Dungeon Sprint DCSS version 0.13-a0-2776-g5b28ffd (webtiles) character file. 525 JacquesDerrida the Conjurer (level 6, -20/32 HPs) Began as a Tengu Air Elementalist on Aug 25, 2013. Rolled over by a boulder beetle (38 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:55 (568 turns). JacquesDerrida the Conjurer (Tengu Air Elementalist) Turns: 568, Time: 00:01:56 HP -20/32 AC 2 Str 10 XL: 6 Next: 18% MP 5/16 EV 12 Int 15 God: Gold 263 SH 0 Dex 15 Spells: 2 memorised, 10 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: very slightly contaminated, hasted, very quick, slightly resistant to hostile enchantments, fairly stealthy A: able to fly, beak, talons 3 a: Fly You were in the Dungeon. You were not hungry. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles c - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - a potion of magic h - a potion of berserk rage Books b - a book of Air Spells Type Level *Shock Conjuration/Air 1 *Swiftness Charms/Air 2 Repel Missiles Charms/Air 2 Flight Charms/Air 3 Static Discharge Conjuration/Air 3 Lightning Bolt Conjuration/Air 5 Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.2 Spellcasting + Level 11.3 Conjurations - Level 10.3 Air Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None b - Swiftness Chrm/Air ###....... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can fly. You have a beak for a mouth. You have claws for feet. Message History Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded) The zap hits the boulder beetle. The boulder beetle is lightly wounded. The zap hits the boulder beetle. The boulder beetle appears unharmed. The boulder beetle is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded) The zap hits the boulder beetle. The boulder beetle appears unharmed. The boulder beetle is lightly wounded. The zap hits the boulder beetle. The boulder beetle appears unharmed. The boulder beetle is lightly wounded. The boulder beetle curls into a ball and starts rolling! The boulder beetle smashes into you! Ouch! That really hurt! You die... ## ## .# #. ### $#. # ##.# #'# .## #..###@##$B.# +##%'%