Jakudza Level 1 of the Dungeon (0, 0, D:1) 7 stones (5, -2, D:1) a +0 robe (16, -5, D:1) a +0 helmet (21, -16, D:1) a +0 mace (22, -16, D:1) a +0 whip (27, -7, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 robe (16, -11, D:2) 6 poisoned darts (16, 3, D:2) a +0 short sword (22, -3, D:2) a +0 club (25, -18, D:2) a +0 pair of boots of flying Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, -18, D:3) a +0 dagger (5, -13, D:3) a +0 helmet (6, -10, D:3) 3 poisoned darts (27, 13, D:3) 3 potions of mutation (34, 6, D:3) a +0 rapier (41, -10, D:3) a +0 dagger a +0 robe (41, -9, D:3) a +0 flail (41, -8, D:3) a +0 hand axe a +0 scale mail (42, -8, D:3) a +0 club a +0 robe (42, -2, D:3) a +0 dagger a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 3 poisoned darts (4, -22, D:4) a +0 whip (5, -16, D:4) the +7 war axe "Jelokkuc" {flame, rElec rC+ MP+9 Int-4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (9, -14, D:4) 3 stones a +3 short sword (10, -14, D:4) a +0 spear (10, -13, D:4) a +0 spear (11, -12, D:4) a +0 flail (12, -10, D:4) a +0 club (15, -8, D:4) a +0 short sword a +0 ring mail (18, -25, D:4) 2 large rocks (21, -2, D:4) a +0 dagger (32, -10, D:4) a +0 short sword (33, -9, D:4) a +0 leather armour a +0 club (35, -8, D:4) a +0 mace (35, -4, D:4) a +0 robe a +0 dagger (36, -8, D:4) a +0 chain mail a +0 club (39, 9, D:4) 5 stones (41, 4, D:4) a +0 trident Level 5 of the Dungeon (3, 4, D:5) a +0 flail (4, 1, D:5) a +0 spear 6 javelins (4, 2, D:5) a +0 flail (4, 3, D:5) the +1 ring mail of a Labyrinth {rPois Str+4 Dex-3} Str: It affects your strength (+4). Dex: It affects your dexterity (-3). rPois: It protects you from poison. a +0 halberd (17, 10, D:5) a +0 halberd (18, -6, D:5) a +0 giant spiked club (18, -5, D:5) a +0 whip (19, -5, D:5) a +0 spear (20, -5, D:5) a +0 whip (20, 6, D:5) a +0 flail (21, 5, D:5) a +0 robe a +0 dagger (26, 21, D:5) a +0 mace (31, 7, D:5) a +0 robe (31, 16, D:5) a +0 pair of gloves (32, 5, D:5) 7 stones (32, 13, D:5) a +0 club a +0 whip a +0 robe (32, 15, D:5) a +0 whip a +0 whip (34, -3, D:5) a +0 shortbow of freezing (37, 1, D:5) a +0 dagger (37, 10, D:5) a +0 long sword (38, 2, D:5) a +0 scale mail a +0 club (38, 11, D:5) a +0 robe a +0 dagger of speed (39, 2, D:5) a +0 robe a +1 whip of flaming (40, 1, D:5) a +2 shortbow of flaming (41, 2, D:5) a +0 leather armour a +0 short sword Level 6 of the Dungeon (1, 0, D:6) a +0 short sword (2, 1, D:6) a +0 short sword 4 stones (3, 0, D:6) a +0 whip (4, -1, D:6) a +0 halberd 4 stones (5, -2, D:6) a +0 short sword 2 poisoned darts a +0 club a +0 robe a +0 whip (8, 2, D:6) 6 stones (10, 2, D:6) 3 stones (12, 11, D:6) 2 stones (13, -6, D:6) 4 stones (14, -32, D:6) a +0 leather armour (24, 3, D:6) a +0 giant club (27, -28, D:6) a +0 robe (27, -27, D:6) 4 javelins (36, 6, D:6) a +0 hand axe (37, 4, D:6) a +0 club a +0 leather armour (37, 5, D:6) a +0 hand axe (38, -32, D:6) a +0 club (38, -31, D:6) a +0 dagger (still there?) 6 poisoned darts (still there?) (39, -31, D:6) a +1 whip of distortion (still there?) a +0 dagger (still there?) 8 poisoned darts (still there?) a kobold corpse (still there?) (45, -27, D:6) a +0 hand axe (46, -26, D:6) an adder skeleton (48, -32, D:6) a +0 mace (48, 18, D:6) a +0 robe (55, -37, D:6) a black bear corpse (skeletalised by now) (56, -30, D:6) a +0 leather armour the Ecumenical Temple