Jabberih Level 1 of the Dungeon [Shop] Ukikowis's Armour Boutique a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1503 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +0 leather armour of Creativity {Int+2 Dex+7 Slay-4 SInv Stlth-} (194 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. Stlth: It makes you less stealthy. a +0 chain mail (63 gold) a +0 robe (9 gold) a +1 plate armour of willpower (490 gold) (0, 0, D:1) 16 sling bullets (2, 33, D:1) 22 sling bullets (4, 1, D:1) a +0 hand axe (14, 0, D:1) a +0 whip (32, -4, D:1) a +0 hand axe (38, 3, D:1) a +0 dagger (38, 34, D:1) a +0 ring mail (39, 8, D:1) a +0 dagger a +0 club (46, 17, D:1) a +0 robe (46, 22, D:1) a +0 club Level 2 of the Dungeon (1, -4, D:2) a +0 war axe (2, 17, D:2) a +0 short sword (8, -3, D:2) 16 arrows (16, 9, D:2) a +0 scythe a +0 robe (18, 10, D:2) a +0 robe a +0 dagger (24, -7, D:2) a +0 club (29, 8, D:2) a +0 dagger (32, -15, D:2) a +0 whip (32, 10, D:2) 17 arrows (34, 9, D:2) a +0 dagger (40, -11, D:2) a +0 dagger (41, 11, D:2) a +0 short sword a +0 dagger (45, -30, D:2) a +0 robe (46, -29, D:2) a +0 leather armour (52, -18, D:2) a +0 club (53, -18, D:2) a +0 hunting sling a +0 dagger a +0 scale mail a +0 club a +0 club (54, -18, D:2) a +0 dagger a +0 animal skin (56, -18, D:2) a +0 club a +0 vorpal hunting sling (58, -22, D:2) a +0 dagger Level 3 of the Dungeon (20, 8, D:3) a +0 dagger (25, 7, D:3) 18 arrows (44, 4, D:3) a +0 hunting sling (48, 5, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 26 arrows (4, 17, D:4) a +0 scale mail (7, -27, D:4) a +0 whip (7, 24, D:4) a potion of degeneration (8, 25, D:4) a +0 giant spiked club (8, 27, D:4) a +0 flail (14, 14, D:4) a +0 falchion (17, -15, D:4) a +0 chain mail (28, -27, D:4) 13 bolts (32, -18, D:4) a +0 club (39, 11, D:4) a +0 dagger a +0 robe (41, 12, D:4) a +0 short sword a +0 ring mail (43, 2, D:4) a +0 leather armour (54, -10, D:4) a +0 mace (54, -3, D:4) a +0 whip (56, 2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (10, 35, D:5) a +0 giant club (13, -6, D:5) a +0 whip (21, 25, D:5) a +0 giant club (24, 8, D:5) a +0 hand axe (24, 9, D:5) a +0 robe a +0 dagger (41, 44, D:5) a +0 giant club (43, 21, D:5) a +0 flail a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of vulnerability (2, 7, D:6) a +1 whip of electrocution a +0 club (2, 8, D:6) a +0 club (27, 27, D:6) a +0 mace (28, 10, D:6) a +0 ring mail (28, 27, D:6) a +0 short sword (29, 27, D:6) a +0 robe a +0 dagger a +0 leather armour a +0 dagger (34, 19, D:6) 15 arrows (40, 6, D:6) a +0 club (40, 7, D:6) a +0 hand axe a +0 falchion (41, 7, D:6) a +0 whip (43, 19, D:6) a +0 dagger a +0 robe a +0 robe a +2 halberd of freezing a +0 plate armour of fire resistance a +0 dagger a +0 robe (43, 20, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 2 potions of degeneration (6, 25, D:7) a +0 spear (16, 19, D:7) 22 arrows (22, 9, D:7) a +0 dagger a +0 robe (22, 10, D:7) a +0 hand axe (24, 9, D:7) a +0 hand axe a +0 leather armour a +0 dire flail a +0 plate armour a +0 shortbow 25 arrows (36, 28, D:7) a +0 dagger a +0 dagger a +0 dagger of speed a +0 dagger (37, 29, D:7) a +2 dagger of draining (37, 30, D:7) a +0 whip a curare-tipped dart a +0 short sword (52, 27, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) 23 arrows (2, -10, D:8) a staff of earth (19, -12, D:8) a +0 leather armour (24, -12, D:8) a +0 robe (26, -21, D:8) a +0 leather armour (30, -1, D:8) a +0 shortbow 21 arrows (39, -3, D:8) a +0 short