Dungeon Crawl Stone Soup version 0.33-a0-649-g5bcc8a2132 (console) character file. Jajja the Conjurer (Human Conjurer) Turns: 1315, Time: 00:07:43 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 50% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll labelled UDASOM ISUTEO f - a scroll labelled ISAGIF XEPESM Potions b - a potion of magic d - a bubbling yellow potion e - a potion of curing Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Done waiting. Found a scroll labelled ISAGIF XEPESM. A frilled lizard comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You start resting. Magic restored. You start waiting. Done waiting. f - a scroll labelled ISAGIF XEPESM You see here a quokka skeleton. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "yes".) Okay, then. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Unknown command. You open the door. There is an open door here. Saving game... please wait. ########### #.......... ###### #.########. #....# #.# #. #....# #.# #. #....# #.# #. ####### #....# #.# #. ##....# #....# #.# #. ##....#########....# #.# #. ##....#............####.########. ......'.........@........>....... ##....#..........#..###.#.####### ##....#..........##.###.#.####### ##....#..........##..##.......... #....#......รท...##...###.####### ######..........##..(.##.# #...........#..#..#.# ###########.'....##.# ###...###)# ##### #..## #.# ....# #.## #.# There are no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A giant cockroach (D:1) 2 quokkas (D:1) 6 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jajja the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 381 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 479 | D:1 | Learned a level 2 spell: Searing Ray 996 | D:1 | Upgraded the game from 0.33-a0-646-g5978acde03 to | 0.33-a0-649-g5bcc8a2132 Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 72 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1315 | 1315 | 0 | 793 | 0 | 1 | 1315.0 | Dungeon | 1315 | 1315 | 0 | 793 | 0 | 1 | 1315.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1315 daAuts