Dungeon Sprint DCSS version 0.33-a0-1200-gece6b70641 (webtiles) character file. Game seed: 13278694156505487086 4 James the Slasher (level 1, -1/17 HPs) Began as a Coglin Gladiator on Apr 5, 2025. Slain by a human (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:55 (61 turns). James the Slasher (Coglin Gladiator) Turns: 61, Time: 00:00:56 Health: -1/17 AC: 5 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword {Gurmehar} rCold . . . f - +0 dagger {Cortez} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . n - +0 pair of boots Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no teleportation @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) {Gurmehar} f - a +0 dagger (offhand) {Cortez} Missiles d - 3 throwing nets {!f} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) n - a +0 pair of boots (worn) (You found it in the Dungeon) Scrolls l - a scroll of blinking Potions g - a potion of curing {@q1} h - a potion of heal wounds {@q2} i - a potion of haste {@q3} j - 2 potions of magic k - a potion of berserk rage Skills: + Level 2.5 Fighting * Level 3.7 Long Blades - Level 2.0 Throwing - Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You finish putting on your +0 pair of boots. You open the door. There is an open door here. A human comes into view. The human shouts! Throw: javelin Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (45% to hit) You throw a javelin. The javelin pierces through the human but does no damage. Throw: 4 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (45% to hit) You throw a stone. The stone hits the human. Throw: 3 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (lightly wounded, 45% to hit) You throw a stone. The stone closely misses the human. Throw: 2 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (lightly wounded, 45% to hit) You throw a stone. The stone barely misses the human. Throw: stone Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human (lightly wounded, 45% to hit) You throw a stone. The stone hits the human. You barely miss the human with your +0 long sword. You hit the human with your +0 dagger. The human closely misses you. You hit the human with your +0 dagger. You hit the human but do no damage. The human barely misses you. You miss the human with your +0 dagger. You miss the human with your +0 long sword. The human hits you. You hit the human but do no damage. You hit the human with your +0 long sword. The human hits you. You hit the human but do no damage. You barely miss the human with your +0 dagger. The human hits you. You hit the human but do no damage. You barely miss the human with your +0 long sword. The human misses you. The human hits you. * * * LOW HITPOINT WARNING * * * You hit the human but do no damage. You slash the human with your +0 long sword! The human closely misses you. You hit the human with your +0 dagger. You closely miss the human with your +0 long sword. The human hits you. You die... ▓.....# ▓.....#...~~.♣ ▓.....#..~~~~♣♣♣ ▓####'#..~≈≈~~~. ▓..†..#.~~≈~~~.. ▓.....#.~≈~~~... ▓.....#.~~~..... ▓'#####......... ▓.@p....(....... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human. Vanquished Creatures 2 endoplasms (D) 2 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | James the Coglin Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 61 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Throwing | 2 | 2.0 Dodging | 3 | 3.0 Fighting | | 2.5 Long Blades | | 3.7 Action || total ---------------------------++------- Melee: Long sword || 13 Dagger || 12 Throw: Stone || 4 Javelin || 1 Stab: Sleeping || 1 Armour: Leather armour || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 60 | 0 | 0 | 0 | 1 | 60.0 | Dungeon | 60 | 60 | 0 | 0 | 0 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 60 daAuts