sword a +0 chain mail (46, 12, D:8) a +0 club a +0 leather armour (48, 5, D:8) a +0 dagger a +0 robe a +0 dagger of chaos a +2 robe of positive energy (48, 6, D:8) a +0 club a +0 scale mail a +0 club a +0 leather armour Level 9 of the Dungeon (5, 29, D:9) a +1 scimitar a +0 robe (5, 30, D:9) a +4 halberd a +0 robe (8, 28, D:9) a +0 spear a +0 robe (10, 11, D:9) a +0 short sword a +0 club a +0 dagger a +0 club (10, 12, D:9) a +0 short sword a +0 club (10, 13, D:9) a +0 dagger (10, 26, D:9) a +0 war axe (12, 4, D:9) a +0 giant club a +0 giant club (16, 30, D:9) 14 arrows a +0 shortbow (20, 11, D:9) a scroll of vulnerability (24, 39, D:9) 2 silver javelins (25, 39, D:9) a +0 giant spiked club a +0 giant club (26, 9, D:9) a +0 spear (27, 9, D:9) a +0 spear a +0 spear a +2 scale mail of willpower a +0 buckler a +0 spear (28, 9, D:9) a +0 spear a +0 spear (33, 19, D:9) a +0 shortbow 16 arrows (38, 11, D:9) a +0 club (39, 11, D:9) a +0 short sword a +0 dagger a +0 dagger (40, 10, D:9) a +0 dagger (40, 11, D:9) a +0 dagger a +0 dagger (48, 2, D:9) 22 arrows (50, 25, D:9) a +0 leather armour (50, 35, D:9) a +0 ring mail (50, 49, D:9) a +0 dagger (54, 49, D:9) a +0 whip a +0 scale mail (56, 49, D:9) a +0 halberd a +0 chain mail (58, 48, D:9) a +1 flail of holy wrath (58, 49, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) 15 arrows (0, 6, D:10) a +0 great mace (10, 2, D:10) a +0 leather armour (11, 24, D:10) a +0 helmet (12, 1, D:10) a +0 giant club a +0 giant club a +0 shortbow 17 arrows (12, 17, D:10) a phial of floods (inert) (16, 23, D:10) 27 sling bullets (30, -8, D:10) 12 arrows (42, -11, D:10) a +0 mace (44, 17, D:10) a +0 scale mail (48, 16, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a lightning rod (4/4) (1, 9, D:11) 26 bolts (7, 43, D:11) 3 large rocks (8, 47, D:11) a +0 shortbow 32 arrows (12, 4, D:11) a +0 flail a +1 scale mail of willpower (15, 26, D:11) a +0 scale mail (17, 43, D:11) 4 large rocks (21, 22, D:11) a +0 troll leather armour (24, 12, D:11) a +0 shortbow 7 arrows (30, 2, D:11) +0 steam dragon scales a +0 robe a +0 ring mail (30, 35, D:11) a +0 dagger (38, 12, D:11) a +0 giant club a +0 giant spiked club (38, 26, D:11) a scroll of immolation (40, 45, D:11) 23 arrows (56, 26, D:11) a -2 vorpal halberd a +0 animal skin Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 whip (2, 11, Lair:1) the +11 quarterstaff of Immorality {elec, +Rage rF- Str+4 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. +Rage: It lets you go berserk. (5, 18, Lair:1) a +0 flail a +1 dagger of electrocution a +0 spear a +0 dagger of venom a +0 short sword a +0 trident (20, 7, Lair:1) 19 bolts (30, -15, Lair:1) a +0 robe (33, 3, Lair:1) a +0 short sword (46, 26, Lair:1) a +0 chain mail (52, -28, Lair:1) a +0 plate armour (53, -19, Lair:1) 26 arrows (54, -4, Lair:1) 11 sling bullets (55, 18, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (1, 2, Lair:2) a +0 short sword (3, 2, Lair:2) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (15, 19, Lair:2) a +0 hunting sling (16, 22, Lair:2) a +0 trident (21, 14, Lair:2) a yak corpse (skeletalised by now) (22, 14, Lair:2) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (22, 15, Lair:2) a yak corpse (skeletalised by now) (24, 13, Lair:2) a yak corpse (skeletalised by now) (46, 21, Lair:2) 13 sling bullets a volcano (0, 0, Volcano) a +4 scimitar of flaming (0, 2, Volcano) a +0 mace of venom (2, 3, Volcano) a +0 mace (9, -1, Volcano) a +2 scimitar of flaming