Jabberih Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -4, D:1) a +0 short sword (1, -2, D:1) a +0 dagger 3 stones (5, -27, D:1) a +0 dagger (unseen) (5, -25, D:1) a +0 falchion a +0 animal skin a +0 helmet (6, -27, D:1) a +0 club (unseen) (43, -41, D:1) 22 sling bullets Level 2 of the Dungeon [Shop] Soxesteo's Weapon Emporium the +6 dire flail "Nitivuq" {spect, rC+ rN+ Will+} (829 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. a +3 spear of venom (267 gold) 16 stones (20 gold) a +0 mace (39 gold) a +6 antimagic mace (533 gold) a +0 whip (32 gold) a +0 mace of holy wrath (96 gold) the +9 dire flail of the Real Monster {freeze, rF+ Int+4} (969 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rF: It protects you from fire. the +10 dagger of the Original Sin {drain, Int+3} (869 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). (0, 0, D:2) a rat corpse (skeletalised by now) (2, 28, D:2) a hobgoblin corpse (skeletalised by now) (9, 23, D:2) a +0 flail (15, 3, D:2) a +0 club (25, -5, D:2) a +0 club (27, -11, D:2) a +0 dagger (27, -7, D:2) a +0 club a +0 club (28, -11, D:2) a +0 dagger (32, -8, D:2) a +0 dagger (33, -2, D:2) a +0 whip a +0 spear (39, 5, D:2) a +0 whip (39, 7, D:2) a +0 spear (42, 4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, 0, D:3) a +0 whip a kobold skeleton (5, -12, D:3) a +0 ring mail (25, -8, D:3) a +0 chain mail a +0 hand axe a +0 leather armour an orc corpse