Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14743337137944119008 229 Jabberih the Grave Robber (level 6, -2/28 HPs) Began as a Vine Stalker Necromancer on Aug 9, 2021. Slain by an orc wizard (10 damage) ... on level 3 of the Dungeon. The game lasted 00:11:19 (4035 turns). Jabberih the Grave Robber (VSNe) Turns: 4035, Time: 00:11:20 Health: -2/28 AC: 2 Str: 10 XL: 6 Next: 3% Magic: 0/10 EV: 12 Int: 17 God: Gold: 116 SH: 0 Dex: 15 Spells: 4/9 levels left rFire . . . SeeInvis . j - +3 whip rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 1.09/turn (no ring) MPRegen 0.12/turn (no ring) @: confused A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons d - a +0 spear j - a +3 whip (weapon) Missiles e - 88 stones Armour a - a +0 robe (worn) b - a +0 buckler Jewellery c - a ring of fire Wands n - a wand of mindburst (17) Scrolls f - a scroll of enchant armour {unknown} g - a scroll of teleportation {unknown} i - 4 scrolls of identify {unknown} k - a scroll of fear {unknown} m - a scroll of summoning {unknown} o - a scroll of immolation {unknown} Potions h - a potion of resistance {unknown} l - a potion of curing {unknown} Skills: - Level 1.0 Maces & Flails - Level 0.2 Polearms - Level 2.2 Dodging - Level 3.6 Stealth - Level 2.1 Spellcasting + Level 6.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 88% 1d8 1% 1 b - Animate Skeleton Necr 44% N/A 1% 1 c - Vampiric Draining Necr 11% 2d7 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 11% N/A 16% 4 Magic Dart Conj 4% 1d3 19% 1 Searing Ray Conj 2% 3d3 28% 2 Fulminant Prism Conj/Hex 0% 3d6 88% 4 Agony Necr 22% N/A 38% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The orc wizard hits you with a +1 dagger of electrocution. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. Unknown command. You miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +1 dagger of electrocution. You are electrocuted! You completely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. The magic dart hits you. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +1 dagger of electrocution. You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Press: ? - help, v - describe, . - travel Here: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (heavily wounded) The floor, spattered with blood. Okay, then. There is an open door, spattered with blood here. Okay, then. You see here a +0 flail. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to move! Okay, then. You are too confused! You bump into the rock wall. The orc wizard hits you with a +1 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... .# #.......# #........###....... ####.####### #.########≈######.# .....## #.# ##≈≈≈≈≈# #.# ......# #.# ##≈≈≈≈≈≈≈##..# #####.#+### #.## #≈≈≈....≈≈#### . .... #..###≈≈≈####.≈ ..... #..8.8.8##..## ......##.o....').._# .......@8.8.8##..## #####.#######≈≈≈####.≈ ........### #≈≈≈....≈≈# ######.#.#.. ##≈≈≈≈≈≈≈## #.. .. #>#.# ##≈≈≈≈≈# #######.######.#.# ##≈### ......#........#.# ## #####.)..........# <#..)............### You could see an orc wizard. Vanquished Creatures An orc priest (D:3) 2 orc wizards (D:3) Terence (D:2) 5 gnolls An adder (D:2) An adder skeleton (D:2) 4 dart slugs 3 orcs (D:3) 5 endoplasms 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 2 jackals (D:3) A kobold (D:1) 2 quokkas 3 ball pythons 4 bats 2 frilled lizards (D:2) 5 rats 51 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jabberih the Vine Stalker Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 71 | D:1 | Learned a level 1 spell: Animate Skeleton 737 | D:1 | Reached XP level 2. HP: 8/13 MP: 0/6 1138 | D:1 | Found a faded altar of an unknown god. 1668 | D:1 | Reached XP level 3. HP: 7/16 MP: 2/7 2323 | D:2 | Learned a level 3 spell: Vampiric Draining 2360 | D:2 | Reached skill level 5 in Necromancy 2477 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 2477 | D:2 | Reached XP level 4. HP: 13/21 MP: 2/8 2632 | D:2 | Noticed Terence 2642 | D:2 | Killed Terence 3466 | D:3 | Reached XP level 5. HP: 24/24 MP: 9/9 4006 | D:3 | Reached skill level 1 in Maces & Flails 4011 | D:3 | Found a shimmering blue altar of Sif Muna. 4016 | D:3 | Reached skill level 6 in Necromancy 4021 | D:3 | Reached XP level 6. HP: 25/28 MP: 10/10 4026 | D:3 | HP: 1/28 [orc wizard (14)] 4035 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_basic, hangedman_abyss_or_decor_stabs, uniq_terence D:3: layout_basic, kennysheep_orc_sif_temple Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Necromancy | 5 6 | 6.1 Stealth | 3 | 3.6 Dodging | 2 | 2.2 Maces & Flails | 1 | 1.0 Polearms | | 0.2 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Bite | 4 | 17 || 21 Spear | 42 | || 42 Whip | 4 | 79 || 83 Cast: Pain | 24 | 1 || 25 Animate Skeleton | 9 | 6 || 15 Vampiric Draining | 3 | 4 || 7 Stab: Sleeping | 3 | 4 || 7 Armor: Robe | 9 | 18 || 27 Dodge: Dodged | 41 | 42 || 83