Jabberih Level 1 of the Dungeon [Shop] Feuph's Magic Scroll Emporium a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of blinking (90 gold) a scroll of blinking (90 gold) a scroll of immolation (42 gold) a scroll of teleportation (36 gold) a scroll of enchant armour (90 gold) a scroll of enchant armour (90 gold) a scroll of teleportation (36 gold) a scroll of noise (12 gold) a scroll of amnesia (42 gold) a scroll of teleportation (36 gold) a scroll of amnesia (42 gold) a scroll of vulnerability (90 gold) (0, 15, D:1) a +0 spear (5, 14, D:1) a +0 whip (10, 11, D:1) a +0 spear (16, -33, D:1) 4 boomerangs (32, -19, D:1) a +0 club (36, -14, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 24, D:2) a +0 whip 5 stones a +0 club (8, 45, D:2) 3 boomerangs (11, 4, D:2) a +0 leather armour (19, 8, D:2) a +0 spear (30, 9, D:2) a +0 war axe (32, 57, D:2) a +0 long sword (34, 17, D:2) 18 stones (37, -3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -9, D:3) a +0 leather armour (11, -26, D:3) a +0 short sword 3 stones (12, -27, D:3) a +0 flail a +0 chain mail (19, -27, D:3) a +0 ring mail (19, -13, D:3) a +0 ring mail (20, -18, D:3) a +0 kite shield (22, -4, D:3) a +0 ring mail (28, 2, D:3) a +0 pair of gloves (36, -15, D:3) a +0 club (37, -14, D:3) 15 poisoned darts (38, 0, D:3) a +0 ring mail (39, -17, D:3) a +0 short sword (55, 15, D:3) a +1 dagger of protection Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 flail a +0 robe a +0 dagger (3, 2, D:4) a +0 dagger (3, 6, D:4) a +1 dagger of speed (4, 17, D:4) a +0 war axe a +0 plate armour (5, -23, D:4) 8 javelins (7, -24, D:4) a +0 dagger (10, 2, D:4) a +0 ring mail a +0 short sword a +0 dagger (24, -2, D:4) a +0 vorpal hunting sling (27, -9, D:4) a +0 dagger (27, 13, D:4) the +0 ring mail of the Valley of Death {rPois Str+3 Int+4} Str: It affects your strength (+3). Int: It affects your intelligence (+4). rPois: It protects you from poison. (31, -9, D:4) a +0 hand axe (32, -4, D:4) a +0 trident a +0 ring mail (32, -3, D:4) a +0 whip (32, 23, D:4) a scroll of torment (34, -12, D:4) 18 arrows (40, -13, D:4) a +0 short sword a +0 leather armour (42, -13, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 club a +0 leather armour (0, 1, D:5) a +0 halberd (0, 2, D:5) a +0 halberd (4, -27, D:5) a +0 robe (10, 6, D:5) a +0 leather armour (16, 10, D:5) a +0 battleaxe of chaos a +0 chain mail (21, 7, D:5) a +0 scale mail (28, -4, D:5) a +0 hand axe (31, 9, D:5) quicksilver dragon scales (33, 9, D:5) a +0 hand axe a +0 leather armour (37, -28, D:5) a +0 robe a +4 flail of freezing (37, 0, D:5) a +0 dagger a +0 leather armour (38, -23, D:5) a +0 leather armour (42, -17, D:5) a +0 robe (51, -29, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) the +1 scale mail of Moral Flaws {Contam rC- Regen+ Int+6} Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (3, 5, D:6) the +9 long sword of Dismemberment {vamp, rN+ Will+ rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, -10, D:6) a +0 spear (14, -29, D:6) a +0 short sword 2 stones (14, -28, D:6) a +0 whip 2 poisoned darts (14, -27, D:6) a +0 dagger (14, -26, D:6) a +0 whip (23, 29, D:6) a +0 club (24, -32, D:6) a +0 war axe (25, 7, D:6) a +0 great sword (29, -31, D:6) 20 stones (31, 1, D:6) a +0 robe a +0 dire flail Level 7 of the Dungeon (1, -12, D:7) a +0 dagger (5, 15, D:7) a +0 club a +0 chain mail (6, 16, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (7, 16, D:7) a +0 battleaxe a +0 robe (8, 16, D:7) a +0 club a +0 scale mail (10, -10, D:7) a +0 halberd (10, -9, D:7) a +0 spear (10, -8, D:7) a +0 spear (11, -9, D:7) a +1 vampiric whip a +0 robe (12, -9, D:7) a +0 club (13, -15, D:7) 16 arrows (20, -23, D:7) 23 stones (21, -17, D:7) a +0 falchion a +0 robe (21, -7, D:7) a +0 war axe (22, -27, D:7) a +0 robe a +0 mace (22, -8, D:7) a +0 trident (22, -7, D:7) a +0 trident (23, -7, D:7) a +0 dagger (26, -28, D:7) the +1 leather armour of the Everdark {Harm Str+4} Str: It affects your strength (+4). Harm: It increases damage dealt and taken. (26, -27, D:7) 16 stones (26, -25, D:7) a +0 ring mail (43, 2, D:7) a +0 rapier (46, -15, D:7) a +1 hat (49, -30, D:7) a +1 vorpal shortbow 13 arrows (49, -10, D:7) a +0 halberd a +0 robe (49, -9, D:7) a +0 giant club (59, -18, D:7) a +0 dagger Level 8 of the Dungeon (1, 6, D:8) 12 sling bullets (11, 42, D:8) a +0 glaive a +0 scale mail (15, 31, D:8) a +0 spear (24, 10, D:8) a +0 dagger a curare-tipped dart 15 bolts (26, 9, D:8) 8 poisoned darts (27, 8, D:8) a +0 club (27, 9, D:8) a +0 short sword (28, 8, D:8) a +0 leather armour a +0 short sword a +0 chain mail a +0 battleaxe (30, 5, D:8) a +0 short sword 3 stones a +0 short sword (30, 6, D:8) a +0 dagger a +0 robe (31, 6, D:8) a +0 short sword a +0 short sword 4 stones (32, 6, D:8) a +0 shortbow 14 arrows (38, 33, D:8) a +0 short sword a +0 leather armour (39, 15, D:8) a +0 flail a +0 hand axe a +0 flail a +0 plate armour a +0 whip (39, 46, D:8) a +0 dagger (39, 49, D:8) a +0 mace (40, -2, D:8) a +2 dagger of chaos a +0 robe (40, 47, D:8) a +0 morningstar +0 acid dragon scales Level 9 of the Dungeon (0, 0, D:9) a +0 buckler (0, 12, D:9) 18 stones (2, 12, D:9) 23 poisoned darts (6, 19, D:9) 3 silver boomerangs (7, 19, D:9) a +0 hand axe 6 boomerangs of dispersal (12, -25, D:9) 22 arrows (16, 8, D:9) 14 stones (16, 17, D:9) 8 poisoned darts (21, 20, D:9) 26 stones (22, 0, D:9) a +0 mace a +0 leather armour a +0 club 2 boomerangs a +0 scale mail a +0 halberd a +0 plate armour (24, -8, D:9) a +0 robe (24, -1, D:9) a +0 barding (26, -8, D:9) a +0 war axe (26, -5, D:9) a +0 chain mail (27, -27, D:9) a +0 long sword (27, -16, D:9) a +0 dagger 5 boomerangs (27, -15, D:9) a +0 dagger a +0 scale mail (27, -10, D:9) a +0 short sword (27, -9, D:9) a +0 hand axe a +0 short sword a +0 chain mail (27, 28, D:9) a +0 robe (still there?) a +0 giant club (still there?) (31, 28, D:9) a +0 short sword (38, 4, D:9) 13 arrows (50, 22, D:9) a +0 shortbow 12 arrows (52, 0, D:9) 10 sling bullets (54, -3, D:9) a +0 shortbow 25 arrows (56, 8, D:9) 18 poisoned darts (58, 11, D:9) a +3 short sword a +0 robe (58, 14, D:9) a +0 morningstar a +0 robe (58, 15, D:9) a +0 morningstar a +0 robe (59, -19, D:9) a +0 quarterstaff (59, 14, D:9) a +4 falchion a +0 robe Level 10 of the Dungeon [Shop] Syhi's Weapon Emporium a +2 great mace of protection (257 gold) a +0 war axe (45 gold) a +0 club (13 gold) a +0 morningstar (52 gold) a +0 hunting sling (19 gold) a +0 long sword (45 gold) 15 stones (19 gold) a +1 short sword of venom (137 gold) a +0 mace (39 gold) a +0 club (13 gold) the +5 falchion of Victory {protect, +Rage rC+} (599 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. +Rage: It lets you go berserk. (0, 0, D:10) a +0 halberd (1, 2, D:10) a +0 spear (1, 3, D:10) a +0 robe a +0 whip (2, 3, D:10) a +0 flail (5, 6, D:10) 19 stones (7, 39, D:10) 13 bolts (9, -1, D:10) a +0 robe a +0 dagger (18, 12, D:10) a +0 war axe (19, 12, D:10) 21 gold pieces (20, 12, D:10) 23 gold pieces (26, 24, D:10) a +0 spear (35, 0, D:10) a +0 whip (36, 53, D:10) a +0 trident (38, 34, D:10) a +0 dagger a +0 robe (38, 35, D:10) a +0 whip a +0 leather armour (39, -1, D:10) a +0 robe a +0 dagger (41, 29, D:10) +0 acid dragon scales (41, 32, D:10) a +0 morningstar (42, -4, D:10) a +0 robe a +4 halberd a +0 robe a +1 long sword (43, -4, D:10) a +0 robe a +0 vorpal hand axe (45, 10, D:10) 23 bolts (47, 23, D:10) a +0 ring mail (49, 36, D:10) 13 stones (71, -4, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) a +0 buckler (6, -42, D:11) 23 gold pieces (22, 5, D:11) a +0 hand axe (28, -31, D:11) a potion of heal wounds (37, 0, D:11) a +0 ring mail the Ecumenical Temple