Dungeon Crawl Stone Soup version 0.33-a0-644-g64fd3f8b57 (console) character file. Game seed: 10438714999721334414 43 Jajja the Conjurer (level 3, 0/25 HPs) Began as a Human Conjurer on Jan 4, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon on Jan 5, 2025. The game lasted 00:17:16 (4946 turns). Jajja the Conjurer (Human Conjurer) Turns: 4946, Time: 00:17:17 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 58% Magic: 1/6 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of summoning {unknown} e - 3 scrolls of teleportation {unknown} f - a scroll of fog {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder barely misses you. The adder bites you but does no damage. You stop channelling your searing ray. You feel sick. You are no longer poisoned. The adder attacks as it pursues you! The adder bites you. The adder attacks as it pursues you! The adder bites you. A rat and a dart slug come into view. The rat squeaks loudly. The adder completely misses you. The adder attacks as it pursues you! The adder barely misses you. The hobgoblin hits you but does no damage. The hobgoblin hits you but does no damage. You hit the adder. The adder is almost dead. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! The hobgoblin misses you. You feel sick. The adder bites you. The hobgoblin barely misses you. You feel sick. The adder closely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you. You are more poisoned. The adder poisons you! The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder misses you. The adder bites you. You die... ######## #......# #...[..# #......# #......# #......# #####.....w###########.### ...........rg.S@...<....... ........################### ........# ........# ........# ......... ......... ##+#### You could see an adder, a dart slug, a hobgoblin and a rat. Vanquished Creatures 2 dart slugs (D:1) 5 bats (D:1) 5 endoplasms 4 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 9 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jajja the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 382 | D:1 | Upgraded the game from 0.33-a0-638-g5766912e8f to | 0.33-a0-644-g64fd3f8b57 396 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 705 | D:1 | Learned a level 2 spell: Searing Ray 2346 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 3490 | D:1 | Found a faded altar of an unknown god. 4946 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_corners, shapermc_ecumenical_altar_ellora, minmay_rat_gold_closets D:2: layout_basic, chequers_garden Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 31 Searing Ray || 27 Armour: Robe || 32 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4945 | 4945 | 0 | 3311 | 0 | 2 | 2472.5 | Dungeon | 4945 | 4945 | 0 | 3311 | 0 | 2 | 2472.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 4920 daAuts D:2: 25 daAuts