Dungeon Sprint DCSS version 0.33-a0-1029-g95e74fc971 (webtiles) character file. Game seed: 9492141354849543876 26 James the Ruffian (level 3, -9/33 HPs) Began as a Revenant Gladiator on Mar 2, 2025. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:53 (279 turns). James the Ruffian (Revenant Gladiator) Turns: 279, Time: 00:01:54 Health: -9/33 AC: 4 Str: 17 XL: 3 Next: 8% Magic: 3/3 EV: 11 Int: 9 God: Gold: 15 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + a - +0 leather armour rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no teleportation @: engulfed A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Missiles c - 3 throwing nets {!f} Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) j - a +0 robe (You found it in the Dungeon) Scrolls i - a scroll of blinking k - 3 scrolls of identify {@r1} l - a scroll of torment {unknown} n - 2 scrolls of immolation {unknown} Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - 2 potions of magic m - 3 potions of enlightenment Skills: - Level 4.0 Fighting - Level 1.7 Throwing - Level 3.0 Dodging + Level 6.2 Unarmed Combat You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 0% 1d3 45% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History You scratch the human. The human closely misses you. You scratch the human. The human hits you but does no damage. You closely miss the human. The human misses you. You claw the human! The human hits you but does no damage. You claw the human! You claw the human! You kill the human! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Training target 6.0 for Unarmed Combat reached! Your Unarmed Combat skill increases to level 6! You need to enable at least one skill for training. Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You remember electricity coursing through you. (You can now cast Shock.) Spell assigned to 'a'. Your flames flicker hungrily. You start resting. You enter the shallow water. Moving in this stuff is going to be slow. d - a javelin Okay, then. You open the door. A water elemental comes into view. Throw: javelin Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (67% to hit) You throw a javelin. The javelin barely misses the water elemental. The water elemental barely misses you. You barely miss the water elemental. The water elemental misses you. You scratch the water elemental. You claw the water elemental. The water elemental barely misses you. You closely miss the water elemental. The water elemental hits you! The water elemental engulfs you in water! You scratch the water elemental. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. You scratch the water elemental but do no damage. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#!.'...♣♣♣ ♣.# ..#!.#.....♣♣ ♣♣.# #†####....♣.♣ ♣..# .....#....~♣♣♣♣..# #+#+# .....#...~~.♣.♣♣.#...... .....#..~~~~.♣.♣@E(⌠.... ####'#..~≈≈~~~...#...### .....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | James the Revenant Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 6 | D | Reached skill level 4 in Unarmed Combat 51 | D | Reached skill level 5 in Unarmed Combat 51 | D | Reached XP level 2. HP: 25/25 MP: 2/2 206 | D | Reached skill level 6 in Unarmed Combat 206 | D | Learned a level 1 spell: Shock 206 | D | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 206 | D | Reached XP level 3. HP: 21/33 MP: 3/3 272 | D | Noticed a water elemental 279 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 5 6 | 6.2 Dodging | 3 | 3.0 Fighting | 4 | 4.0 Throwing | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 33 Punch || 2 Throw: Javelin || 2 Armour: Leather armour || 11 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 279 | 279 | 0 | 153 | 0 | 1 | 279.0 | Dungeon | 279 | 279 | 0 | 153 | 0 | 1 | 279.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 279 daAuts