Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -8, D:1) a +0 club Level 2 of the Dungeon (7, 8, D:2) a cursed -3 whip (10, 29, D:2) a +0 long sword (13, -11, D:2) a +0 club (20, 26, D:2) 24 sling bullets (23, 8, D:2) a +0 whip (26, -5, D:2) 20 bolts (27, -10, D:2) a +0 dagger (49, 14, D:2) a +0 club (52, 1, D:2) a +0 club (59, 16, D:2) 16 sling bullets (61, -17, D:2) a +0 club (63, -18, D:2) a cursed -2 dagger (64, 6, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Kemoummu {Int+5 Slay+3} (6250 gold) [ring of slaying] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). the ring "Ohine" {*Contam rPois rC+ Str+4 Stlth+} (4180 gold) [ring of protection from cold] It affects your strength (+4). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. the cursed +1 leather armour of Philately {-Cast MR+ Str+6 Dex+3} (2850 gold) It affects your strength (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. the +8 short sword of Day {freeze, Str+3} (5870 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (0, 0, D:3) a cursed +0 pair of boots (20, 25, D:3) a +0 dagger (21, 22, D:3) a +0 hand axe (23, 26, D:3) a +0 short sword (24, 10, D:3) 19 bolts (32, 27, D:3) 22 bolts (38, 10, D:3) a +0 ring mail (42, 10, D:3) a +0 ring mail (55, 26, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (5, -20, D:4) a +0 dagger (5, -10, D:4) a cursed -3 dagger (10, -8, D:4) a +2 shield (16, -19, D:4) a +0 ring mail a +0 morningstar a +0 club a +0 leather armour a +0 dagger a +0 leather armour (22, -19, D:4) a +0 ring mail (27, -14, D:4) a +4 dagger (31, 5, D:4) a +0 falchion (33, 6, D:4) 12 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar a +0 leather armour a cursed -2 club a +0 chain mail (8, 12, D:5) a +0 dagger (27, -3, D:5) a +2 whip of freezing a +0 robe (31, 9, D:5) a +0 quarterstaff (37, 7, D:5) a +0 whip a +0 spear a +0 club (42, -13, D:5) 23 sling bullets Level 6 of the Dungeon (0, 0, D:6) 16 sling bullets (9, -35, D:6) a +0 whip (17, -40, D:6) a +0 scale mail (47, -5, D:6) a +0 robe (62, -30, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (2, -8, D:7) a +0 club a +0 leather armour (3, -8, D:7) a +0 short sword a +0 leather armour (3, 23, D:7) a +0 shortbow (4, 2, D:7) a +2 hand axe of freezing a +0 ring mail a cursed +0 dire flail a +0 robe (4, 8, D:7) a +0 quarterstaff (7, -4, D:7) a +0 shortbow (7, 21, D:7) a +0 robe (8, -4, D:7) a +0 short sword a +0 giant spiked club (9, 5, D:7) a +0 battleaxe of flaming a +0 robe (16, -3, D:7) a +0 dagger (25, 2, D:7) a +0 hand axe (31, -5, D:7) a +0 shortbow (39, 25, D:7) a +0 robe (40, -6, D:7) a cursed +0 ring mail (41, 20, D:7) a +0 plate armour (43, 28, D:7) 19 bolts (45, -15, D:7) a +0 club (46, -17, D:7) 18 bolts (54, 13, D:7) a +0 dagger (55, 1, D:7) a +0 giant spiked club a +0 giant club (55, 5, D:7) a +0 scale mail Level 8 of the Dungeon [Shop] Hoongusu's Antique Weapon Shoppe a +1 rapier of electrocution (425 gold) a +2 rapier of draining (480 gold) a +0 flail (87 gold) the +5 demon whip "Spellbinder" {antimagic, MR+} (2065 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. the +4 dagger of Spores {freeze, *Slow rC+ Str+3} (957 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It may slow you when you take damage. a +4 spear of piercing (662 gold) a +0 rapier (100 gold) a +0 short sword (75 gold) the +10 broad axe "Konoul" {protect, +Rage MR+} (1772 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your resistance to hostile enchantments. It lets you go berserk. a +0 scythe (75 gold) a +0 short sword (75 gold) a +1 hand crossbow of freezing (332 gold) (6, -2, D:8) a +0 hand axe a +0 chain mail (19, 3, D:8) a +0 club (21, 18, D:8) a +2 hand crossbow of freezing (22, -1, D:8) a cursed -1 shortbow (23, -3, D:8) a +0 rapier (23, 12, D:8) a +0 dagger (26, 3, D:8) a +0 dire flail a +0 giant club (27, 12, D:8) a poisoned dart (27, 14, D:8) a +0 dagger (28, 2, D:8) a +0 short sword (28, 12, D:8) 4 large rocks (29, -1, D:8) a +0 robe (29, 11, D:8) a +0 dagger (29, 