Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -16, D:1) a +0 dagger (37, -26, D:1) 21 arrows (42, -44, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Vyclisonyf's Antique Weapon Shoppe a +1 antimagic war axe (420 gold) a +0 dagger (48 gold) a +0 short sword (72 gold) a +0 quarterstaff (96 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) a +0 whip (60 gold) a +0 quarterstaff (96 gold) a +0 club (24 gold) a +0 trident (84 gold) (0, 0, D:2) a +0 whip (2, 12, D:2) a +0 dagger a +2 robe of cold resistance (6, -15, D:2) 4 large rocks (8, 26, D:2) a +0 club (14, 18, D:2) 16 sling bullets (14, 24, D:2) a +0 scale mail (16, 20, D:2) a +0 rapier (16, 23, D:2) a +0 hunting sling (19, 18, D:2) a +0 dagger a +0 hunting sling (30, 24, D:2) a +0 dagger Level 3 of the Dungeon (7, 39, D:3) a +0 dagger of venom (12, -2, D:3) a +0 dagger (15, 6, D:3) a +0 dagger (23, 17, D:3) a scroll of fear (24, 17, D:3) 9 gold pieces (25, 14, D:3) a +0 short sword a +0 robe (27, 27, D:3) a +0 dagger (still there?) 2 poisoned darts (still there?) (29, 3, D:3) a +0 whip (42, 42, D:3) a +0 pair of gloves (42, 53, D:3) 20 arrows (43, 21, D:3) a +0 club (46, 30, D:3) a +0 short sword (47, 25, D:3) a +0 hand axe (47, 26, D:3) a +0 trident (52, 15, D:3) a +0 whip (53, 37, D:3) a +0 robe (54, 3, D:3) a +0 club (54, 25, D:3) a +0 halberd a +0 robe (61, 47, D:3) 15 sling bullets Level 4 of the Dungeon [Shop] Jach's Armour Emporium a +0 ring mail (40 gold) a +0 scale mail (40 gold) the +1 ring mail of Pakifar {Rampage rF- rC++ rN+} (307 gold) rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. the +6 leather armour "Kosul" {rPois Stlth+} (460 gold) rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 cloak (45 gold) a +0 robe (7 gold) a +2 leather armour of cold resistance (190 gold) a +0 leather armour (20 gold) a +2 kite shield (165 gold) a +2 robe of fire resistance (177 gold) (9, -2, D:4) a +0 club a +0 flail a +0 leather armour a +0 hand axe a +3 hand axe 2 boomerangs a +0 chain mail of willpower (34, 2, D:4) a +0 club (44, 15, D:4) a +0 dagger (46, -18, D:4) a +0 robe (46, 35, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 15 arrows (30, -23, D:5) 20 bolts (36, -19, D:5) a +0 rapier (37, -34, D:5) a +0 robe (41, 14, D:5) a +0 flail (52, -23, D:5) a piece from Xom's chessboard (15/15) (61, -35, D:5) the +7 quarterstaff "Tupronuj" {elec, Str+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). (61, -30, D:5) a +0 flail (61, -28, D:5) a +2 flail of distortion (62, -30, D:5) a +0 halberd (63, -30, D:5) a +0 spear (64, -30, D:5) a +0 club a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -4, D:6) a book of Displacement (13, -14, D:6) a +0 short sword (16, -23, D:6) a +0 hand axe (19, -31, D:6) a +0 dagger (21, -30, D:6) a +4 long sword (32, -17, D:6) 19 bolts (35, -33, D:6) a +0 long sword (36, 2, D:6) a +0 battleaxe a +0 robe a +1 morningstar a +0 robe (37, -3, D:6) a +0 robe (37, -2, D:6) a +0 kite shield (37, -1, D:6) 10 sling bullets (37, 3, D:6) a +0 flail a +0 robe a +2 hand axe a +0 robe a +4 short sword a +0 robe (40, 2, D:6) a +0 dagger a +0 ring mail (42, 20, D:6) a +0 giant club (43, 15, D:6) 19 bolts (56, -21, D:6) a +0 whip 2 boomerangs Level 7 of the Dungeon (2, -5, D:7) a +0 war axe +0 acid dragon scales (14, 9, D:7) 21 arrows (16, 0, D:7) a scroll of blinking (40, 6, D:7) a +0 robe (47, -7, D:7) a +0 whip a +0 robe (48, -7, D:7) a +0 spear (48, -6, D:7) a +0 club (55, -7, D:7) a +0 spear (56, -7, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a book of Displacement (4, 14, D:8) a water moccasin corpse (skeletalised by now) (5, 5, D:8) a staff of air (5, 15, D:8) a howler monkey corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) a howler monkey corpse (skeletalised by now) (7, 15, D:8) a +0 shortbow 38 arrows a +4 short sword of freezing a +0 robe a centaur corpse (skeletalised by now) (9, 17, D:8) a +1 whip of electrocution a +0 robe (16, 25, D:8) a bullfrog skeleton (20, 3, D:8) a +0 mace (21, 28, D:8) a +4 spear a +0 robe (21, 30, D:8) a +0 battleaxe a +0 robe (23, 18, D:8) a +0 broad axe (26, 24, D:8) a +1 vorpal long sword the Ecumenical Temple