Jabberih Level 1 of the Dungeon (10, 7, D:1) a +0 club (27, 14, D:1) a +0 whip (32, 4, D:1) a +0 club Level 2 of the Dungeon (1, 0, D:2) a +0 whip (8, 5, D:2) a +0 dagger (20, 8, D:2) a +0 scale mail (37, -26, D:2) a +0 dagger (40, -26, D:2) a +0 club (43, 13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -7, D:3) a +0 club (14, -8, D:3) a +0 club a +0 leather armour a +0 hand axe (18, 5, D:3) a stone (18, 10, D:3) a stone (19, 4, D:3) a +0 robe (19, 8, D:3) a stone (20, 6, D:3) a stone (21, 9, D:3) a stone (22, 5, D:3) a stone (22, 7, D:3) 3 large rocks (32, -16, D:3) a +0 short sword 2 poisoned darts (32, 3, D:3) a +0 whip (38, 2, D:3) a +0 robe (51, -11, D:3) a +0 mace Level 4 of the Dungeon (0, 9, D:4) a +0 dagger (5, -14, D:4) a +0 morningstar of protection (6, -2, D:4) a +0 leather armour (13, 10, D:4) a +0 quarterstaff (17, -13, D:4) a +0 robe (18, -4, D:4) a +0 leather armour (18, 3, D:4) a +0 club (37, -9, D:4) 7 gold pieces (38, -9, D:4) 30 stones (56, -4, D:4) a +0 leather armour (56, 0, D:4) 21 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 trident (7, -35, D:5) a +0 halberd (8, -35, D:5) a +0 whip a +0 leather armour (9, -35, D:5) a +0 club (11, -32, D:5) a +0 spear a gnoll corpse (skeletalised by now) (17, -3, D:5) a +0 mace (18, -38, D:5) a hound corpse (skeletalised by now) (20, -12, D:5) a stone (21, -4, D:5) the +1 robe of the Trout {Will+ Int-5 Archmagi} Int: It affects your intelligence (-5). Archmagi: It increases the power of your magical spells. Will: It increases your willpower. (24, -44, D:5) 32 stones (26, -44, D:5) a book of Frost (27, -36, D:5) a +0 short sword an orc corpse (skeletalised by now) (29, -36, D:5) a +0 giant club (30, -40, D:5) a +0 chain mail (38, -50, D:5) a +0 club (40, -38, D:5) an amulet of faith (47, -49, D:5) a +0 halberd a +0 halberd a +0 halberd (49, -47, D:5) a +0 giant spiked club (56, -42, D:5) a +0 shortbow 28 arrows