Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 7506378211859600466 56 Jabberih the Chiller (level 3, -5/24 HPs) Began as a Merfolk Ice Elementalist on Nov 24, 2021. Slain by an ogre (29 damage) ... on level 3 of the Dungeon. The game lasted 00:04:31 (2637 turns). Jabberih the Chiller (Merfolk Ice Elementalist) Turns: 2637, Time: 00:04:31 Health: -5/24 AC: 6 Str: 8 XL: 3 Next: 97% Magic: 2/6 EV: 10 Int: 15 God: Gold: 70 SH: 0 Dex: 14 Spells: 2/6 levels left rFire + . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn k - ring of protection from fire MPRegen 0.10/turn (no ring) @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) m - a +0 hunting sling Missiles g - 30 sling bullets i - 44 stones p - 3 curare-tipped darts Armour a - a +0 robe f - a +0 ring mail (worn) h - a +0 cloak (worn) Jewellery k - a ring of protection from fire (left hand) Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} j - a scroll of fog {unknown} l - a scroll of fear {unknown} n - a scroll of silence {unknown} r - a scroll of summoning {unknown} Potions e - a potion of flight {unknown} o - a potion of curing {unknown} q - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 6.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d9 6% 1 b - Frozen Ramparts Ice 38% 1d5 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 17% 3 Hailstorm Conj/Ice 10% 3d5 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Magic restored. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An adder comes into view. The adder hisses angrily. The ogre shouts! You hear a shout! An adder comes into view. The adder hisses angrily. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (19% risk of failure)! Continue anyway? Casting: Frozen Ramparts (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the adder. The wall freezes the ogre. The wall freezes the adder. The adder seems to slow down. The adder bites you but does no damage. You hit the adder. The adder is almost dead. The wall freezes the ogre. The wall freezes the adder. You kill the adder! Your Ice Magic skill increases to level 6! Unknown command. The wall freezes the ogre. The wall freezes the adder. The adder seems to slow down. The wall freezes the ogre. The ogre closely misses you. Casting: Frozen Ramparts (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) You freeze the ogre. The ogre is severely wounded. The wall freezes the adder! The adder seems to slow down. Unknown command. You barely miss the ogre. The ogre is severely wounded. The wall freezes the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ......# #.........# #..... ....... #.........# #.#### ....... #.........# #..... .......##'###....# ########. ...........##....####........ ...........................>. #.##..................##..... #.......##....###..##.##.. #...#..SO@....# #..##.#... ##.##.#######.# #..##.#<.. #. #.# #.# #..##.#.). #. #.# #.###..##.#... #. #.##......#... #.##......#... #.##.......... #.....##.#. .##.....##### You could see an ogre and an adder (slow). Vanquished Creatures 2 adders 5 ball pythons 2 bats (D:1) 6 endoplasms A goblin (D:1) 4 hobgoblins 4 jackals (D:1) 4 kobolds 3 quokkas 3 frilled lizards A rat (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jabberih the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 551 | D:1 | Noticed a floating eye 552 | D:1 | Found a faded altar of an unknown god. 553 | D:1 | Noticed a great orb of eyes 553 | D:1 | Noticed a great orb of eyes 553 | D:1 | Noticed a great orb of eyes 560 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 655 | D:1 | Reached skill level 5 in Ice Magic 1844 | D:2 | Reached XP level 3. HP: 23/24 MP: 3/6 1848 | D:2 | Learned a level 3 spell: Frozen Ramparts 2624 | D:3 | Noticed an ogre 2635 | D:3 | Reached skill level 6 in Ice Magic 2637 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_corners, hellmonk_ecumenical_altar_watching_god, hangedman_decor_points D:2: layout_basic D:3: layout_basic, gammafunk_ghost_split Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 6 | 6.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Short sword || 64 Cast: Freeze || 39 Frozen Ramparts || 1 Stab: Sleeping || 1 Armor: Robe || 7 Ring mail || 23 Dodge: Dodged || 66