James Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, -8, D:1) a +0 club (2, -7, D:1) a bat corpse (skeletalised by now) (4, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (9, -3, D:1) 5 stones (11, -13, D:1) a jackal corpse (skeletalised by now) (11, -12, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, -1, D:1) a ball python skeleton a ball python skeleton a jackal skeleton a jackal skeleton a jackal skeleton (25, -35, D:1) a +0 spear (25, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -2, D:1) a ball python skeleton (33, -22, D:1) a quill talisman (35, -39, D:1) a +0 dagger (36, -7, D:1) a bat corpse (skeletalised by now) (36, 5, D:1) a ring of poison resistance (37, -10, D:1) a rat corpse (skeletalised by now) (39, -2, D:1) a +0 leather armour (52, -17, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (8, 5, D:2) a +0 dagger (9, 6, D:2) a +0 whip (10, 6, D:2) a +0 club a goblin corpse (11, 6, D:2) a +0 club a goblin corpse (12, 5, D:2) a scroll of blinking (12, 6, D:2) a +0 dagger (12, 7, D:2) a +0 club (25, -9, D:2) a +0 dagger (25, 7, D:2) a +0 dagger (25, 10, D:2) 6 stones (26, 9, D:2) a book of Minor Magic