Dungeon Sprint DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 13657701546826172207 55 James the Conjurer (level 3, -2/30 HPs) Began as a Draconian Conjurer on June 1, 2025. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:28 (444 turns). James the Conjurer (Draconian Conjurer) Turns: 444, Time: 00:03:29 Health: -2/30 AC: 5 Str: 9 XL: 3 Next: 67% Magic: 2/9 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 9 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 39 gold pieces. Inventory: Scrolls f - a scroll of blinking g - a scroll of torment {unknown} h - 2 scrolls of identify {unknown} j - a scroll of immolation {unknown} Potions a - 2 potions of magic b - a potion of curing {@q1} c - a potion of heal wounds {@q2} d - a potion of haste {@q3} e - 4 potions of mutation {unknown} i - 4 potions of enlightenment Skills: + Level 2.4 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 5.0 Spellcasting - Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a water elemental (81% to hit) The puff of flame hits the water elemental. The water elemental is burned terribly! The now-empty wand crumbles to dust. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Press: ? - help, Shift-Dir - straight line Aim: a water elemental (lightly damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! (Press . to maintain the ray.) The water elemental hits you. The water elemental engulfs you in water! You stop channelling your searing ray. Your lungs strain for air! The water elemental closely misses you. Your lungs strain for air! The water elemental barely misses you. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) The water elemental hits you. The searing ray hits the water elemental. The water elemental closely misses you. The searing ray hits the water elemental. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. You stop channelling your searing ray. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental closely misses you. You hit the water elemental but do no damage. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. (Press . to maintain the ray.) The water elemental hits you! You die... ▓..#..#.....♣ ♣♣.# ▓#'####.....♣♣ ♣..# ▓.....#....~.♣♣♣♣.# #+#+# ▓.....#...~~.♣.♣..#...... ▓.....#..~~~~♣..♣.'.⌠.... ▓####'#..~≈≈~~~...#...### ▓...÷.#.~~≈~~~....# ⌠.# ▓.....#.~≈~~~.....# .# ▓÷....#.~~~.@E....# # ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | James the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 145 | D | Reached skill level 1 in Fighting 145 | D | Reached skill level 5 in Conjurations 145 | D | Reached XP level 2. HP: 15/23 MP: 0/7 201 | D | Learned a level 2 spell: Searing Ray 217 | D | HP: 1/23 [crimson imp/puff of flame (6)] 334 | D | Reached skill level 5 in Spellcasting 334 | D | Reached skill level 6 in Conjurations 334 | D | Reached XP level 3. HP: 30/30 MP: 3/9 430 | D | Noticed a water elemental 444 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 | 2.4 Conjurations | 5 6 | 6.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Tailslap || 1 Cast: Magic Dart || 16 Searing Ray || 4 Evoke: Wand || 1 Use: Potion || 2 Armour: Skin || 14 Dodge: Dodged || 11