Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 4526365365498207123 32 Jabberih the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Aug 9, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:49 (1842 turns). Jabberih the Conjurer (Octopode Conjurer) Turns: 1842, Time: 00:04:50 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 1/6 EV: 13 Int: 21 God: Gold: 69 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . SeeInvis . c - +0 dagger (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec + Harm . (no ring) rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -1), resistant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 dagger of venom (weapon) g - a +0 dagger of venom Scrolls d - a scroll of silence {unknown} f - a scroll of teleportation {unknown} h - 2 scrolls of noise {unknown} i - 2 scrolls of magic mapping {unknown} Skills: + Level 2.1 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Bolt of Magma Conj/Fire/Erth 4% 4d5 91% 5 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. A goblin opens the door. The adder barely misses you. The searing ray misses the adder. The goblin shouts! You hear an angry hiss. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! Without enough magic to sustain it, your searing ray dissipates. You feel sick. A ball python comes into view. The adder bites you. You are lethally poisoned! The adder poisons you! It was a potion of resistance. You feel protected. You feel very sick. The adder bites you but does no damage. You feel sick. Unknown command. Unknown command. As you read the scroll labelled TICRAAVAL, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. x2 * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You see here a jackal corpse. * * * LOW HITPOINT WARNING * * * You feel sick. You die... .# #..$..........# ...#..)..........# ..'.............# #...§§§§§§....# #..?§§§S§§§...# #...§§§§g.....# .....######S.§.### ###########.##.# .........@.# # #####.8.8..##.# .....8.....#### #.....÷(# ####....)..# #....÷..÷..# #....8.....# .. #....†÷.÷.÷# .. #....#...._# You could see an adder and a goblin. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) 4 goblins 4 hobgoblins 4 jackals A quokka (D:2) A bat (D:2) A frilled lizard (D:1) 4 kobolds (D:1) 7 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jabberih the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 612 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 615 | D:1 | Learned a level 2 spell: Searing Ray 1612 | D:2 | Found a faded altar of an unknown god. 1624 | D:2 | Reached XP level 3. HP: 18/21 MP: 3/6 1841 | D:2 | HP: 1/21 [poisoned by an adder] 1842 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_pompeii Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 12 Tentacles || 9 Dagger || 38 Cast: Magic Dart || 21 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 34