Dungeon Sprint DCSS version 0.33-a0-1029-g95e74fc971 (webtiles) character file. Game seed: 15999575399928220765 35 James the Ruffian (level 3, -7/31 HPs) Began as a Revenant Gladiator on Mar 2, 2025. Mangled by a water elemental (11 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:38 (121 turns). James the Ruffian (Revenant Gladiator) Turns: 121, Time: 00:01:39 Health: -7/31 AC: 4 Str: 19 XL: 3 Next: 35% Magic: 3/3 EV: 11 Int: 7 God: Gold: 21 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + a - +0 leather armour rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no teleportation @: engulfed A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were in the Dungeon. You visited 1 branch You collected 21 gold pieces. Inventory: Missiles c - 3 throwing nets {!f} j - 3 stones Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) Scrolls i - a scroll of blinking k - a scroll of vulnerability {unknown} l - a scroll of poison {unknown} m - a scroll of enchant armour {unknown} o - a scroll of torment {unknown} p - a scroll of identify {unknown} Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - 2 potions of magic n - 4 potions of enlightenment q - a potion of might {unknown} Skills: - Level 3.0 Fighting - Level 1.7 Throwing - Level 3.0 Dodging + Level 7.3 Unarmed Combat You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 0% 1d4 50% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History You claw the human! The human hits you but does no damage. You closely miss the human. The human barely misses you. You claw the human! You scratch the human. The human closely misses you. You claw the human! You kill the human! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! You need to enable at least one skill for training. Your Unarmed Combat skill increases to level 7! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You remember the bite of steel piercing you. (You can now cast Kinetic Grapnel.) Spell assigned to 'a'. Your flames flicker hungrily. Your library has no spells. Unknown command. You start resting. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? Your movement speed is average. Your attack delay is about 0.8. Your damage rating with unarmed combat is about 15 (Base [5 + 7 (UC)] x 122% (Str) x 105% (Fight)). Unknown command. Unknown command. You open the door. A water elemental comes into view. Throw: javelin Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (66% to hit) You throw a javelin. The javelin pierces through the water elemental! The water elemental closely misses you. You scratch the water elemental but do no damage. You scratch the water elemental. The water elemental barely misses you. You barely miss the water elemental. The water elemental hits you! The water elemental engulfs you in water! You scratch the water elemental. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. The water elemental barely misses you. You scratch the water elemental but do no damage. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#!.'...♣♣♣♣ ♣.# ..#!.#......♣ ♣♣.# #'####....♣♣♣ ♣..# .....#....~♣♣♣♣♣.# #+#+# .....#...~†..♣...#...... .....#..~~~~♣.♣.@E(⌠.... ####†#..~≈≈~~~...#...### .....#.~~≈~~~....# ⌠.# .....#†~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | James the Revenant Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 4 | D | Reached skill level 4 in Unarmed Combat 34 | D | Noticed a wolf 39 | D | Killed a wolf 40 | D | Reached skill level 6 in Unarmed Combat 40 | D | Reached XP level 2. HP: 26/26 MP: 2/2 89 | D | Reached skill level 7 in Unarmed Combat 89 | D | Learned a level 1 spell: Kinetic Grapnel 89 | D | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 89 | D | Reached XP level 3. HP: 30/31 MP: 3/3 114 | D | Noticed a water elemental 121 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 6 7 | 7.3 Fighting | 3 | 3.0 Dodging | 3 | 3.0 Throwing | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 25 Throw: Javelin || 1 Armour: Leather armour || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 3 | 0 | 1 | 121.0 | Dungeon | 121 | 121 | 0 | 3 | 0 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 121 daAuts