17, D:8) a +0 club (30, -21, D:8) a +0 club (30, 15, D:8) a +0 dagger (30, 16, D:8) a +0 dagger (30, 17, D:8) a poisoned dart (31, 19, D:8) a poisoned dart (32, 19, D:8) a +0 short sword a +0 giant spiked club (33, -10, D:8) a +0 buckler (33, 19, D:8) a +0 club (33, 21, D:8) a +2 dagger of protection a +0 robe (34, 21, D:8) a +0 club (35, 19, D:8) a +0 short sword (35, 25, D:8) 21 sling bullets (37, 21, D:8) a +0 short sword (38, 7, D:8) a +0 dagger (38, 21, D:8) a +0 leather armour a +0 club (41, -2, D:8) a ration (42, 14, D:8) a +0 short sword (46, -2, D:8) a cursed +0 leather armour a +0 club (46, -1, D:8) a +0 giant club a +0 giant spiked club (47, 3, D:8) a +0 giant spiked club (49, -9, D:8) 7 boomerangs (50, 14, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (1, 3, D:9) a +0 plate armour (10, -30, D:9) a cursed -1 hand axe (10, -28, D:9) a +1 helmet (11, -31, D:9) a +0 hand axe (11, -29, D:9) a +0 hand axe (12, -30, D:9) a +0 hand axe (20, -7, D:9) a +0 giant spiked club (21, 10, D:9) a +0 scale mail (24, 6, D:9) a +0 great sword (27, 0, D:9) a +0 mace (27, 11, D:9) a +0 leather armour (39, -12, D:9) a +0 buckler (39, -7, D:9) a +0 giant club a +0 giant spiked club (51, -1, D:9) 9 sling bullets (57, -30, D:9) a +0 morningstar (59, -29, D:9) a +0 hand axe (59, -26, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon [Shop] Roytabo's Gadget Shoppe a crystal ball of energy (240 gold) a phial of floods (480 gold) a wand of polymorph (8) (120 gold) a wand of iceblast (8) (144 gold) a wand of flame (20) (132 gold) a lightning rod (4/4) (480 gold) a phantom mirror (360 gold) a wand of clouds (6) (360 gold) a wand of digging (3) (168 gold) a fan of gales (480 gold) a wand of polymorph (10) (144 gold) (0, 0, D:10) a throwing net (0, 28, D:10) a +0 dagger (0, 31, D:10) a +0 mace 5 boomerangs (1, 0, D:10) a +0 flail of venom (1, 28, D:10) a +0 club (2, 0, D:10) a +0 spear (2, 18, D:10) a +0 falchion (3, 0, D:10) a cursed -1 spear (3, 31, D:10) a +0 mace (6, 18, D:10) a +0 dagger of holy wrath a +0 robe (6, 24, D:10) a +0 short sword a +0 robe a +0 glaive a +0 chain mail a cursed +0 halberd a +0 robe a cursed +3 great sword of freezing a +0 robe (6, 27, D:10) a +0 hand axe (7, 0, D:10) a throwing net (8, 18, D:10) a cursed +0 halberd a +0 robe (12, 23, D:10) an uncursed staff of wizardry (13, 5, D:10) a +0 giant spiked club a +0 giant club (16, 23, D:10) a +0 trident (18, 31, D:10) a +2 falchion of holy wrath a +0 scale mail (19, 25, D:10) a +0 flail (19, 26, D:10) a +0 war axe (21, 27, D:10) a +0 falchion (22, 30, D:10) a +0 dagger a cursed +0 leather armour (25, 24, D:10) a +0 dagger (26, 24, D:10) a +0 flail a +0 leather armour (28, -10, D:10) 8 javelins (28, 24, D:10) a +0 flail a +0 plate armour (29, -7, D:10) a +2 ring mail of fire resistance (29, 24, D:10) a +0 trident a +0 chain mail a +0 dagger a +0 robe (35, 0, D:10) a +0 giant spiked club (38, 15, D:10) a +0 dagger (40, 6, D:10) a cursed +0 rapier a +0 robe (43, 6, D:10) a +0 ring mail (44, 6, D:10) a +0 chain mail (45, 6, D:10) a +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (3, 10, D:11) a +0 chain mail (11, -3, D:11) a +0 war axe a +0 plate armour (11, -2, D:11) a +0 trident a +0 scale mail (11, -1, D:11) a +3 trident of protection (29, 33, D:11) a +0 club an orc skeleton (29, 34, D:11) a +0 dagger a +0 robe an orc skeleton (30, 31, D:11) 2 arrows (30, 33, D:11) a +0 scimitar a +0 chain mail a +0 dagger a +0 robe an orc skeleton an adder skeleton (32, 29, D:11) 2 arrows (33, 27, D:11) an arrow (37, 23, D:11) a hornet corpse (41, 2, D:11) a +0 hunting sling (45, 0, D:11) a +0 trident a silver boomerang (46, 1, D:11) a +0 short sword (46, 3, D:11) a +0 war axe a +0 plate armour (47, 5, D:11) the +8 longbow of Valour {freeze, rPois Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It makes you more stealthy. (49, 31, D:11) a +0 spear (50, 33, D:11) a +0 halberd a +0 trident a +0 ring mail a +0 club (52, 41, D:11) +0 steam dragon scales the Ecumenical Temple