Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 1841514000762344245 78 Jabberih the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Aug 24, 2021. Slain by Pikel (3 damage) ... on level 3 of the Dungeon. The game lasted 00:10:58 (2780 turns). Jabberih the Conjurer (Octopode Conjurer) Turns: 2780, Time: 00:10:59 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 36% Magic: 5/7 EV: 13 Int: 21 God: Gold: 148 SH: 0 Dex: 10 Spells: 3/7 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour o - a +2 buckler Scrolls c - a scroll of enchant weapon h - a scroll of magic mapping Potions b - 2 potions of invisibility d - 2 potions of resistance e - a potion of lignification {unknown} l - a potion of curing {unknown} m - a potion of berserk rage {unknown} n - a potion of attraction {unknown} Skills: + Level 3.4 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Summon Small Mammal Summ 8% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 14% 1 Apportation Tloc 4% N/A 14% 1 Corona Hex 2% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 = Annotations: D:3 Pikel D:4 Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Pikel. Pikel is moderately wounded. (Press . to maintain the ray.) The searing ray misses Pikel. Pikel closely misses you. The searing ray hits Pikel. Pikel is moderately wounded. Pikel completely misses you. The searing ray hits Pikel! Pikel is heavily wounded. You finish channeling your searing ray. Pikel barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (heavily wounded, 72% to hit) The searing ray hits Pikel. Pikel is heavily wounded. (Press . to maintain the ray.) Pikel hits you with a +2 whip of freezing. Pikel freezes you. Without enough magic to sustain it, your searing ray dissipates. Pikel hits you with a +2 whip of freezing! Pikel freezes you. * * * LOW HITPOINT WARNING * * * Unknown command. Pikel misses you. Pikel closely misses you. Pikel barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. Pikel hits you with a +2 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. You die... #.......# #.#####.# #.# #.# #.# #.# #########)#####.# ###### ###.........#.....##### #..... ..#.#########.........######..... ..#.# #....[.................... ....####.....#..@K..#.###[##..... #.###......)....###.#.###.##..... #.# #......#<..## #.#...#[#####.# ..# #..........# #.###.#.#.....# #####..........# #.# #.......... #...'..........# #.# ###.#....## #.###..........####.# #.#....# #.# #....>..........# #.###### ..# #.###...........# #(# You could see Pikel. Vanquished Creatures 2 lemures (D:4) An orc wizard (D:3) An adder (D:3) 3 orcs (D:3) 6 bats 2 endoplasms 4 giant cockroaches 2 hobgoblins 5 kobolds 5 quokkas 2 ball pythons 3 goblins 5 rats 41 creatures vanquished. Vanquished Creatures (others) A bat (D:3) 1 creature vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jabberih the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 540 | D:1 | Found a faded altar of an unknown god. 565 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 759 | D:2 | Learned a level 2 spell: Searing Ray 1372 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1501 | D:3 | Learned a level 1 spell: Summon Small Mammal 1550 | D:3 | Found Ysoaxtec's Jewellery Boutique. 1739 | D:3 | Reached XP level 4. HP: 20/27 MP: 0/7 2318 | D:4 | Noticed a lemure 2318 | D:4 | Noticed a lemure 2547 | D:4 | Noticed Grinder 2598 | D:4 | Noticed a lemure 2599 | D:4 | Noticed Pikel 2599 | D:4 | Noticed a lemure 2631 | D:4 | Killed a lemure 2633 | D:4 | Killed a lemure 2780 | D:3 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, lemuel_old_faithful D:2: layout_basic D:3: layout_basic, serial_shops, nicolae_lakefront_shop, kennysheep_nondescript, grunt_ministairs_3 D:4: layout_basic, minmay_temple_entry_enclosed_plants, gammafunk_ghost_split, uniq_blork_the_orc, uniq_grinder, uniq_crazy_yiuf_cottage, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.4 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 3 | || 3 Tentacles | 2 | || 2 Short sword | 2 | 3 || 5 Cast: Magic Dart | 42 | 12 || 54 Searing Ray | 2 | 6 || 8 Use: Scroll | | 7 || 7 Potion | | 1 || 1 Stab: Sleeping | 1 | 2 || 3 Armor: Skin | 1 | || 1 Dodge: Dodged | 7 | 13 || 20