Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (0, 2, D:1) a +0 pair of boots (5, -1, D:1) 22 bolts (11, 1, D:1) a +0 dagger (23, 15, D:1) a +0 robe (30, 12, D:1) a +0 scale mail (37, 34, D:1) a +0 club (51, 33, D:1) a +0 dagger Level 2 of the Dungeon (2, -7, D:2) a +0 short sword a +0 dagger a +0 hunting sling (6, -2, D:2) a +0 short sword (11, 0, D:2) a cursed +0 leather armour (19, 11, D:2) a +0 club (19, 26, D:2) a +0 club a cursed +0 club (26, -18, D:2) a +0 short sword (33, 20, D:2) a +0 dagger (34, 28, D:2) a +0 whip (38, -17, D:2) a +0 leather armour (38, 1, D:2) a +0 dagger (38, 21, D:2) 15 arrows (42, 22, D:2) a +0 club (45, -20, D:2) 23 sling bullets (45, -17, D:2) a cursed -1 quarterstaff (46, -20, D:2) a +0 robe (48, -18, D:2) 18 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (3, 18, D:3) a +0 club (3, 19, D:3) a +0 club 5 curare-tipped darts (5, -10, D:3) a +0 club (6, -13, D:3) a +0 dagger of freezing (7, -18, D:3) a +0 leather armour (10, 7, D:3) a +0 scythe of flaming a +0 robe (11, 17, D:3) a +0 falchion (11, 24, D:3) a wand of iceblast (10) (12, 17, D:3) a +0 hand axe a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -8, D:3) a +0 short sword (14, 3, D:3) 13 arrows (15, -4, D:3) a +0 robe (26, 20, D:3) 27 arrows (27, -17, D:3) a +0 robe (35, 17, D:3) 19 arrows (37, 28, D:3) 25 arrows (44, -17, D:3) a +0 club (47, -4, D:3) a cursed -2 club (60, -15, D:3) a +0 dagger (62, -18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 flail (0, 3, D:4) a +0 club a +0 leather armour (4, 4, D:4) a +0 hand axe a +0 leather armour a +0 flail a +0 leather armour (5, 4, D:4) a +0 club (5, 16, D:4) a +0 leather armour (6, 17, D:4) a +0 spear (13, -13, D:4) 15 arrows (13, -11, D:4) a +0 club (17, 17, D:4) a +0 ring mail (19, -4, D:4) a +0 whip a +0 flail (19, 0, D:4) a +0 great sword a +0 ring mail of positive energy (20, -4, D:4) a +0 flail a +0 leather armour (24, 32, D:4) a +0 mace (28, 24, D:4) a +0 dagger a +0 robe (32, 14, D:4) a +0 halberd a +0 robe of cold resistance (33, 14, D:4) a +2 dire flail of holy wrath a +0 ring mail (36, 18, D:4) a +0 rapier a +0 leather armour a +0 whip (37, 17, D:4) a +0 mace (38, -17, D:4) a +0 dagger a +0 robe a +0 whip (38, -16, D:4) a +0 mace Level 5 of the Dungeon (4, -15, D:5) a +0 dagger (7, -16, D:5) a frilled lizard skeleton a jackal skeleton (12, -4, D:5) a +0 robe (16, -14, D:5) 20 arrows (19, -12, D:5) a jackal skeleton (19, -9, D:5) a jackal corpse (22, -18, D:5) the +5 spear "Arbiter" {holy, *Rage +Blink rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It lets you blink. It may make you go berserk in combat. (33, -5, D:5) the +3 war axe of the Well-Known Hells {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (35, -15, D:5) 3 javelins (36, -1, D:5) a throwing net