Jabberih Level 1 of the Dungeon (3, -10, D:1) a +0 ring mail (8, -30, D:1) a +0 robe (16, -12, D:1) a +0 spear (28, 4, D:1) a +0 short sword (32, -6, D:1) a +0 dagger (39, -21, D:1) a +0 robe (40, -19, D:1) a +0 club (41, -9, D:1) a +0 club (44, -16, D:1) a +2 dagger of venom (45, -5, D:1) a +0 dagger (53, -7, D:1) a +0 club (61, -16, D:1) a +0 club Level 2 of the Dungeon (5, -19, D:2) a +0 short sword (7, -17, D:2) a +0 dagger (9, -6, D:2) a +0 mace (11, -26, D:2) a +0 club (18, -4, D:2) a +3 quarterstaff of chaos a +0 cloak (22, 2, D:2) 21 sling bullets (24, -28, D:2) a +0 rapier (24, 2, D:2) a +0 dagger (24, 7, D:2) a +2 helmet (25, 15, D:2) a +0 club (32, -1, D:2) a +0 dagger (42, -7, D:2) a +0 dagger a +0 hunting sling (42, 17, D:2) a +0 leather armour (43, 12, D:2) a +0 dagger (48, -14, D:2) a +0 dagger (51, -10, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of holy wrath a +0 leather armour (6, -15, D:3) a +0 leather armour (7, -5, D:3) a +0 club a +0 hunting sling (8, -16, D:3) a +0 cloak (22, -11, D:3) a +0 dagger (24, -15, D:3) a +0 dagger a +0 hunting sling (34, -32, D:3) a +0 dagger (39, -36, D:3) a +0 club a +0 robe (48, -14, D:3) a +0 rapier (56, -24, D:3) a +0 dagger Level 4 of the Dungeon (0, 20, D:4) 9 arrows (11, -23, D:4) a +3 hunting sling (17, -24, D:4) a +0 dagger (51, -11, D:4) a +0 dagger (51, 23, D:4) a +0 club (52, -12, D:4) a +0 leather armour (56, 1, D:4) a +0 giant club (58, -30, D:4) 23 arrows Level 5 of the Dungeon (0, 1, D:5) a +0 dagger (13, -2, D:5) a +0 giant club (18, 10, D:5) a +1 vampiric rapier (25, 8, D:5) 18 sling bullets (27, -11, D:5) a +0 leather armour (27, -9, D:5) a +0 shortbow 21 arrows (31, -9, D:5) a +3 flail of pain a +0 leather armour (31, -5, D:5) the +1 quarterstaff of Drought {spect, rElec rPois rCorr Dex-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (35, 41, D:5) a +0 war axe (50, 27, D:5) 9 arrows (60, 19, D:5) 17 arrows (63, 34, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (2, -21, D:6) a +0 hunting sling (6, -9, D:6) a +0 short sword (12, 2, D:6) a +0 club a +0 robe a +0 dagger (13, 2, D:6) a +1 scale mail of cold resistance a +0 dagger a +0 ring mail a +0 club (14, 2, D:6) a +0 ring mail a +0 club (14, 12, D:6) a +0 falchion (16, 2, D:6) a +0 chain mail a +0 long sword (16, 3, D:6) a +0 flail a +0 mace (16, 6, D:6) a +0 robe a +0 dagger (17, 6, D:6) a +0 hand axe (18, -17, D:6) a +0 leather armour (19, -17, D:6) a +0 hand axe a +0 scale mail (20, -12, D:6) 2 boomerangs (25, -6, D:6) 5 sling bullets (28, -19, D:6) a +0 short sword a +0 leather armour (30, -1, D:6) a +2 vorpal trident Level 7 of the Dungeon (0, 0, D:7) a +0 robe (5, -4, D:7) +0 steam dragon scales (7, 8, D:7) a +0 giant club (7, 31, D:7) the +4 long sword "Rilidyoj" {drain, Str-5 Int+5 Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-5). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). (11, -22, D:7) a +0 robe a +0 dagger (11, -10, D:7) a +4 long sword a +0 plate armour (11, -8, D:7) 25 arrows a +0 shortbow (12, 14, D:7) a +0 leather armour 20 sling bullets a +0 quarterstaff a +2 vorpal hunting sling (13, -9, D:7) 15 arrows a +0 shortbow (15, -26, D:7) a +0 ring mail a +0 short sword (18, 8, D:7) a +0 flail (18, 9, D:7) a +0 ring mail a +0 falchion (18, 10, D:7) a +0 whip (19, 8, D:7) a +0 whip (19, 10, D:7) a +0 short sword +0 acid dragon scales (23, 2, D:7) a +0 plate armour a +0 scimitar (25, -21, D:7) a +0 spear (25, -19, D:7) a +0 halberd (25, -18, D:7) a +0 halberd of venom (28, 15, D:7) a +0 club (49, -2, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) 21 arrows (3, 7, D:8) a +0 club (3, 9, D:8) a +2 hand axe of flaming a +0 leather armour a +0 dagger (4, 9, D:8) a +0 dagger of protection a +0 dagger a +0 dagger a +0 ring mail a +0 hand axe a +0 chain mail a +0 club a +0 dagger a +0 falchion a +0 hand axe (4, 11, D:8) a +0 club a +0 falchion a +0 club a +0 dagger a curare-tipped dart a +0 club a +0 leather armour a +0 flail (5, -15, D:8) 19 sling bullets (5, 2, D:8) +0 swamp dragon scales a +0 scimitar of flaming (5, 9, D:8) a +0 hand axe (10, 20, D:8) a +0 leather armour (11, -1, D:8) a +0 dire flail a +0 robe a +2 mace of freezing a +0 robe (16, -13, D:8) a +0 rapier (16, -10, D:8) a +0 robe a +2 scimitar of flaming (21, -11, D:8) a +0 robe (24, -12, D:8) a +0 dagger a +0 robe (26, -10, D:8) a +0 dagger (30, -7, D:8) a +0 dagger a +0 robe (31, -7, D:8) a +0 dagger (31, -6, D:8) a +0 whip a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 robe (8, 4, D:9) a staff of cold (14, 5, D:9) a +0 spear a +0 robe (16, 5, D:9) a +0 ring mail a +0 club (16, 6, D:9) 5 boomerangs a +0 dagger (17, 6, D:9) a +0 robe a +2 dagger of draining a +0 robe a +0 dagger (17, 7, D:9) a +0 hand axe (17, 9, D:9) a +0 chain mail a +0 scimitar (18, 6, D:9) a +0 leather armour a +0 hand axe (18, 9, D:9) a +0 plate armour a +0 battleaxe a +0 dagger (26, 8, D:9) a +0 quarterstaff (27, 28, D:9) a +0 scale mail a +0 club (32, 16, D:9) a +0 long sword (32, 34, D:9) a +0 chain mail (33, 14, D:9) a +0 robe (36, 10, D:9) a +0 dagger (39, 33, D:9) a +0 robe (42, 27, D:9) a yak corpse (42, 36, D:9) 3 gold pieces (48, 18, D:9) a +0 dagger (57, 8, D:9) a +0 hand axe the Ecumenical Temple