Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 12620571243100967250 130 James the Tinkerer (level 5, 0/37 HPs) Began as a Formicid Forgewright on May 25, 2025. Slain by an adder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:09:39 (2542 turns). James the Tinkerer (Formicid Forgewright) Turns: 2542, Time: 00:09:39 Health: 0/37 AC: 3 Str: 15 XL: 5 Next: 36% Magic: 9/9 EV: 11 Int: 16 God: Gold: 100 SH: 0 Dex: 12 Spells: 4/10 levels left rFire + . . a - +3 short sword rCold . . . (no offhand) rNeg . . . g - +0 leather armour rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... E - amulet of the acrobat Stlth + i - ring of protection from fire HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: acrobat @: confused, lethally poisoned (0 -> -7), ambrosia-drunk A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +3 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) b - a +1 whip of electrocution (You found it on level 2 of the Dungeon) d - a +0 hammer s - a +0 dagger of venom (You found it on level 2 of the Dungeon) w - a +0 partisan (You found it on level 3 of the Dungeon) y - the +7 quarterstaff of Beyond {flame, *Rage Will++ rCorr Str-4} (You found it on level 3 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). C - a +0 flail (You found it on level 3 of the Dungeon) Missiles l - 5 poisoned darts Armour g - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) j - a +0 ring mail (You found it on level 1 of the Dungeon) r - a +0 robe A - a +0 scale mail (You took it off an orc on level 3 of the Dungeon) Jewellery i - a ring of protection from fire (worn) (You found it on level 2 of the Dungeon) p - an amulet of faith {!P} (You found it on level 2 of the Dungeon) E - an amulet of the acrobat (worn) (You found it on level 3 of the Dungeon) Scrolls f - a scroll of enchant armour {unknown} h - 3 scrolls of teleportation {unknown} m - 3 scrolls of identify {unknown} n - a scroll of revelation {unknown} q - a scroll of fog {unknown} t - a scroll of fear {unknown} u - 2 scrolls of amnesia {unknown} z - a scroll of torment {unknown} Potions c - a potion of magic e - a potion of ambrosia k - a potion of moonshine {unknown} o - a potion of brilliance {unknown} v - a potion of heal wounds {unknown} x - a potion of haste {unknown} D - a potion of invisibility {unknown} Talismans B - an inkwell talisman (You found it on level 3 of the Dungeon) Skills: - Level 1.0 Fighting - Level 3.0 Armour - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 4.5 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 5% 2 c - Launch Clockwork Bee Frge 17% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 56% 3 Ozocubu's Armour Ice 2% N/A 56% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 65% 4 Forge Lightning Spire Air/Frge 9% 3d4 65% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You finish putting on your amulet of the acrobat. You feel ready to tumble and roll out of harm's way. E - an amulet of the acrobat (worn) You open the door. A gnoll comes into view. It is wielding a +2 halberd of venom. There is an open door here. Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of venom (wandering, hasn't noticed you, 77% to hit) The kinetic grapnel hits the gnoll. The gnoll shouts! You hear an angry hiss. You shape a spike launcher from a nearby wall. An adder comes into view. The gnoll completely misses you. The grapnel comes loose from the gnoll. The gnoll closely misses you. There is an open door here. You puncture the gnoll! The gnoll hits you with a +2 halberd of venom! You closely miss the gnoll. The gnoll hits you with a +2 halberd of venom. You are poisoned. You barely miss the gnoll. You feel very sick. The gnoll closely misses you. The adder closely misses you. Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of venom (severely wounded, 77% to hit) The kinetic grapnel hits the gnoll. You feel sick. The gnoll hits you with a +2 halberd of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder bites you but does no damage. Unknown command. The grapnel guides your strike. You hit the gnoll. You kill the gnoll! The metal spike skewers the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. You miss the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ##..#.....# ... ##...'.#.### ###'####..†.#.#.# #....†#.....#.#.# #.....#....##)#.# +....)'...###†#.# #....)#..####.#.# { #..S).#.###.#.#.# { ###@######..#.#.# ##.....###...'.#.# ##.....###....#...# # ##.....###..(..#.### #. ##.....###.....##.# #.. #..†..###.....###.# #$..####'#######'#####.# #......................# #...................#### You could see an adder. Vanquished Creatures Jessica (D:2) 4 adders 2 gnolls (D:3) A ribbon worm (D:3) 5 endoplasms 6 hobgoblins 2 jackals (D:1) 3 orcs A quokka (D:2) 5 ball pythons 9 bats A frilled lizard (D:2) A giant cockroach (D:2) 3 goblins 7 kobolds 7 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | James the Formicid Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 104 | D:1 | Reached XP level 2. HP: 18/19 MP: 5/5 108 | D:1 | Learned a level 2 spell: Construct Spike Launcher 793 | D:2 | Noticed Jessica 801 | D:2 | Killed Jessica 802 | D:2 | Reached skill level 1 in Armour 802 | D:2 | Reached XP level 3. HP: 13/24 MP: 0/7 1032 | D:2 | Reached XP level 4. HP: 26/30 MP: 8/8 1204 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1648 | D:2 | Noticed Crazy Yiuf 1820 | D:3 | Reached skill level 1 in Fighting 2178 | D:3 | Reached XP level 5. HP: 33/37 MP: 9/9 2332 | D:3 | Found a basalt altar of Yredelemnul. 2413 | D:3 | Identified the +7 quarterstaff of Beyond {flame, *Rage | Will++ rCorr Str-4} 2541 | D:3 | HP: 1/37 [adder (1)] 2542 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring, minmay_3d_cube D:2: layout_loops_ring, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_basic, lemuel_round_altar, minmay_quadrilaterals Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.1 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Armour | 2 3 | 3.0 Fighting | 1 | 1.0 Forgecraft | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 9 | || 9 Short sword | 18 | 78 || 96 Cast: Kinetic Grapnel | 7 | 11 || 18 Construct Spike L | 2 | 9 || 11 Use: Potion | | 1 || 1 Stab: Sleeping | 5 | 9 || 14 Armour: Robe | 6 | || 6 Leather armour | 9 | 54 || 63 Dodge: Dodged | 11 | 54 || 65