Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -39, D:1) a +0 club (10, -3, D:1) 18 arrows (18, -5, D:1) a +0 short sword (37, -9, D:1) a +0 dagger (40, -8, D:1) a +0 club (41, -27, D:1) a +0 dagger (42, -41, D:1) 17 bolts (52, -18, D:1) a +0 cloak (52, -11, D:1) a +0 buckler Level 2 of the Dungeon (1, 15, D:2) a +0 chain mail (15, 15, D:2) a +0 chain mail (16, 8, D:2) a +0 club (17, -2, D:2) a +0 mace (17, 10, D:2) a +0 club (36, -10, D:2) a +0 club (37, -12, D:2) 17 arrows (37, -10, D:2) a +0 flail a +0 scale mail (37, -4, D:2) 13 arrows (39, 10, D:2) a +0 long sword (41, 19, D:2) a +1 vampiric spear (46, 18, D:2) a +0 ring mail (49, -7, D:2) a +0 short sword Level 3 of the Dungeon (7, -48, D:3) a +0 whip (8, -10, D:3) a +0 club (13, -23, D:3) a +0 hunting sling (19, -20, D:3) a potion of lignification (20, -45, D:3) a +0 short sword (31, -53, D:3) a +0 plate armour (34, -21, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Qohifuiw's Antique Weapon Boutique the +7 great sword of Megalomania {pain, *Rage Int+6 Dex+4} (1927 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). *Rage: It may make you go berserk in combat. a +0 spear (75 gold) the +4 scimitar of the Sky {pain, rN+ rCorr Int-2} (1065 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 hand axe (75 gold) a +0 short sword (75 gold) a +0 dagger (50 gold) a +0 short sword (75 gold) a +0 dagger (50 gold) the +1 dagger "Impbane" {pain, rF+ Dex+5} (862 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+5). rF: It protects you from fire. a +2 hunting sling of flaming (367 gold) a +3 hand axe (500 gold) a +0 rapier (100 gold) [Shop] Roin's Assorted Antiques a +0 robe (19 gold) a +0 giant club (47 gold) the +1 broad axe of Pride {elec, rElec MP-9 Dex+2} (420 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). a +2 dagger of draining (436 gold) a +0 long sword (98 gold) a +0 short sword (84 gold) a +0 great mace of protection (274 gold) (0, 0, D:4) 3 gold pieces (0, 8, D:4) 15 stones (1, -28, D:4) a +0 flail (4, 11, D:4) a +0 leather armour a +0 whip (5, -32, D:4) a +0 dagger a +1 short sword of electrocution a +0 short sword a +0 short sword (9, 13, D:4) a +0 trident an orc corpse (10, 8, D:4) a scroll of acquirement (11, -30, D:4) a +0 dagger (11, 8, D:4) a ball python skeleton (12, -24, D:4) a +0 club (13, -24, D:4) a +0 dagger (13, 8, D:4) a +0 scale mail a +0 flail an orc corpse (skeletalised by now) (14, 8, D:4) a +0 club a +0 leather armour an orc corpse (17, 15, D:4) 17 arrows (36, 5, D:4) a ball python corpse (skeletalised by now) (37, -8, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now)