Dungeon Sprint DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 18032757223277443632 49 James the Poker (level 3, -2/29 HPs) Began as a Draconian Conjurer on June 1, 2025. Drowned by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:00 (224 turns). James the Poker (Draconian Conjurer) Turns: 224, Time: 00:02:00 Health: -2/29 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 5/8 EV: 11 Int: 20 God: Gold: 10 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . g - +0 trident rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no teleportation @: engulfed (cannot breathe) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 10 gold pieces. Inventory: Hand Weapons g - a +0 trident (weapon) (You found it in the Dungeon) i - a +2 quarterstaff of chaos (You took it off Crazy Yiuf in the Dungeon) Armour e - a +0 cloak (You took it off Crazy Yiuf in the Dungeon) Scrolls f - a scroll of blinking h - a scroll of immolation {unknown} k - 2 scrolls of poison {unknown} l - a scroll of fear {unknown} m - a scroll of identify {unknown} Potions a - 3 potions of magic b - a potion of curing {@q1} c - a potion of heal wounds {@q2} d - 2 potions of haste {@q3} j - 5 potions of mutation {!q} n - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 5.0 Polearms - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 s - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Things that are here: a +2 quarterstaff of chaos; the gnoll corpse of Crazy Yiuf i - a +2 quarterstaff of chaos You open the door. Found 6 gold pieces and a coppery potion. Found 4 gold pieces and a potion of mutation. There is an open door here. You now have 6 gold pieces. j - a potion of mutation {!q}; k - a scroll labelled SISSIA NAANGEWN l - a scroll labelled ROROSKODAM j - 2 potions of mutation {!q} (gained 1) d - 2 potions of haste {@q3} (gained 1) j - 3 potions of mutation {!q} (gained 1) k - 2 scrolls labelled SISSIA NAANGEWN (gained 1) m - a scroll labelled GYMPUIR YDOJU j - 5 potions of mutation {!q} (gained 2) n - a glowing sapphire potion You now have 10 gold pieces (gained 4). There is an open door here. You start resting. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with your +0 trident is about 9 (Base 9 x 97% (Str) x 113% (Skill)). Unknown command. Unknown command. Unknown command. You open the door. A water elemental comes into view. Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) The searing ray hits the water elemental but does no damage. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental misses you. The water elemental barely misses you. You barely miss the water elemental. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental misses you. You closely miss the water elemental. You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣♣♣ ♣.# ..#..#......♣ ♣.# #'####......♣ ♣♣.# ...†.#....~.♣♣♣..# #+#+# .....#...~~♣.....#...... .....#..~~~~.♣..@E.⌠.... ####'#..~≈≈~~~.♣.#...### .....#.~~≈~~~....# ⌠.# .....#.~≈†~~.....# .# .....#.~~~.......# # '#####...........# ..†..............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures Crazy Yiuf (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | James the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D | Reached skill level 2 in Polearms 100 | D | Reached XP level 2. HP: 24/24 MP: 1/7 152 | D | Learned a level 2 spell: Searing Ray 158 | D | Noticed Crazy Yiuf 168 | D | Killed Crazy Yiuf 169 | D | Reached skill level 5 in Polearms 169 | D | Reached XP level 3. HP: 29/29 MP: 2/8 219 | D | Noticed a water elemental 224 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 2 | 2.0 Polearms | 2 5 | 5.0 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Trident || 11 Unarmed || 4 Cast: Magic Dart || 9 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 5 Dodge: Dodged || 9