame, MR++ Dex+5} (633 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your resistance to hostile enchantments. a +1 hand crossbow of freezing (146 gold) (3, 0, D:4) a +0 giant club (4, 15, D:4) a +0 giant club (8, 20, D:4) a +0 dagger (8, 21, D:4) a +0 dagger a +0 robe (9, 22, D:4) a +0 club (10, 3, D:4) a +2 leather armour of magic resistance (10, 22, D:4) a +0 whip a +0 ring mail (10, 23, D:4) a +0 whip (10, 34, D:4) 28 arrows (36, 18, D:4) 22 bolts (39, -13, D:4) a +0 spear (39, -12, D:4) a +0 club (39, -1, D:4) a cursed +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (11, 11, D:5) a +0 trident of venom (17, 22, D:5) a +0 arbalest (18, -5, D:5) a +0 ring mail (19, 31, D:5) a +0 club (20, 31, D:5) a +0 spear (31, 23, D:5) a +1 trident of venom (41, 9, D:5) a +0 great sword (42, -13, D:5) the +1 chain mail "Fillov" {-Cast *Contam rPois rN+++} It protects you from poison. It renders you almost immune to negative energy. It prevents spellcasting. It causes magical contamination when unequipped. (42, 3, D:5) 18 arrows (43, 12, D:5) a +0 spear (44, 17, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (2, 8, D:6) a +0 trident a +0 leather armour (3, 9, D:6) a +0 whip a +0 chain mail a +0 leather armour (4, 8, D:6) a +0 short sword of draining a +0 dagger (13, -12, D:6) a cursed -1 giant spiked club (23, 5, D:6) a +0 mace (24, -12, D:6) a +0 flail (24, 15, D:6) a +0 hand crossbow a +0 ring mail a +0 mace (25, -21, D:6) 5 arrows (25, -12, D:6) a +0 robe a +1 dagger of venom (26, -21, D:6) 4 arrows (26, -12, D:6) a +0 club a +0 chain mail a +0 long sword a +0 robe a +0 dagger (30, -21, D:6) a +0 shortbow 7 arrows (46, -9, D:6) a +0 dagger a +0 robe (49, -7, D:6) a +2 mace of draining a +0 hand axe a +0 chain mail (49, -6, D:6) a +0 flail a +0 club a +0 leather armour Level 7 of the Dungeon [Shop] Laenu's Luxury Loot a +0 leather armour (30 gold) a lamp of fire (600 gold) a +0 longbow (67 gold) a +0 long sword (52 gold) a potion of lignification (45 gold) (0, 0, D:7) a +0 quarterstaff (1, 4, D:7) a +0 dagger (2, -22, D:7) a +0 giant club (6, -15, D:7) a +1 trident of protection (7, 18, D:7) a +0 ring mail (9, 2, D:7) 15 arrows (10, -12, D:7) a +0 trident (11, -7, D:7) a +0 pair of gloves (12, 30, D:7) 2 arrows (14, 28, D:7) a +0 mace (15, 28, D:7) a +0 robe a +0 dagger (15, 29, D:7) an arrow (16, 29, D:7) a +0 ring mail a +0 short sword (17, 25, D:7) a +0 dagger (17, 29, D:7) a +0 leather armour a +0 falchion a +0 leather armour a +0 flail (18, 28, D:7) a +0 plate armour a +0 mace (18, 30, D:7) an arrow a +0 shortbow (19, 23, D:7) an arrow (25, 26, D:7) 3 arrows (26, -11, D:7) a +0 club (26, -10, D:7) a +0 flail of holy wrath (26, 25, D:7) 2 arrows (27, -10, D:7) the +10 war axe of Laceration {flame, +Fly rN+ Str-5 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your dexterity (+8). It protects you from negative energy. It lets you fly. a +0 ring mail (27, 8, D:7) a +0 robe a +0 dagger (29, 17, D:7) a +0 flail (29, 19, D:7) 20 arrows a +0 shortbow (34, 0, D:7) a +0 scale mail (35, -10, D:7) a +0 hand axe Level 8 of the Dungeon (2, -2, D:8) a +0 dagger (5, -5, D:8) a +0 club a +0 leather armour (15, 26, D:8) a +0 war axe (16, 16, D:8) a +0 long sword (20, 11, D:8) a +0 plate armour a +0 dire flail (37, 9, D:8) 9 bolts (42, 2, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (1, -10, D:9) a +0 cloak (1, 20, D:9) an uncursed amulet of faith (2, 20, D:9) a +1 buckler of fire resistance (3, 20, D:9) 16 gold pieces (5, 6, D:9) a +0 leather armour (5, 25, D:9) a scroll of remove curse (6, 33, D:9) a +0 scale mail (8, -15, D:9) a +0 trident Level 10 of the Dungeon [Shop] Zeasoet's Antique Weapon Emporium a +0 morningstar (76 gold) a +0 scimitar (76 gold) a +0 halberd (76 gold) a +0 mace (57 gold) a +0 quarterstaff (76 gold) the cursed +1 quarterstaff "Beetleslayer" {crush, +Inv rN+ MR+} (604 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. the cursed +0 dagger of the Many Dances {flame, Str+6 Int+2 Stlth+} (516 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (+2). It makes you more stealthy. It has a curse placed upon it. (0, 0, D:10) 18 sling bullets (1, 3, D:10) a +0 robe a +0 dagger (3, 5, D:10) a +0 leather armour a +0 club (4, 4, D:10) a +0 mace a +0 whip a +0 scimitar a cursed +0 chain mail a +0 whip a +0 short sword a +0 dagger of holy wrath (5, -2, D:10) a cursed -2 club (5, 4, D:10) a +0 whip (6, 5, D:10) a +0 robe (12, -23, D:10) a +0 spear (14, -22, D:10) 4 tomahawks a +0 hand axe a +0 leather armour (14, -21, D:10) a +0 trident (14, -19, D:10) a tomahawk a +0 short sword a +0 scale mail (15, -22, D:10) a +0 glaive a +0 chain mail (16, 8, D:10) a +0 leather armour (18, 13, D:10) a +0 dagger (19, -26, D:10) an arrow (20, -22, D:10) an arrow (20, -19, D:10) a +0 shortbow of velocity 19 arrows (25, -27, D:10) a +0 shortbow 20 arrows (28, -1, D:10) a +0 giant spiked club (36, -26, D:10) a +0 dagger a +0 ring mail (37, -26, D:10) a cursed -2 dagger a +0 robe (37, -23, D:10) a cursed +0 club a +0 leather armour of fire resistance (43, -21, D:10) a +0 mace a +0 scale mail (43, -20, D:10) a +0 falchion Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (0, 0, Lair:2) a black mamba corpse (3, 42, Lair:2) a large rock (3, 44, Lair:2) a large rock (4, 41, Lair:2) a yak corpse (5, 39, Lair:2) a chunk of flesh 5 chunks of flesh